dragon age: origins - works great with 1.01a+

Discussions about getting games to run in a Multi-Mon setup.
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Downtown1
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dragon age: origins - works great with 1.01a+

Post by Downtown1 »

I played about 5 mins of this. The menu is fine non-stretched, the HUD is fine non-stretched, the inside gameplay is fine non-stretched. Even the movie when you launch the game is fine (pillarboxed).

However when you actually start playing all the cinematics in-game and every time you talk to someone it just shows a completely black screen. Since this is a BioWare game you talk to people... A LOT. And this is just completely unacceptable.

EDIT: Cutscene/dialogue issues fixed in 1.01a, update if you haven't already
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StingingVelvet
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dragon age: origins - works great with 1.01a+

Post by StingingVelvet »

Awww, I assumed this would have perfect support, being a PC game from the ground up.

I noticed there is a widescreen option in the launcher config, but I didn't mess with it.
one11
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dragon age: origins - works great with 1.01a+

Post by one11 »

hmm weird, the demo (char creation) stretches pretty much everything. I had to switch to single display to actually use it.
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Downtown1
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dragon age: origins - works great with 1.01a+

Post by Downtown1 »

Ok, yeah, its not just the movies.. it's the conversation screens too. GG, that makes it completely unplayable at multi-mon resolutions. I tested this on 3840x1024, maybe someone else will have better luck :roll: Guess I gotta play it on my craptastic 5:4 19" monitor.


Found the config in My Documentsbiowaredragon age but it doesn't seem promising.
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StingingVelvet
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dragon age: origins - works great with 1.01a+

Post by StingingVelvet »

What does "disable aspect ratio correction" do?
xetura
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dragon age: origins - works great with 1.01a+

Post by xetura »

Without it checked, the game sets your FOV to the desktop resolution. So if you have your desktop set to a triplehead resolution and in-game you're using one monitor, you have to have it checked or it squashes everything.
I could deal with no cutscenes, but the fact that npc interaction is screwed in triplehead forces me to use one monitor. It's a really good game, but they really need to address this problem.
Valk
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dragon age: origins - works great with 1.01a+

Post by Valk »

Arggghh I have this coming today and was really looking forward to it working straight out of the box!

This is a horrible blow to what would have been a really good game.
Its just not the same on one screen so I can see this getting thrown in to a corner until a fix is out.
xetura
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dragon age: origins - works great with 1.01a+

Post by xetura »

Look at what Dave said here(scroll down a little):http://www.widescreengamingforum.com/forum/viewtopic.php?p=171059&highlight=dragon+age#171059

"FYI - We are expecting a patch for improved Eyefinity support soon. I'll keep you posted when I know more!"

I would assume this would fix the problem with all triplehead setups.
xetura
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dragon age: origins - works great with 1.01a+

Post by xetura »

Patch is out and fixes cutscenes and dialog problems. You can find it here: http://social.bioware.com/game_patches.php

Only problem now is you can't move the hotbar to the center monitor in-game. Dunno if there's a way to fix this another way, but it's really annoying having the hotbar on the far left monitor. You can drag it over, but then you lose the hotkeys(eg, 1-9).
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StingingVelvet
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dragon age: origins - works great with 1.01a+

Post by StingingVelvet »

It's easier to click them anyway.

Way to go Bioware for such a quick fix!
xetura
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dragon age: origins - works great with 1.01a+

Post by xetura »

It's all personal preference. I always use 1-5 for the first half of spells and click on the rest. Now I have to click on all of them. Sure it's probably nit-picking, but that's how I play.

And yes I'm impressed with the speed of the patch. Very impressed actually. :D I did however post in the eyefinity thread about the hotbar. *Crosses fingers*
Bumpinthenight
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dragon age: origins - works great with 1.01a+

Post by Bumpinthenight »

You know this reminds me of exactly what The Witcher's problem with triple screening was, everything but the cut-scenes were perfect and in their case it was just static image or black. Same engine?
6700K, 2x1080s, 32GB DDR4 etc etc.
uriel242
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dragon age: origins - works great with 1.01a+

Post by uriel242 »

Hey guys, thought I'd throw some help out in case anyone was having the same problem on these forums.

The patch as stated does indeed fix the multi monitor gaming / cutscene / dialog issue. I'm playing Dragon Age in 5040x1050 and it looks great!

However many users on other Bioware forums were noticing that their game wont start after the patch. Clicking the "Play" button on the Launcher wont work, and the .exe in the DAO directory doesnt work either.

There was all kinds of speculation for a fix but the ultimate, easiest, and maybe healthiest fix seems to be just to grab the MS Visual C++ redistributable here:
http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en

Hope that helps anyone having the same problem I was.
Uriel242


P.S. I have seen some foliage popping in and out though and dont know how to fix that (tried tinkering with graphics settings for a bit)...
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StingingVelvet
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dragon age: origins - works great with 1.01a+

Post by StingingVelvet »

P.S. I have seen some foliage popping in and out though and dont know how to fix that (tried tinkering with graphics settings for a bit)...


That's just the draw distance playing tricks on you... I am hoping someone makes an "extend draw distance" mod.
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Downtown1
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dragon age: origins - works great with 1.01a+

Post by Downtown1 »

I am not a fan of the camera control. When I'm in tactical mode I can't see enough forward, when I'm in personal mode it's too hard to aim with the mouse to navigate. They should let you zoom out more in third person or tilt in camera, and also camera tilts should be remembered when switching camera modes.

Oh well can't have everything :P. You can already out-range enemies with bows/spells in third person mode.
Octoboy
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dragon age: origins - works great with 1.01a+

Post by Octoboy »

P.S. I have seen some foliage popping in and out though and dont know how to fix that (tried tinkering with graphics settings for a bit)...


Yeah, there is some really really bad popping.
In the Elves' market place, there is a huge tree. 90% of the time it's invisible, it sometimes appears for a brief moment, then disappears.
It is so annoying.
fuzioninfinity
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dragon age: origins - works great with 1.01a+

Post by fuzioninfinity »

P.S. I have seen some foliage popping in and out though and dont know how to fix that (tried tinkering with graphics settings for a bit)...


Yeah, there is some really really bad popping.
In the Elves' market place, there is a huge tree. 90% of the time it's invisible, it sometimes appears for a brief moment, then disappears.
It is so annoying.


Yeah, i've been getting the same problem too.. I'm in that forest collecting vials of blood for the Grey warden.. or something like that, and I couldnt help but notice the landscape was very.. empty. As i moved my camera around trees popped in and out of sight, so I changed my resolution so a single screen one, and there was a bloody forest in front of me!

Anyone know of any fixes for this? I'm running at 5040x1050 as well, using the 1.01a patch.
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Downtown1
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dragon age: origins - works great with 1.01a+

Post by Downtown1 »

Yeah, I just try to play the game in tactics mode (zoom out so you're top down). Usually the upside to playing in third person is you can see enemies away further and so can engage them before they can engage you (at least on a single mon resolution you couldn't see them in tactics). With triple monitors I can just rotate the camera so my side monitors are parallel to the direction I'm going (e.g. whichever way my party will go it will always look like I'm going left/right) and that extends the camera distance so I can use the right/left key arrows and still see enemies before they see me.

Also I find it way easier to navigate using the mouse when in tactics mode.. I played all the other BioWare games like that, don't like third person since you can't see things behind you.
one11
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dragon age: origins - works great with 1.01a+

Post by one11 »

I'm playing 3840x1024 - Dialog options are "chopped" since they start on the left monitor - anyone has a solution ?

:D already awesome that the game does work in triple - would nothing short of stellar if that could be fixed as well!
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ViciousXUSMC
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dragon age: origins - works great with 1.01a+

Post by ViciousXUSMC »

Has bioware acknowledged the draw distance issue yet?

Im in debate to play the game in this gimped state or try to wait it out for a patch.

Also have you guys noticed graphics distortions during cut scenes when there are active background effects going on, like fire? It makes the character models infront of the fire melt and move taking on the effect the fire is supposed to have behind them.

I do not think I saw this when I played very shortly on just one screen.
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