dragon age: origins - works great with 1.01a+

Discussions about getting games to run in a Multi-Mon setup.
Robbaz
Posts: 37
Joined: 30 May 2009, 08:20

dragon age: origins - works great with 1.01a+

Post by Robbaz »

Anyway to put bars and party on the middle monitor?
Robobandit
Posts: 47
Joined: 20 Nov 2009, 04:56

dragon age: origins - works great with 1.01a+

Post by Robobandit »

Another interesting bit.. If you play in 3x1 portrait mode (3240x1920 in my case), foliage and other objects do not disappear.. there is pop-in, but the normal kind you see as you get closer to objects.

Sadly, the monitors I got have a poor vertical viewing angle, so playing in portrait isn't a very pleasant experience for me.
Robobandit
Posts: 47
Joined: 20 Nov 2009, 04:56

Re: dragon age: origins - works great with 1.01a+

Post by Robobandit »

Thought I'd bump this for an update.. AMD has posted a video of Dragon Age running in eyefinity on their youtube page as a promotion of the technology... complete with disappearing tree at 0:45

http://www.youtube.com/watch?v=5UeHJEeuLc8

Hopefully it will get someone's attention and get this fixed so that the game can be enjoyed properly.
User avatar
StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: dragon age: origins - works great with 1.01a+

Post by StingingVelvet »

Neat video, makes me want to upgrade. The dissapearing tree thing happens sometimes at any res, does it not? I have seen things vanish when changing the angle swiftly and such.
Robobandit
Posts: 47
Joined: 20 Nov 2009, 04:56

Re: dragon age: origins - works great with 1.01a+

Post by Robobandit »

Neat video, makes me want to upgrade. The dissapearing tree thing happens sometimes at any res, does it not? I have seen things vanish when changing the angle swiftly and such.


I never saw any trees disappear at 1920x1080.. and with this particular issue, they often don't come back.. even a slight angle change and the tree disappears and does not always re-appear even as you approach it.. I've had my character running into an invisible tree before in eyefinity mode.
User avatar
StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: dragon age: origins - works great with 1.01a+

Post by StingingVelvet »

[quote]Neat video, makes me want to upgrade. The dissapearing tree thing happens sometimes at any res, does it not? I have seen things vanish when changing the angle swiftly and such.


I never saw any trees disappear at 1920x1080.. and with this particular issue, they often don't come back.. even a slight angle change and the tree disappears and does not always re-appear even as you approach it.. I've had my character running into an invisible tree before in eyefinity mode.

Ah, I see, that is different then.

I just meant on a single monitor the angle of the camera often makes some geometry dissapear, but not like you are talking about.
aelius
Posts: 5
Joined: 04 Jan 2010, 20:17

Re: dragon age: origins - works great with 1.01a+

Post by aelius »

Hate to wake the dead, guys, but...

Still no fix from Bioware on the disappearing issue, so I'm looking into it myself. My question is, does this occur in all triplewide setups or only on Eyefinity 3x1? Tripleheaders please respond. My guess is it's an in-game camera issue, but if its ATI only we could request a driver-side fix.
aelius
Posts: 5
Joined: 04 Jan 2010, 20:17

Re: dragon age: origins - works great with 1.01a+

Post by aelius »

I now have a theoretical fix for the problem; however, I don't have the skillset to bring it to realization. In general, the problem lies with Speedtree (the problem is only with trees and vegetation) receiving the wrong camera angle/position data for the FOV/camera that triplewide demands. If someone like the maker of Widescreen Fixer can do an intercept or something like that (I don't know enough about programming), they might be able to send the right data to Speedtree and get these trees rendered the way they should be.
Toothless Spoon
Insiders
Insiders
Posts: 516
Joined: 01 Sep 2010, 11:38

Re: dragon age: origins - works great with 1.01a+

Post by Toothless Spoon »

Well I have just installed this game, v1.04 running at 5760x1080 and the disappearing Tree and grass trick is still present. I have the latest CCC install 10.8 I believe. When I drop it down to 1920x1080 it runs fine. So this obviously hasn't been fixed. Anyone made any progress?
起死回生 (kishi kaisei) Wake from death and return to life..
User avatar
ViciousXUSMC
Editors
Editors
Posts: 1497
Joined: 31 Jul 2006, 14:58

Re: dragon age: origins - works great with 1.01a+

Post by ViciousXUSMC »

Yeah this is a game I am still waiting on a fix before I play it.

But if it took this long I think the answer is pretty much that they are not going to fix it.
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
SarX
Posts: 28
Joined: 30 Aug 2010, 14:09

Re: dragon age: origins - works great with 1.01a+

Post by SarX »

While a tad annoying, i just don't see the problem with grass and trees disappearing.
Makes it a whole lot easier to spot loot atleast :P
shockabuku
Posts: 85
Joined: 18 Jan 2008, 16:36

Re: dragon age: origins - works great with 1.01a+

Post by shockabuku »

They're working hard on DA2 so I can't see them spending the time to fix this now. I'm kinda used to it after spending nearly 300 hours on this game!
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Re: dragon age: origins - works great with 1.01a+

Post by Paradigm Shifter »

I need to try this on my nVidia Surround rig, see if this pop-in-out issue is EyeFinity only or whether it hits everything that has ultra-wide-aspect. :( Neck deep in other stuff at the minute, hopefully will get time in a few days.
tricky
Posts: 205
Joined: 29 Mar 2008, 17:19

Re: dragon age: origins - works great with 1.01a+

Post by tricky »

They're working hard on DA2 so I can't see them spending the time to fix this now. I'm kinda used to it after spending nearly 300 hours on this game!


So now that I finished Borderlands, is this a game you would recommend? I loved the loot collecting, character leveling up, and the huge variety of weapons in Borderlands (and the Claptrap DLC will be ordered!)...
__________________________________________________________

Core i7-8086K @ 5.0 Ghz | H60 | Nvidia GTX 980 Ti 6GB | Soundblaster Z | Asus Z370-A

16GB DDR4 | Win10 x64 | 3x27" Asus IPS @ 5760x1080 | Samsung 970 1TB NVMe
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

Re: dragon age: origins - works great with 1.01a+

Post by Paradigm Shifter »

If you want a half-decent fantasy RPG, this isn't a bad one. But I find myself returning to things like Planescape: Torment again and again... Bioware did better RPGs with the Infinity engine IMO.
Bluesilentpro
Posts: 121
Joined: 16 Sep 2006, 12:18

Re: dragon age: origins - works great with 1.01a+

Post by Bluesilentpro »

I'm with you. Dragon Age is not half as good as Baldur's Gate or the great Planescape Torment. But Torment is just unique. Concerning Dragon Age in Eyefinity I'm a bit sad. Bioware and ATI too promote this game as perfect Eyefinity-game and it really isn't.

First the problem with disappearing landscape, then the cutscenes which only show the middle screen and blacks out the two others. A real Eyefinty-Game should use all three screens for the background in cutscenes. Then the HUD.
So what I can say is that games like Drakensang and GRID are much more comfortable in Eyefinity. Dragon Age wouldn't even run in EF without the latest patches. I used SofthTH a lot and now run ATI with Eyefinity. I might sell that and go for nvidia again. Perhaps with a GTX 560 SLI.

Finally the most annoying thing is, that my ATI produces green/red graphics flickering on the middle screen in Dragon Age Ultimate. That destroys all atmosphere. :evil: Has anyone an idea on this?
Intel i7 980X | MSI Big Bang Xpower X58 | 12GB G.Skill Pi Black DDR3-1600 | Sapphire 5870 Vapor-X 2GB | 2x Intel X-25M 160GB | SB X-Fi | Seasonic X-750 | Silverstone FT01 black | 3x HP ZR24w @ 5760x1200 Triplehead

AMD X2 4800+ | Gigabyte K8N Ultra-SLI | 2GB Kingston VS DDR1-400 | Zotac GTX260 AMP! + Gigabyte 8400GS | 3x Samsung HD 2.1TB | SB X-Fi | Seasonic M12-600 | Chieftec CS-601 blue | Dell 2407WFP + Dell 1707FP Dualhead
User avatar
ViciousXUSMC
Editors
Editors
Posts: 1497
Joined: 31 Jul 2006, 14:58

Re: dragon age: origins - works great with 1.01a+

Post by ViciousXUSMC »

Still basically boycotting this. I have not played the game yet despite how much I want too.

Though a boycott means to not buy a game, I had already purchased it before I knew it did not have proper eyefinity support. Being that it was on the list of officially support games who know that would be a big lie.

All this time passed and they have never acknowledged the problem(s) or tried to fix them. Too busy making DLC for you to pay for, or the next game as it may be now.
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
m240guy
Posts: 3
Joined: 14 Jan 2011, 23:49

Re: dragon age: origins - works great with 1.01a+

Post by m240guy »

Yeah. Same problem. I also have lots of graphical wonks on my DP monitor if I turn on AA at all. I run it at 5908x1080 and in any wooded area the trees and foiliage just go bananas. Not a deal-breaker, but awfully annoying at times. The Wending Wood area in Awakenings is particularly bad. (It did help me spot a statue I would have missed otherwise, though!)
Unknownsock
Posts: 110
Joined: 01 Jun 2009, 23:36

Re: dragon age: origins - works great with 1.01a+

Post by Unknownsock »

First the problem with disappearing landscape, then the cutscenes which only show the middle screen and blacks out the two others. A real Eyefinty-Game should use all three screens for the background in cutscenes. Then the HUD.


Thats subjective imo, I loved how AC2 did the cut scenes as such.

Either way it has its flaws (alot of them) but still one of the best games of this decade imo.
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Re: dragon age: origins - works great with 1.01a+

Post by Tanuki »

Just curious, if you try running a faux surround resolution that matches your aspect ratio is the problem the same intensity?
Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests