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Re: Half-Life 2 Episode 2: Detailed Report

Posted: 26 Apr 2010, 04:12
by Saturn2888
I'd rather not spam another thread, but maybe it's a good idea. Do you know key words I could look for? Maybe someone else remembers.

Re: Half-Life 2 Episode 2: Detailed Report

Posted: 26 Apr 2010, 04:34
by Tanuki
http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=18742

Not exactly well-traveled terrain for this site it appears.

Re: Half-Life 2 Episode 2: Detailed Report

Posted: 26 Apr 2010, 04:35
by Saturn2888
Hmm nothing there. But good you showed me an L4D one. I just realized any Source engine game would be compatible.

Re: Half-Life 2 Episode 2: Detailed Report

Posted: 23 Jun 2011, 03:57
by Saturn2888
I'm actually using SoftTH now. I did with Portal 2 yesterday and noticed things were vertically stretched on my triple-monitor render resolution so long as I was using 1920x1200 for my main display instead of 1920x1080. I'm assuming as simple tweak of changing the in-game aspect ratio to 16:10 would've corrected this.

My question still stands though, would this correct the display resolution if I try this crazy thing now on Half-Life 2: Episode 2? I'll find out in a minute.

Re: Half-Life 2 Episode 2: Detailed Report

Posted: 23 Jun 2011, 05:10
by Saturn2888
Seems to be fine minus most of the hud being on the sides. Portal 2 didn't have this problem bc the hud was the reticule. I did notice it's insanely hard to find your reticule though.