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dragon age: origins - works great with 1.01a+
Posted: 17 Nov 2009, 17:57
by Robbaz
Anyway to put bars and party on the middle monitor?
dragon age: origins - works great with 1.01a+
Posted: 20 Nov 2009, 07:11
by Robobandit
Another interesting bit.. If you play in 3x1 portrait mode (3240x1920 in my case), foliage and other objects do not disappear.. there is pop-in, but the normal kind you see as you get closer to objects.
Sadly, the monitors I got have a poor vertical viewing angle, so playing in portrait isn't a very pleasant experience for me.
Re: dragon age: origins - works great with 1.01a+
Posted: 10 Dec 2009, 22:14
by Robobandit
Thought I'd bump this for an update.. AMD has posted a video of Dragon Age running in eyefinity on their youtube page as a promotion of the technology... complete with disappearing tree at 0:45
http://www.youtube.com/watch?v=5UeHJEeuLc8
Hopefully it will get someone's attention and get this fixed so that the game can be enjoyed properly.
Re: dragon age: origins - works great with 1.01a+
Posted: 10 Dec 2009, 22:34
by StingingVelvet
Neat video, makes me want to upgrade. The dissapearing tree thing happens sometimes at any res, does it not? I have seen things vanish when changing the angle swiftly and such.
Re: dragon age: origins - works great with 1.01a+
Posted: 10 Dec 2009, 22:41
by Robobandit
Neat video, makes me want to upgrade. The dissapearing tree thing happens sometimes at any res, does it not? I have seen things vanish when changing the angle swiftly and such.
I never saw any trees disappear at 1920x1080.. and with this particular issue, they often don't come back.. even a slight angle change and the tree disappears and does not always re-appear even as you approach it.. I've had my character running into an invisible tree before in eyefinity mode.
Re: dragon age: origins - works great with 1.01a+
Posted: 11 Dec 2009, 00:09
by StingingVelvet
[quote]Neat video, makes me want to upgrade. The dissapearing tree thing happens sometimes at any res, does it not? I have seen things vanish when changing the angle swiftly and such.
I never saw any trees disappear at 1920x1080.. and with this particular issue, they often don't come back.. even a slight angle change and the tree disappears and does not always re-appear even as you approach it.. I've had my character running into an invisible tree before in eyefinity mode.
Ah, I see, that is different then.
I just meant on a single monitor the angle of the camera often makes some geometry dissapear, but not like you are talking about.
Re: dragon age: origins - works great with 1.01a+
Posted: 11 Jan 2010, 18:25
by aelius
Hate to wake the dead, guys, but...
Still no fix from Bioware on the disappearing issue, so I'm looking into it myself. My question is, does this occur in all triplewide setups or only on Eyefinity 3x1? Tripleheaders please respond. My guess is it's an in-game camera issue, but if its ATI only we could request a driver-side fix.
Re: dragon age: origins - works great with 1.01a+
Posted: 12 Jan 2010, 03:57
by aelius
I now have a theoretical fix for the problem; however, I don't have the skillset to bring it to realization. In general, the problem lies with Speedtree (the problem is only with trees and vegetation) receiving the wrong camera angle/position data for the FOV/camera that triplewide demands. If someone like the maker of Widescreen Fixer can do an intercept or something like that (I don't know enough about programming), they might be able to send the right data to Speedtree and get these trees rendered the way they should be.
Re: dragon age: origins - works great with 1.01a+
Posted: 03 Sep 2010, 17:28
by Toothless Spoon
Well I have just installed this game, v1.04 running at 5760x1080 and the disappearing Tree and grass trick is still present. I have the latest CCC install 10.8 I believe. When I drop it down to 1920x1080 it runs fine. So this obviously hasn't been fixed. Anyone made any progress?
Re: dragon age: origins - works great with 1.01a+
Posted: 15 Sep 2010, 22:06
by ViciousXUSMC
Yeah this is a game I am still waiting on a fix before I play it.
But if it took this long I think the answer is pretty much that they are not going to fix it.
Re: dragon age: origins - works great with 1.01a+
Posted: 29 Sep 2010, 11:52
by SarX
While a tad annoying, i just don't see the problem with grass and trees disappearing.
Makes it a whole lot easier to spot loot atleast :P
Re: dragon age: origins - works great with 1.01a+
Posted: 29 Sep 2010, 12:28
by shockabuku
They're working hard on DA2 so I can't see them spending the time to fix this now. I'm kinda used to it after spending nearly 300 hours on this game!
Re: dragon age: origins - works great with 1.01a+
Posted: 29 Sep 2010, 14:59
by Paradigm Shifter
I need to try this on my nVidia Surround rig, see if this pop-in-out issue is EyeFinity only or whether it hits everything that has ultra-wide-aspect. :( Neck deep in other stuff at the minute, hopefully will get time in a few days.
Re: dragon age: origins - works great with 1.01a+
Posted: 29 Sep 2010, 16:46
by tricky
They're working hard on DA2 so I can't see them spending the time to fix this now. I'm kinda used to it after spending nearly 300 hours on this game!
So now that I finished Borderlands, is this a game you would recommend? I loved the loot collecting, character leveling up, and the huge variety of weapons in Borderlands (and the Claptrap DLC will be ordered!)...
Re: dragon age: origins - works great with 1.01a+
Posted: 30 Sep 2010, 14:20
by Paradigm Shifter
If you want a half-decent fantasy RPG, this isn't a bad one. But I find myself returning to things like Planescape: Torment again and again... Bioware did better RPGs with the Infinity engine IMO.
Re: dragon age: origins - works great with 1.01a+
Posted: 11 Jan 2011, 18:57
by Bluesilentpro
I'm with you. Dragon Age is not half as good as Baldur's Gate or the great Planescape Torment. But Torment is just unique. Concerning Dragon Age in Eyefinity I'm a bit sad. Bioware and ATI too promote this game as perfect Eyefinity-game and it really isn't.
First the problem with disappearing landscape, then the cutscenes which only show the middle screen and blacks out the two others. A real Eyefinty-Game should use all three screens for the background in cutscenes. Then the HUD.
So what I can say is that games like Drakensang and GRID are much more comfortable in Eyefinity. Dragon Age wouldn't even run in EF without the latest patches. I used SofthTH a lot and now run ATI with Eyefinity. I might sell that and go for nvidia again. Perhaps with a GTX 560 SLI.
Finally the most annoying thing is, that my ATI produces green/red graphics flickering on the middle screen in Dragon Age Ultimate. That destroys all atmosphere. :evil: Has anyone an idea on this?
Re: dragon age: origins - works great with 1.01a+
Posted: 11 Jan 2011, 19:49
by ViciousXUSMC
Still basically boycotting this. I have not played the game yet despite how much I want too.
Though a boycott means to not buy a game, I had already purchased it before I knew it did not have proper eyefinity support. Being that it was on the list of officially support games who know that would be a big lie.
All this time passed and they have never acknowledged the problem(s) or tried to fix them. Too busy making DLC for you to pay for, or the next game as it may be now.
Re: dragon age: origins - works great with 1.01a+
Posted: 15 Jan 2011, 00:04
by m240guy
Yeah. Same problem. I also have lots of graphical wonks on my DP monitor if I turn on AA at all. I run it at 5908x1080 and in any wooded area the trees and foiliage just go bananas. Not a deal-breaker, but awfully annoying at times. The Wending Wood area in Awakenings is particularly bad. (It did help me spot a statue I would have missed otherwise, though!)
Re: dragon age: origins - works great with 1.01a+
Posted: 24 Jan 2011, 17:45
by Unknownsock
First the problem with disappearing landscape, then the cutscenes which only show the middle screen and blacks out the two others. A real Eyefinty-Game should use all three screens for the background in cutscenes. Then the HUD.
Thats subjective imo, I loved how AC2 did the cut scenes as such.
Either way it has its flaws (alot of them) but still one of the best games of this decade imo.
Re: dragon age: origins - works great with 1.01a+
Posted: 30 Jan 2011, 19:59
by Tanuki
Just curious, if you try running a faux surround resolution that matches your aspect ratio is the problem the same intensity?