Mercenaries 2: World in Flames

Topics about game solutions, and success or failure in getting them to work.
Quazimojo
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Mercenaries 2: World in Flames

Post by Quazimojo »

tried but then the game just crashed and says not responding .

If you could maybe detail how i can edit the exe to 1920x1200 it would be much appreciated .

I tried this with my retail exe and the one available no cd as well thinking maybe i needed a cracked exe for this to work but to no avail.

Thanks for the effort either way Racer S.
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Racer_S
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Mercenaries 2: World in Flames

Post by Racer_S »

if you choose a bad resolution/refresh rate it will just crash.. make sure you can support that resolution.

btw my exe is the cracked one and 53,482,288 bytes
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Quazimojo
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Mercenaries 2: World in Flames

Post by Quazimojo »

if you choose a bad resolution/refresh rate it will just crash.. make sure you can support that resolution.

btw my exe is the cracked one and 53,482,288 bytes


Ya my screen is 1920x1200 60hz so im not sure whats up .
Owen
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Mercenaries 2: World in Flames

Post by Owen »

Mercenaries 2 Custom Resolution Launcher

Edit Mercs2.ini in your game folder then run this utility. Leave it running during game startup or it will not work.

http://dl.tocaedit.com/merc2res.zip


Let me know, and Have Fun!

EDIT: I could have edited the game executable but its kinda big. So this will do.


Thanks for the quick fix but for some reason the characters looks a little too skinny when playing at 1920x1200 compared to playing the game on my Xbox 360 in 1080i Widescreen. I am not sure if not being able to actually choose Widescreen Res in the options even when adding 1920x1200 in the ini is the problem but at least your fix shows that these resolutions are available and will hopefully be added into the first patch.
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g00seberry
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Mercenaries 2: World in Flames

Post by g00seberry »

Works great, nice one Racer_S!
But yes indeed everything is vertically stretched a bit. I think this is because the "widescreen 1" value basically changes the AR to 16:9 and so a 16:10 resolution will be stretched to fit. An AR fix will be needed as well as this resolution fix to get it running properly.

Just the usual example of a lazy console port.
Formerly eZ`

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Racer_S
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Mercenaries 2: World in Flames

Post by Racer_S »

I have one made with an aspect ratio fix aswell, just waiting for paddy to test it.
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Khalan
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Mercenaries 2: World in Flames

Post by Khalan »

Thank you very much, I added your fix to my Mercs 2 Fix thread on the Pandemic forums, with credit of course.

Looking forward to the AR fix.
Owen
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Mercenaries 2: World in Flames

Post by Owen »

I have one made with an aspect ratio fix aswell, just waiting for paddy to test it.


Looking forward to trying this one out. So I guess I will hold off playing the game till it is released.
Quazimojo
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Mercenaries 2: World in Flames

Post by Quazimojo »

im going to install xp 32 tonight on dual boot and see if the problem i am having is just a vista 64 issue cause i have run out of options to try.
Astyanax
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Mercenaries 2: World in Flames

Post by Astyanax »

im going to install xp 32 tonight on dual boot and see if the problem i am having is just a vista 64 issue cause i have run out of options to try.

I wouldn't waste your time, its got nothing to do with the OS..
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Racer_S
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Mercenaries 2: World in Flames

Post by Racer_S »

Mercenaries 2 Custom Resolution Launcher v2

Added Aspect Ratio Fix

Possible crash fix?

http://tocaedit.com/forum/dload.php?action=file&file_id=115

To figure out your aspect do ResX / ResY

For example 1024 / 768 = 1.333

tested 1.25, 1.333, 1.777

i updated the file a few minutes after i posted this if you get some weird graphics glitches (white traffic) using the above values just download again
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Khalan
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Mercenaries 2: World in Flames

Post by Khalan »

Thank you, works brilliantly! (1680x1050, 1.6 AR)

Edit: I listed the tool in the stickied thread at the official forums, with credit:
http://www.pandemicstudios.com/community/viewtopic.php?id=10108
Quazimojo
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Mercenaries 2: World in Flames

Post by Quazimojo »

Tried everything i could including xp32 for dual boot thinking it was a vista 64 issue nothing works at 1920x1200 1.6 ar but either way thanks for the hard work Racer_S
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skipclarke
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Mercenaries 2: World in Flames

Post by skipclarke »

Edit: I listed the tool in the stickied thread at the official forums, with credit:
http://www.pandemicstudios.com/community/viewtopic.php?id=10108

Can you post a link back to this thread, in case people have problems with the tool?

Also, can someone do a Detailed Report with the Racer_S fix.
Khalan
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Mercenaries 2: World in Flames

Post by Khalan »

Link has been added.
Quazimojo
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Mercenaries 2: World in Flames

Post by Quazimojo »

Finally got it working on my end no clue what was stopping it from working but i had to reinstall vista 64 and i used the same drivers prior to formatting and voila it worked . Thanks again Racers S for the work .
Xshinobi
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Mercenaries 2: World in Flames

Post by Xshinobi »

Hello all.

When I try using Racer_S fix I keep getting this error "Mercenaries 2: World in Flames is unable to continue due to an error initializing you graphics hardware". My native resolution is 1440x900 and I have Merc2Res2 set to 1.6 and I have changed the res in my Mercs2.ini file but I stilll keep getting this error. Is there anyway to fix this?
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Racer_S
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Mercenaries 2: World in Flames

Post by Racer_S »

Try changing your refresh rate to 59 or 60.

On another note, not a single donation, i spent at least 10 hours..

Seems theres a patch on the way anyway... kudos
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Paddy the Wak
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Mercenaries 2: World in Flames

Post by Paddy the Wak »

Try changing your refresh rate to 59 or 60.

On another note, not a single donation, i spent at least 10 hours..

Seems theres a patch on the way anyway... kudos
You know I would donate if you could get TH to work with a better aspect ratio ... :wink:
Owen
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Mercenaries 2: World in Flames

Post by Owen »

The 1.1 patch is out.

http://www.pandemicstudios.com/mercenaries/patches.php
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