Problem With TripleHead2Go and FSX 2D View
Problem With TripleHead2Go and FSX 2D View
exact same problem freakin pointer no 2d c/pit
any help yet
any help yet
Problem With TripleHead2Go and FSX 2D View
Thanks for helping guys. Chris, I thought it might be my ATI card since I'm hearing NVIDIA is better but if you have an NVIDIA I guess that's not the problem. What kind of monitors do you have?
I just updated my ATI driver as well as the Matrox driver and I have Acceleration (SP2) for FSX. Are you saying I should roll back to my older ATI driver and keep the new Matrox driver?
Regards,
Tom
TOM
same problems as you done the same thing with my old xp 32bit sys same
ati card still same with win7. have you been able to find any answers elsewhere
Regards
D4
Problem With TripleHead2Go and FSX 2D View
Hi all, I just stumbled upon this thread and so I figured I'd throw something out there.
I use a TH2G Digital, and the only 2D panels I've had a problem with were the forward view ones (SHIFT+1). All the other 2D panels have worked fine.
I've been able to fix the issue on the aircraft I fly regularly, but haven't tried it on all my aircraft since, if I don't typically fly them, then it's not worth fixing (for myself lol.) The reason is, there wasn't a single setting I could set through FSX, my graphics card drivers, nhancer, or any other global method to fix it. The thing I've done to fix my issue involves editing the panel.cfg for each aircraft I wanted to fix.
I've saved the steps I take to a text file, so I can easily 'remember' how to fix the issue again, in case of reinstalls, or new aircraft downloads.
Repeat steps 1-7 for each additional aircraft you wish to fix.
This has been tested by me on FSX SP2, running on Windows Vista 64 at 4320x900x32 (@60Hz) (3 @ 1440x900) using a Maxtrox TripleHead2Go Digital with the latest firmware, with an nVidia 9800GT 1GB video card running v182.50 WHQL drivers (haven't upgraded the drivers lately since everything has been working so well for me).
Good luck, and I hope this helps some of you guys out.
-George
EDIT: One more thing I wanted to mention, the 0.874 value is from Lionheart's Quest Kodiak panel, and may be different on every aircraft. Basically, just leave the second value in that line at whatever value it's at by default. The only number that needs changing is the first one (1.000).
I use a TH2G Digital, and the only 2D panels I've had a problem with were the forward view ones (SHIFT+1). All the other 2D panels have worked fine.
I've been able to fix the issue on the aircraft I fly regularly, but haven't tried it on all my aircraft since, if I don't typically fly them, then it's not worth fixing (for myself lol.) The reason is, there wasn't a single setting I could set through FSX, my graphics card drivers, nhancer, or any other global method to fix it. The thing I've done to fix my issue involves editing the panel.cfg for each aircraft I wanted to fix.
I've saved the steps I take to a text file, so I can easily 'remember' how to fix the issue again, in case of reinstalls, or new aircraft downloads.
These are the steps to take to fix the issue with the 2D main panel window not showing up on triple-wide resolutions, which causes extreme performance drops and the windows 'wait' cursor to remain active.
1) Open the Panel folder for the aircraft you wish to fix.
2) Make a backup copy of your panel.cfg file, in case anything goes wrong.
3) Open the Panel.cfg file in notepad.
4) Scroll down to the [window00] section. (This is *usually* the main panel window.)
5) Change the line:
window_size= 1.000, 0.874
to:
window_size= 0.333, 0.874
6) Comment out the following line:
window_pos= 0.000, 0.120
When commented out, the line should look like this:
// window_pos= 0.000, 0.120
7) Save the file.
Repeat steps 1-7 for each additional aircraft you wish to fix.
This has been tested by me on FSX SP2, running on Windows Vista 64 at 4320x900x32 (@60Hz) (3 @ 1440x900) using a Maxtrox TripleHead2Go Digital with the latest firmware, with an nVidia 9800GT 1GB video card running v182.50 WHQL drivers (haven't upgraded the drivers lately since everything has been working so well for me).
Good luck, and I hope this helps some of you guys out.
-George
EDIT: One more thing I wanted to mention, the 0.874 value is from Lionheart's Quest Kodiak panel, and may be different on every aircraft. Basically, just leave the second value in that line at whatever value it's at by default. The only number that needs changing is the first one (1.000).
- AussieTimmeh
- Editors

- Posts: 1441
- Joined: 14 Oct 2009, 03:11
Problem With TripleHead2Go and FSX 2D View
Wow, anyone else tried this yet? If it work, you'll be a saviour to many.
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
Problem With TripleHead2Go and FSX 2D View
cant find window_size in my whole panel.cfg.
searched in Standard 737-800
searched in Standard 737-800
Problem With TripleHead2Go and FSX 2D View
Hi again,
I probably should've pointed out that the window_size=x.xxx, x.xxx value does not exist in all aircraft panels. If it doesn't exist, you can add the value as
window_size=0.333, 1.000
That will force the horizontal scale to be 1/3 its scaled width while allowing it to maintain its normal height. You do not need to adjust the size_mm= value.
Also, the window_pos=x.xxx, x.xxx may not exist. If it does exist, you don't have to comment it out. You can change the values to change the default position of where the panel window opens, or if you do comment it out (AND the line position=X doesn't exist), then the panel window will default to the center screen.
Other panel windows can be modified the same way. The only issue I've encountered with this 'fix' is that on some (but not all) of the default aircraft, it does 'squeeze' the main VC window upwards when the main panel is displayed. Aircraft like the default Beech Baron display this 'squeezing' behavior, while others like the Aircreation ultralight (the hang-glider with the mower on the back lol) do not display this behavior. In any case, I don't see why the VC window couldn't just be stretched (resized by dragging) down once you've got the panel window displayed, but I honestly haven't tried that, as I only use the 2D panel windows for quick pop-up references to check gauges that are a bit small to read in the vc. Once you close the panel, the vc window does go back to normal size anyway.
Edited to add: Also, none of the 3rd party, FSX-native aircraft I've done this with have shown the VC being squeezed upwards when the main panel is displayed. (Aerosoft Twin Otter, Lionheart's Quest Kodiak for payware, and a number of freeware stuff as well.)
Good luck, and hope this info is helpful to at least a few of you folks having problems. :)
-George
I probably should've pointed out that the window_size=x.xxx, x.xxx value does not exist in all aircraft panels. If it doesn't exist, you can add the value as
window_size=0.333, 1.000
That will force the horizontal scale to be 1/3 its scaled width while allowing it to maintain its normal height. You do not need to adjust the size_mm= value.
Also, the window_pos=x.xxx, x.xxx may not exist. If it does exist, you don't have to comment it out. You can change the values to change the default position of where the panel window opens, or if you do comment it out (AND the line position=X doesn't exist), then the panel window will default to the center screen.
Other panel windows can be modified the same way. The only issue I've encountered with this 'fix' is that on some (but not all) of the default aircraft, it does 'squeeze' the main VC window upwards when the main panel is displayed. Aircraft like the default Beech Baron display this 'squeezing' behavior, while others like the Aircreation ultralight (the hang-glider with the mower on the back lol) do not display this behavior. In any case, I don't see why the VC window couldn't just be stretched (resized by dragging) down once you've got the panel window displayed, but I honestly haven't tried that, as I only use the 2D panel windows for quick pop-up references to check gauges that are a bit small to read in the vc. Once you close the panel, the vc window does go back to normal size anyway.
Edited to add: Also, none of the 3rd party, FSX-native aircraft I've done this with have shown the VC being squeezed upwards when the main panel is displayed. (Aerosoft Twin Otter, Lionheart's Quest Kodiak for payware, and a number of freeware stuff as well.)
Good luck, and hope this info is helpful to at least a few of you folks having problems. :)
-George
Problem With TripleHead2Go and FSX 2D View
IT WORKS.
You are the best, now i can fly FSX again.
thank you
cu
chriz
You are the best, now i can fly FSX again.
thank you
cu
chriz
- AussieTimmeh
- Editors

- Posts: 1441
- Joined: 14 Oct 2009, 03:11
Problem With TripleHead2Go and FSX 2D View
IT WORKS.
You are the best, now i can fly FSX again.
thank you
cu
chriz
:o :shock: :D
Hooray for people who know stuff and take the time to help others!
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
Problem With TripleHead2Go and FSX 2D View
IT WORKS.
Awesome! Glad to hear it worked for you. I just wish there was an easier way than having to hand edit each panel.cfg file, but it's worth it to get the panels working again. I'd also recommend backing up any panel.cfg files that you fix to a disk or network location, so you have them available should the need to reinstall ever come up. :)
-George
Problem With TripleHead2Go and FSX 2D View
Hey guys,
Thanks for the information and editing idea for the 2D panel. I have learned a little more about my problem after experimenting. It seems it all reflects on having my view set to FullScreen and having all the windows docked. Originally I thought the problem was only with the main forward cockpit 2Dpanel. Then I tried just using the 3D VC and found that the flashing cursor also locked up the sim when I opened some of the 2D subpanels such as a throttle quadrant, fmc, radio stack, etc. It was suggested that I try setting up each aircraft with its own undocked window setup.
First, I disabled fullscreen, then undocked each of the 2D subpanels. This made it possible to move the panels around the 3 monitors. I was also able to stretch the VC view across the 3 monitors and then open the 2D panels on top of the 3D VC view. I arranged and positioned them, then saved the flight. When I reopen the flight, the 3D view has to be restretched across the 3 monitors, but all the 2D panels reopen in the same spots that I saved them. The only problem is there is a slight border at the top of the monitors.
I am curious as to what others get with the FullScreen active. In other words, is it because Full Screen and the docked windows is forcing the 2D windows to be stretched when in reality they can't be without distorting them? Is this only an issue with the ATI card? I've read several posts suggesting that NVIDIA is far better for FSX than ATI. I'd like to know what others are experiencing and whether this is a problem with all FSX TH2Go users or only some of them. Thanks again. Tom
Thanks for the information and editing idea for the 2D panel. I have learned a little more about my problem after experimenting. It seems it all reflects on having my view set to FullScreen and having all the windows docked. Originally I thought the problem was only with the main forward cockpit 2Dpanel. Then I tried just using the 3D VC and found that the flashing cursor also locked up the sim when I opened some of the 2D subpanels such as a throttle quadrant, fmc, radio stack, etc. It was suggested that I try setting up each aircraft with its own undocked window setup.
First, I disabled fullscreen, then undocked each of the 2D subpanels. This made it possible to move the panels around the 3 monitors. I was also able to stretch the VC view across the 3 monitors and then open the 2D panels on top of the 3D VC view. I arranged and positioned them, then saved the flight. When I reopen the flight, the 3D view has to be restretched across the 3 monitors, but all the 2D panels reopen in the same spots that I saved them. The only problem is there is a slight border at the top of the monitors.
I am curious as to what others get with the FullScreen active. In other words, is it because Full Screen and the docked windows is forcing the 2D windows to be stretched when in reality they can't be without distorting them? Is this only an issue with the ATI card? I've read several posts suggesting that NVIDIA is far better for FSX than ATI. I'd like to know what others are experiencing and whether this is a problem with all FSX TH2Go users or only some of them. Thanks again. Tom
Problem With TripleHead2Go and FSX 2D View
I couldn't tell you, Tom. I'm running an nVidia 9800GT 1GB card in windowed mode, and my 2d main panel screens were the primary ones causing me problems. I agree that it's a stretching issue, but I can only speculate on why this fix has worked for me.
I'm running 4320x900x32 (@60Hz) (3 @ 1440x900), but being windowed, it's obviously a bit smaller than that with the title bar. Since I also believe that it is a stretching issue, I'll try to elaborate on my thinking as to why this seems to work (at least for two of us so far lol).
I think what's happening is that most aircraft don't have a corresponding window_size= value for them in their panel.cfg. Without a value, it probably defaults to 1.000, 1.000. What I believe the issue is, is that these values don't represent size in relation to the panel they're trying to display, but instead represent the game's entire screen resolution. The reason I believe this 'fix' has worked for me is just simple math, actually. Since the first value of the window_size is equal to game screen width, and the second value is equal to game screen height, then I figured the first value is the only one that needs to be changed (since with TH2G, only my screen width has increased, not the height). Since 1/3 of a three screen setup would equal a value of 0.333, that's the value I decided to use. This has allowed the main panel to open up at the same width as it would have if I were running a single monitor.
Anyhow, that's why I think it works. I don't know if it will work for everyone (though if my logic is correct, then I don't see why it wouldn't), but in the end, as long as it works for some folks, then it was information worth sharing. :)
Good luck, and I'm glad to hear that you've found a workaround for your situation. :)
-George
I'm running 4320x900x32 (@60Hz) (3 @ 1440x900), but being windowed, it's obviously a bit smaller than that with the title bar. Since I also believe that it is a stretching issue, I'll try to elaborate on my thinking as to why this seems to work (at least for two of us so far lol).
I think what's happening is that most aircraft don't have a corresponding window_size= value for them in their panel.cfg. Without a value, it probably defaults to 1.000, 1.000. What I believe the issue is, is that these values don't represent size in relation to the panel they're trying to display, but instead represent the game's entire screen resolution. The reason I believe this 'fix' has worked for me is just simple math, actually. Since the first value of the window_size is equal to game screen width, and the second value is equal to game screen height, then I figured the first value is the only one that needs to be changed (since with TH2G, only my screen width has increased, not the height). Since 1/3 of a three screen setup would equal a value of 0.333, that's the value I decided to use. This has allowed the main panel to open up at the same width as it would have if I were running a single monitor.
Anyhow, that's why I think it works. I don't know if it will work for everyone (though if my logic is correct, then I don't see why it wouldn't), but in the end, as long as it works for some folks, then it was information worth sharing. :)
Good luck, and I'm glad to hear that you've found a workaround for your situation. :)
-George
-
john bentley
- Posts: 123
- Joined: 13 Oct 2008, 07:06
Problem With TripleHead2Go and FSX 2D View
DB93, you god, thanks for the breakthrough.
The solution works for me. Building on DB93's work I can get, across 3 widescreens, the following working fine:
* The main panel centred on the middle screen.
* Utility panels (Radio Stack, throttle, etc.) sized and positioned where I want them. Unlike DB93 these where not fine for me by default but required manual attention.
* The 3D window (I'm referring to the view of the scenery when using 2D panels, not Virtual Cockpit view) fully stretched by default (Initially I too had the 3D window reduced to almost half the screen when opening the main panel).
* The crazy/hourglass cursor and 7-8 fps penalty is gone. At least so long as I do not open up a panel that hasn't yet had a fix applied to it. If I press a panel button, and the panel doesn't appear anywhere, then this shows the fix has not been properly applied.
* The above in either Full Screen or Windowed Mode.
I have:
* FSX with the Acceleration Expansion Pack. So I have, therefore, Flight Simulator X Service Pack 2. FSX version 10.0.6137.0 (FSX-XPack. 20070926_1421)
* XP pro 32 bit. SP 3.
* Nvidia 182.50 drivers for my NVIDIA GTX 260.
* TH2GD Firmware: 2.3.30t6.56; Matrox Powerdesk 2.05.
* Resolution of 5040 x 1050 @ 57Hz
Here is the thing's I've learnt, recapping and building upon DB93s breakthrough, using the default Boeing 737-800:
For detailed information about panel.cfg
See the Microsoft Flight Simulator X SDK (Software Development Kit):
1. C:Program FilesMicrosoft GamesMicrosoft Flight Simulator X SDKSDKfsxsdk.chm
2. SimObject Creation Kit > Panels and Gauges SDK > Panel Configuration Files.
Correct the main panel
This remains the main fix that solves the major issue. I was really suprised that this solved the crazy/hourglass cursor issue instantly. That makes both 2D view *and* virtual cockpit view usable. To repeat DB93s tip ...
* In your panel.cfg
# Under [window00], which is usually the main panel, change the change the x value of window_size to 0.333. Eg:
to:
If "window_size=" doesn't exist add it. Either way you want something like "window-size=0.333, 1.000" where the first value is having the effect of reducing the width of the main panel by a third.
# Comment out the following line, if it exists. If it doesn't exist, you don't have to commment it out. Comment out:
by changing it to:
To ensure your panel.cfg edits take effect
Edit: Changes to this section: Reorder steps; additional instructions for the sake of being explicit.
1. Turn off AI traffic.
2. Also delete any default flight you may have saved.
Go to My DocumentsFlight Simulator X Files and delete the revelant *.FLT, *.FSSAVE, and *.WX files. I deleted all my saved flights to be sure. These files hold panel position, and other states of affairs, that may override some of the changes you make to panel.cfg. Later on you can use this fact to your advantage.
3. Reboot flight sim.
Thereafter reloading the aircraft will pick up changes from panel.cfg.
4. You must reload the aircraft every time you wish edits from panel.cfg to take effect. To reload the aircraft from within FS, when I'm flying, in either windowed or fullscreen mode:
A. Hit alt to get the menu.
B. Aircraft > Select Aircraft
C. Click OK if reloading the same aircraft.
Dealing with the main 3D window (the scene you see beyond your main 2D panel, not the Virtual Cockpit)
You have two choices here. Firstly, accept the default behaviour of having the 3D window squish to about half the screen when you open the (fixed) main panel. You will be left with a black band in the lower half of the screen, beneath your main (and utility) panels. The advantage of this view is that this was as the MS team designed it. So, for example, when landing you don't have to peer over the nose too much.
Your second choice is to resize the main 3D window fully. This utilizes all of your 3 screens but has two disadvantages: a peformance hit (not significant for me); and the horizon is now below the top of the main panel dashboard. To overcome this second disadvantage we can either: edit the panel.cfg; or manually resize the window from within Flight Sim (DB93, yeah I confirmed this was possible).
Either way ....
- During flight you might like to use
-------------------------------------------
# Ctrl + Q and Ctrl + Shift + Q to make ad hoc eye point rotations (eg on landing).
# Ctrl + Space to reset eye point adjustments.
- To resize the main 3D window (the scene you see beyond your 2D panel) to the fill the screen via editing
------------------------------------------------------------------------------------
In your panel.cfg under [Default View] Change
to
- or -
Under [Window00] add
To compensate for the horizon dipping bellow the main panel dashboard top we can rotate your eye point downwards, that is we pitch it "down" ...
Under [VIEWS] change
To
- To resize the main 3D window (the scene you see beyond your 2D panel) to the fill the screen manually
------------------------------------------------------------------------------------
From within FS I just drag the edge of the window down. It might be easier to do this in windowed mode so that you can undock the main 3D window. To save this change see "The save flight method" below.
To resize the utility panels, eg Radio Stack, Throttle, etc
Use either ...
The save flight method:
--------------------------------
A. Resize all of these panels within flight simulator until you are happy. Save this is as a flight. Give it a good name like "B738 Triple Head Configuration".
B. Optionally make this the default flight.
C. When ever you want to use this configuration at any location you:
C1. Load this flight "B738 Triple Head Configuration" (or the other Triple head configuration flights you have saved for each aircraft), only then ...
C2. Select a new airport.
The panel.cfg method:
---------------------------
A. In your aircraft's panel.cfg, under your utility panel eg [Window01] comment out:
To
Adjust the values of window_size and window_pos. For example for my throttle panel on the B738, [Window03], I have:
Where these values represent the percentages of screen. x starts on the left and goes to the right for positive values, just like the convention you learnt at school. Counter to the convention you learnt at school, y starts at the top and goes *down* for positive values.
For triple head screens we have three times the width of the screen for which FS is designed. We have the same height. Therefore we generally want to be dividing x or width values by 3. Same handy decimal equivalents are therefore:
1/3 -> 0.333
1/9 -> 0.111
1/27 -> 0.037
For example I resize my radio stack to:
The solution works for me. Building on DB93's work I can get, across 3 widescreens, the following working fine:
* The main panel centred on the middle screen.
* Utility panels (Radio Stack, throttle, etc.) sized and positioned where I want them. Unlike DB93 these where not fine for me by default but required manual attention.
* The 3D window (I'm referring to the view of the scenery when using 2D panels, not Virtual Cockpit view) fully stretched by default (Initially I too had the 3D window reduced to almost half the screen when opening the main panel).
* The crazy/hourglass cursor and 7-8 fps penalty is gone. At least so long as I do not open up a panel that hasn't yet had a fix applied to it. If I press a panel button, and the panel doesn't appear anywhere, then this shows the fix has not been properly applied.
* The above in either Full Screen or Windowed Mode.
I have:
* FSX with the Acceleration Expansion Pack. So I have, therefore, Flight Simulator X Service Pack 2. FSX version 10.0.6137.0 (FSX-XPack. 20070926_1421)
* XP pro 32 bit. SP 3.
* Nvidia 182.50 drivers for my NVIDIA GTX 260.
* TH2GD Firmware: 2.3.30t6.56; Matrox Powerdesk 2.05.
* Resolution of 5040 x 1050 @ 57Hz
Here is the thing's I've learnt, recapping and building upon DB93s breakthrough, using the default Boeing 737-800:
For detailed information about panel.cfg
See the Microsoft Flight Simulator X SDK (Software Development Kit):
1. C:Program FilesMicrosoft GamesMicrosoft Flight Simulator X SDKSDKfsxsdk.chm
2. SimObject Creation Kit > Panels and Gauges SDK > Panel Configuration Files.
Correct the main panel
This remains the main fix that solves the major issue. I was really suprised that this solved the crazy/hourglass cursor issue instantly. That makes both 2D view *and* virtual cockpit view usable. To repeat DB93s tip ...
* In your panel.cfg
# Under [window00], which is usually the main panel, change the change the x value of window_size to 0.333. Eg:
Code: Select all
window_size= 1.000, 1.000to:
Code: Select all
window_size= 0.333, 1.000If "window_size=" doesn't exist add it. Either way you want something like "window-size=0.333, 1.000" where the first value is having the effect of reducing the width of the main panel by a third.
# Comment out the following line, if it exists. If it doesn't exist, you don't have to commment it out. Comment out:
Code: Select all
window_pos= 0.000, 0.120by changing it to:
Code: Select all
// window_pos= 0.000, 0.120To ensure your panel.cfg edits take effect
Edit: Changes to this section: Reorder steps; additional instructions for the sake of being explicit.
1. Turn off AI traffic.
So to ensure your aircraft is reloaded from disk, you must also go to the Settings Screen, choose Traffic, and set the Air Traffic Density slider all the way to the left to 0%.
2. Also delete any default flight you may have saved.
Go to My DocumentsFlight Simulator X Files and delete the revelant *.FLT, *.FSSAVE, and *.WX files. I deleted all my saved flights to be sure. These files hold panel position, and other states of affairs, that may override some of the changes you make to panel.cfg. Later on you can use this fact to your advantage.
3. Reboot flight sim.
Thereafter reloading the aircraft will pick up changes from panel.cfg.
4. You must reload the aircraft every time you wish edits from panel.cfg to take effect. To reload the aircraft from within FS, when I'm flying, in either windowed or fullscreen mode:
A. Hit alt to get the menu.
B. Aircraft > Select Aircraft
C. Click OK if reloading the same aircraft.
Dealing with the main 3D window (the scene you see beyond your main 2D panel, not the Virtual Cockpit)
You have two choices here. Firstly, accept the default behaviour of having the 3D window squish to about half the screen when you open the (fixed) main panel. You will be left with a black band in the lower half of the screen, beneath your main (and utility) panels. The advantage of this view is that this was as the MS team designed it. So, for example, when landing you don't have to peer over the nose too much.
Your second choice is to resize the main 3D window fully. This utilizes all of your 3 screens but has two disadvantages: a peformance hit (not significant for me); and the horizon is now below the top of the main panel dashboard. To overcome this second disadvantage we can either: edit the panel.cfg; or manually resize the window from within Flight Sim (DB93, yeah I confirmed this was possible).
Either way ....
- During flight you might like to use
-------------------------------------------
# Ctrl + Q and Ctrl + Shift + Q to make ad hoc eye point rotations (eg on landing).
# Ctrl + Space to reset eye point adjustments.
- To resize the main 3D window (the scene you see beyond your 2D panel) to the fill the screen via editing
------------------------------------------------------------------------------------
In your panel.cfg under [Default View] Change
Code: Select all
SIZE_Y=3600to
Code: Select all
SIZE_Y=6144- or -
Under [Window00] add
Code: Select all
view_window_rect=0,0,8912,6144To compensate for the horizon dipping bellow the main panel dashboard top we can rotate your eye point downwards, that is we pitch it "down" ...
Under [VIEWS] change
Code: Select all
VIEW_FORWARD_DIR=-1.000, 0.000, 0.000To
Code: Select all
// The first value defines the default eyepoint rotational pitch. For example a value of "5.000" pitches the eye down so that the horizon is above the main dashboard top, where you want it. Within FS pressing Ctrl + Space resets the eyepoint such that your horizon might be below the top of the dash. Looking to the side, with the hatswitch, restores the eyepoint so that the horizon is above the top of the dashboard once again.
VIEW_FORWARD_DIR=5.000, 0.000, 0.000- To resize the main 3D window (the scene you see beyond your 2D panel) to the fill the screen manually
------------------------------------------------------------------------------------
From within FS I just drag the edge of the window down. It might be easier to do this in windowed mode so that you can undock the main 3D window. To save this change see "The save flight method" below.
To resize the utility panels, eg Radio Stack, Throttle, etc
Use either ...
The save flight method:
--------------------------------
A. Resize all of these panels within flight simulator until you are happy. Save this is as a flight. Give it a good name like "B738 Triple Head Configuration".
B. Optionally make this the default flight.
C. When ever you want to use this configuration at any location you:
C1. Load this flight "B738 Triple Head Configuration" (or the other Triple head configuration flights you have saved for each aircraft), only then ...
C2. Select a new airport.
The panel.cfg method:
---------------------------
A. In your aircraft's panel.cfg, under your utility panel eg [Window01] comment out:
Code: Select all
position=xTo
Code: Select all
// position=xAdjust the values of window_size and window_pos. For example for my throttle panel on the B738, [Window03], I have:
Code: Select all
window_pos=0.67,0.5 // x,y
window_size=0.10,0.5 // width, heightWhere these values represent the percentages of screen. x starts on the left and goes to the right for positive values, just like the convention you learnt at school. Counter to the convention you learnt at school, y starts at the top and goes *down* for positive values.
For triple head screens we have three times the width of the screen for which FS is designed. We have the same height. Therefore we generally want to be dividing x or width values by 3. Same handy decimal equivalents are therefore:
1/3 -> 0.333
1/9 -> 0.111
1/27 -> 0.037
For example I resize my radio stack to:
Code: Select all
window_size= 0.037,0.5 // 1/27 the width of a triple wide screen, 1/2 the heightProblem With TripleHead2Go and FSX 2D View
Hi John,
Glad the info helped you work out your issue, and am happy to see you expand upon it so much, so that folks can get their panel windows positioned right where they want them.
It's not that my secondary panel windows are 'fine' where I open them, I've just gotten used to opening, moving, and resizing them as part of my pre-flight procedures. :P
Anyhow, the additional information you've provided is great, and I wondered if you would mind sharing it on a couple of other forums. I posted my original 'fix' from here to avsim's forums (in the "MS FSX ForumMS Flight Simulator Tips and Tricks" forum) and to the sim-outhouse forums (in the "FSX General DiscussionFSX Guides" forum). I'd really appreciate it if you would reply to my posts in those forums with the additional information you've provided so we can try to help as many folks as possible who have the panel issues with TH2G and FSX. :)
I would post links, but am not sure of the policy here on WSGF about posting links to external sites, so I decided to err on the side of caution. :P
Thanks again for the additional information. :)
-George
Glad the info helped you work out your issue, and am happy to see you expand upon it so much, so that folks can get their panel windows positioned right where they want them.
It's not that my secondary panel windows are 'fine' where I open them, I've just gotten used to opening, moving, and resizing them as part of my pre-flight procedures. :P
Anyhow, the additional information you've provided is great, and I wondered if you would mind sharing it on a couple of other forums. I posted my original 'fix' from here to avsim's forums (in the "MS FSX ForumMS Flight Simulator Tips and Tricks" forum) and to the sim-outhouse forums (in the "FSX General DiscussionFSX Guides" forum). I'd really appreciate it if you would reply to my posts in those forums with the additional information you've provided so we can try to help as many folks as possible who have the panel issues with TH2G and FSX. :)
I would post links, but am not sure of the policy here on WSGF about posting links to external sites, so I decided to err on the side of caution. :P
Thanks again for the additional information. :)
-George
-
john bentley
- Posts: 123
- Joined: 13 Oct 2008, 07:06
Problem With TripleHead2Go and FSX 2D View
George,
I'd be most happy for any of the information in my posts to be spread far and wide.
I've already posted to alt.games.microsft.flight-sim under "TripleHead2Go and 2D Cockpitview".
Perhaps you could post this information in the forums you mentioned. You'd be welcome to copy and paste but I'd recommend you post a direct link to my post: http://www.widescreengamingforum.com/node/11008#comment-190504 , in order to promote a centralised solution repository for this problem.
It would be wrong of a web forum to forbid external links (At least of a relevant nature, prohibitions on spam, for example, I'd be Ok with). Linking to external sites is what building a web entails. The web: that technology that helps make our speech freer.
By the way, does the solution originate from you?
Edit: Removed the comma "," at end of the link that ruined it.
I'd be most happy for any of the information in my posts to be spread far and wide.
I've already posted to alt.games.microsft.flight-sim under "TripleHead2Go and 2D Cockpitview".
Perhaps you could post this information in the forums you mentioned. You'd be welcome to copy and paste but I'd recommend you post a direct link to my post: http://www.widescreengamingforum.com/node/11008#comment-190504 , in order to promote a centralised solution repository for this problem.
It would be wrong of a web forum to forbid external links (At least of a relevant nature, prohibitions on spam, for example, I'd be Ok with). Linking to external sites is what building a web entails. The web: that technology that helps make our speech freer.
By the way, does the solution originate from you?
Edit: Removed the comma "," at end of the link that ruined it.
Problem With TripleHead2Go and FSX 2D View
George and John,
Thanks for the great instructions. Before I try this out on my system, are you disabling FullScreen in FSX before doing the pane.cfg changes or are the panels resized with FullScreen still active? Also, is undocking the subpanels/utility panels and resizing/moving them around the same as making the changes in their respective config files?
In addition to disabling AI traffic, must I delete all my saved flights such as the ones I made for the panel configurations I made above with the windowed/undocked panels? Thanks again for the great work. :D
Tom
Thanks for the great instructions. Before I try this out on my system, are you disabling FullScreen in FSX before doing the pane.cfg changes or are the panels resized with FullScreen still active? Also, is undocking the subpanels/utility panels and resizing/moving them around the same as making the changes in their respective config files?
In addition to disabling AI traffic, must I delete all my saved flights such as the ones I made for the panel configurations I made above with the windowed/undocked panels? Thanks again for the great work. :D
Tom
Problem With TripleHead2Go and FSX 2D View
John,
Thanks for your permission to link back to your post. You've gone much more in-depth with this than I have, as my primary concern was just trying to fix the panels that caused the performance hit while not displaying, and while also causing the 'wait' cursor to be displayed.
Yes, the window_size= fix is one I figured out on my own, earlier this year, after purchasing my TH2G and having the above-mentioned performance and display issues. I played with a few of the values available in a few different aircraft's panel.cfg files that seemed related to size, but I wasn't getting anywhere. Then I found a new value in one of the glass cockpit aircraft (think it was the Mooney) that I hadn't seen in any of the other aircraft that I had tried to fix. That value, obviously, was window_size. After playing with the values for a little bit, I figured out that the window_size values were a scale based on size of the game-window, and not the panel window. After that, it was just a matter of telling it to scale to 1/3 the width (0.333). I loaded it up, and sure enough, the panel was there, and the 'wait' cursor and performance degredation weren't. Once I saw that had worked, I tried it on a couple of aircraft that didn't have the window_size line in their panel.cfg files, and it worked on them too.
I wrote up my 'fix' in notepad, but originally just for my own reference if I ever need to reinstall FSX in the future. When I saw this thread yesterday, I figured I would post what I had done to fix my issue, in the hopes it would help at least a few of the folks in this thread that sounded like they were having the same issue I was.
Happily, it not only appears to be working for those who have tried it, but you have gone above and beyond by going into much more detail for getting panel windows positioned and sized, and getting everything 'just right' for everyone. :)
Tom,
I'm running windowed mode, so haven't tried it fullscreen. My resolution is 4320x900@60Hz. None of my windows are undocked, nor did I have to undock any of them to fix it. Since the value that 'fxes' the issue seems to be based on a scale system that uses the game's resolution, I'd guess it should work in full screen, but I haven't tried it myself. I'd suggest backing up the panel.cfg file from one of your aircraft, then make the modifications and try firing it up in FSX and see if everything works correctly. Then, if you have any issues, you can just delete the modified panel.cfg file, and replace it with the original one that you backed up.
The only place I'd expect to see any kind of a possible issue, would be switching to a single monitor resolution, as I'm sure that would cause the panel to squeeze from the side (thought I don't know if that would or wouldn't cause the flashing, spinning cursor in single-monitor resolutions). :)
As for the disabling AI traffic, and deleting saved flights... well for that, I'll yield to John, as that's additional configuration information that I'm sure he could help you with much better than I, since I haven't even gotten around to trying his additional configuration information yet.
:)
-George
Thanks for your permission to link back to your post. You've gone much more in-depth with this than I have, as my primary concern was just trying to fix the panels that caused the performance hit while not displaying, and while also causing the 'wait' cursor to be displayed.
Yes, the window_size= fix is one I figured out on my own, earlier this year, after purchasing my TH2G and having the above-mentioned performance and display issues. I played with a few of the values available in a few different aircraft's panel.cfg files that seemed related to size, but I wasn't getting anywhere. Then I found a new value in one of the glass cockpit aircraft (think it was the Mooney) that I hadn't seen in any of the other aircraft that I had tried to fix. That value, obviously, was window_size. After playing with the values for a little bit, I figured out that the window_size values were a scale based on size of the game-window, and not the panel window. After that, it was just a matter of telling it to scale to 1/3 the width (0.333). I loaded it up, and sure enough, the panel was there, and the 'wait' cursor and performance degredation weren't. Once I saw that had worked, I tried it on a couple of aircraft that didn't have the window_size line in their panel.cfg files, and it worked on them too.
I wrote up my 'fix' in notepad, but originally just for my own reference if I ever need to reinstall FSX in the future. When I saw this thread yesterday, I figured I would post what I had done to fix my issue, in the hopes it would help at least a few of the folks in this thread that sounded like they were having the same issue I was.
Happily, it not only appears to be working for those who have tried it, but you have gone above and beyond by going into much more detail for getting panel windows positioned and sized, and getting everything 'just right' for everyone. :)
Tom,
I'm running windowed mode, so haven't tried it fullscreen. My resolution is 4320x900@60Hz. None of my windows are undocked, nor did I have to undock any of them to fix it. Since the value that 'fxes' the issue seems to be based on a scale system that uses the game's resolution, I'd guess it should work in full screen, but I haven't tried it myself. I'd suggest backing up the panel.cfg file from one of your aircraft, then make the modifications and try firing it up in FSX and see if everything works correctly. Then, if you have any issues, you can just delete the modified panel.cfg file, and replace it with the original one that you backed up.
The only place I'd expect to see any kind of a possible issue, would be switching to a single monitor resolution, as I'm sure that would cause the panel to squeeze from the side (thought I don't know if that would or wouldn't cause the flashing, spinning cursor in single-monitor resolutions). :)
As for the disabling AI traffic, and deleting saved flights... well for that, I'll yield to John, as that's additional configuration information that I'm sure he could help you with much better than I, since I haven't even gotten around to trying his additional configuration information yet.
:)
-George
-
john bentley
- Posts: 123
- Joined: 13 Oct 2008, 07:06
Problem With TripleHead2Go and FSX 2D View
Tom,
So long as the panel appears somewhere:
* I can manually resize all of my panels in windowed mode.
* I can manually resize most of my panels in full screen mode.
The panels I can't (or at least have some difficulty) manually resize in full screen mode are those that are not quite rectangular, so that there is some kind of transparency effect and it is impossible (or difficult) to get a double arrow when you move your cursor of the edge of the panel. In these cases I simply switch, temporarily, to windowed mode and undock the window. That gives me a clear rectangular shape to resize.
Edits in panel.cfg show up in either windowed mode or full screen mode. It doesn't matter when I make a panel.cfg change. I could make it while FS is in Windowed or Fullscreen mode. What matters is what I have to do to make the changes take effect.
In addition to the other considerations (AI and saved flights) I have to reload the aircraft. From within FS, when I'm flying, in either windowed or fullscreen mode I:
1. Hit alt to get the menu.
2. Aircraft > Select Aircraft
3. Click OK if I'm reloading the same aircraft.
I'd suggest making a series of exaggerated panel.cfg changes to test that the effects are taking hold. For example for your B737_800 panel.cfg under [Window01] , the RADIO_STACK_PANEL:
* Add "window_size= 0.5,0.5", reload, and confirm that the Radio stack fills half the triple screen in width and height; then
* Change this to "window_size= 0.037,0.5", reload, and confirm that the Radio stack in now only about 1/27th of the triple screen.
Although windowed V fullscreen mode does not matter in terms of panel.cfg changes flowing through I prefer to test things in windowed mode. That way I can size the window to fit one of my monitors and make text edits to panel.cfg on the others. I can then quickly resize the FS window across 3 screens to be sure of the effect I am after.
I'm no longer sure that disabling the AI is necessary in practice. It seems not to matter for me despite what the SDK says. A safe precaution though.
I would recommend you delete all the saved flights involving the aircraft for which you wish to make panel.cfg changes. If you open up the saved flight files you will observe that there is panel/window position stored. This will override your default panel.cfg settings. As I wrote previously (I'm more than happy to repeat it in different terms to help clarify things) you can exploit this so that you have two options for configuring and saving your utility panels ....
* "The save flight method" This is easiest but the change does not flow through to all variations of an aircraft model; or
* "The panel.cfg method". This involves much more mental calculation and trial and error but your panels' position will be stored for all variations of an aircraft model.
No matter which method you choose for Utility panels (Radio stack, gps, etc) you should always edit the panel.cfg to apply the George fix for the main panel.
In a previous post you mentioned that you are using an ATI card. I only know what you already know here: ATI cards seem problematic with Triple Head. I know this only from reading Widescreen gaming forum, not from first hand experience. I hope this is not your problem. Let us know how you go. If you still have problems we might be able to set up a series of specific experimental steps for you to try.
... are you disabling FullScreen in FSX before doing the pane.cfg changes or are the panels resized with FullScreen still active?
So long as the panel appears somewhere:
* I can manually resize all of my panels in windowed mode.
* I can manually resize most of my panels in full screen mode.
The panels I can't (or at least have some difficulty) manually resize in full screen mode are those that are not quite rectangular, so that there is some kind of transparency effect and it is impossible (or difficult) to get a double arrow when you move your cursor of the edge of the panel. In these cases I simply switch, temporarily, to windowed mode and undock the window. That gives me a clear rectangular shape to resize.
Edits in panel.cfg show up in either windowed mode or full screen mode. It doesn't matter when I make a panel.cfg change. I could make it while FS is in Windowed or Fullscreen mode. What matters is what I have to do to make the changes take effect.
In addition to the other considerations (AI and saved flights) I have to reload the aircraft. From within FS, when I'm flying, in either windowed or fullscreen mode I:
1. Hit alt to get the menu.
2. Aircraft > Select Aircraft
3. Click OK if I'm reloading the same aircraft.
I'd suggest making a series of exaggerated panel.cfg changes to test that the effects are taking hold. For example for your B737_800 panel.cfg under [Window01] , the RADIO_STACK_PANEL:
* Add "window_size= 0.5,0.5", reload, and confirm that the Radio stack fills half the triple screen in width and height; then
* Change this to "window_size= 0.037,0.5", reload, and confirm that the Radio stack in now only about 1/27th of the triple screen.
Although windowed V fullscreen mode does not matter in terms of panel.cfg changes flowing through I prefer to test things in windowed mode. That way I can size the window to fit one of my monitors and make text edits to panel.cfg on the others. I can then quickly resize the FS window across 3 screens to be sure of the effect I am after.
In addition to disabling AI traffic, must I delete all my saved flights such as the ones I made for the panel configurations I made above with the windowed/undocked panels?
I'm no longer sure that disabling the AI is necessary in practice. It seems not to matter for me despite what the SDK says. A safe precaution though.
I would recommend you delete all the saved flights involving the aircraft for which you wish to make panel.cfg changes. If you open up the saved flight files you will observe that there is panel/window position stored. This will override your default panel.cfg settings. As I wrote previously (I'm more than happy to repeat it in different terms to help clarify things) you can exploit this so that you have two options for configuring and saving your utility panels ....
is undocking the subpanels/utility panels and resizing/moving them around the same as making the changes in their respective config files?
* "The save flight method" This is easiest but the change does not flow through to all variations of an aircraft model; or
* "The panel.cfg method". This involves much more mental calculation and trial and error but your panels' position will be stored for all variations of an aircraft model.
No matter which method you choose for Utility panels (Radio stack, gps, etc) you should always edit the panel.cfg to apply the George fix for the main panel.
In a previous post you mentioned that you are using an ATI card. I only know what you already know here: ATI cards seem problematic with Triple Head. I know this only from reading Widescreen gaming forum, not from first hand experience. I hope this is not your problem. Let us know how you go. If you still have problems we might be able to set up a series of specific experimental steps for you to try.
-
john bentley
- Posts: 123
- Joined: 13 Oct 2008, 07:06
Problem With TripleHead2Go and FSX 2D View
George,
I suspect you are the first in the world to solve this problem. Bravo!
For example a long time regular at alt.games.microsoft.flight-sim, Quilly, writes:
In places Panel.cfg editing is frightening. For example there are two variables, listed under the MS FSX SDK "Panel Configuration Files":
* "windowsize_ratio"; and
* "window_size_ratio"
Under "Creating XML Gauges" we have
Not enough refactoring done there.
Research tasks left for me (or whoever wants to):
* For the 3D window (beyond the 2D Panel, not the Virtual cockpit) which is better: default black band; or resized to full screen, with nose rotation?
* Might there be some other simpler system wide configuration setting? That is, changes to a single file that apply for all aircraft running under TH2GO?
I suspect you are the first in the world to solve this problem. Bravo!
For example a long time regular at alt.games.microsoft.flight-sim, Quilly, writes:
this worked for me, and is the info I have been hoping for
ever since FSX came out!!
In places Panel.cfg editing is frightening. For example there are two variables, listed under the MS FSX SDK "Panel Configuration Files":
* "windowsize_ratio"; and
* "window_size_ratio"
Under "Creating XML Gauges" we have
The size_mm field is a misnomer, it does not represent millimeters, but arbitrary design units.
Not enough refactoring done there.
Research tasks left for me (or whoever wants to):
* For the 3D window (beyond the 2D Panel, not the Virtual cockpit) which is better: default black band; or resized to full screen, with nose rotation?
* Might there be some other simpler system wide configuration setting? That is, changes to a single file that apply for all aircraft running under TH2GO?
Problem With TripleHead2Go and FSX 2D View
Thanks guys. I read your instructions over and will experiment. John, you kind of lost me with that last post and the 3D panel not the VC. I guess if I backup the files first I won't screw things up too much. I'm not that experienced nor do I have the know-how, but I'll play around and hope for the best. After all, the reward of having FSX working with these 3 monitors will be enough of a reward. :D I'll keep you posted. Wish me luck. Here goes! :lol: Thanks again. Tom
Problem With TripleHead2Go and FSX 2D View
Well guys, I'm off to a great start. :oops: I can't seem to find any Panel.cfg files let alone an Aircraft file. Things aren't the same as they were in FS9 apparantly. I ran a search but get "no files match your search". Where are these panle.cfg files?? Thanks. Tom
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