Company of Heroes

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
User avatar
Cynagen
Posts: 578
Joined: 09 Apr 2007, 14:39

Company of Heroes: Detailed Report

Post by Cynagen »

ok sorry for bringing up a thread like this but i just purchased it and everytime it finishes installing it trys to load and my monitor goes black saying it does not support the resolution and my native is 1680x1050 and is there a way to force it?? just to start it up for the first time?


Please do not hijack a DR thread for your TECH SUPPORT question. Go to the TECH SUPPORT - SOFTWARE forums BELOW. Thank you.
Current build: Intel i5-4670k | 32GB DDR3 | RAID0 2x250GB 850EVOs | nVidia GTX980Ti (MSI G1 Gaming Edition) | SoundBlaster Zx | Dell 2405FPW (Landscape, primary) & HP w2338h (Portrait)
kaffein
Posts: 1
Joined: 10 Jan 2009, 15:53

16:10

Post by kaffein »

As of the current build, 16:10 resolutions still have a stretched GUI.
snowdog
Posts: 7
Joined: 02 Feb 2009, 19:33

Company of Heroes: Detailed Report

Post by snowdog »

Indeed, it's especially noticeable on the minimap, the icons for units look ugly and stretched, why has this game been certified first then B+ :? ? I'm on 16:9/1920x1080 btw... Version 2.301.0

So not just 16:10 is a problem: this shows that 16:9 also has a flaw.


1280x960:

1920x1080:


problem:



EDIT, sorry for jpeg compression, but it's still visible on the pic although a little bit less, should I upload the png originals ?
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Company of Heroes: Detailed Report

Post by The_cranky_hermit »

The icons on the minimap that aren't obscured by red lines look fine to me. Do you mean the trapezoid is stretched? It's stretched for a good reason - the view is wider, and the trapezoid represents your view. Therefore, the trapezoid is wider.

As for why it gets a B+, I explained why in the post where I said it gets demoted to a B+. It has a flaw that we didn't notice the first time around.
snowdog
Posts: 7
Joined: 02 Feb 2009, 19:33

Company of Heroes: Detailed Report

Post by snowdog »

The icons on the minimap that aren't obscured by red lines look fine to me. Do you mean the trapezoid is stretched? It's stretched for a good reason - the view is wider, and the trapezoid represents your view. Therefore, the trapezoid is wider.

As for why it gets a B+, I explained why in the post where I said it gets demoted to a B+. It has a flaw that we didn't notice the first time around.



No not the trapezoid, the dot representing the unit is stretched horizontally.
The blocks representing buildings are scaled properly, the dots representing the (infantry) units are not.
Here it's enlarged and in a better format:



the unit icon is stretched...
It's something I noticed in a multiplayer game today, all my units dots on my minimap were stretched... I only went 16:9 yesterday so hence I just noticed it...


Original files in png format ( warning they're 4.6 mb together) so you can zoom in yourself if you don't trust my edit:

4:3
http://iv2ycq.blu.livefilestore.com/y1psumdaJK1BFNcaoykAS3ugKVZJEMQuMRRYlCKHCJYGFf0UoOzfq9OCwdtGANqACrZXAKccmNVC-U/cheros-20090208-000637.png
16:9
http://iv2ycq.blu.livefilestore.com/y1pj9v4AeuCgRKPuXW5aESvfPTQTuD5UmIYcz6dzL6R_NiwZ5bzuW7Ee85-VYdtGIidGlZIQT8eZVQ/cheros-20090208-000335.png


A different picture (16:9) showing lots of deformed circles on the minimap, they should not be stretched horizontally but should be perfect circles, they are not good circles now...:
http://iv2ycq.blu.livefilestore.com/y1phlt6jfKZqQasXrVEJvj9kY7zYBolGTYEIprCUfLs8MbS4yPD_cDyyKAyReN0HqP8aoyuhL9ed0J7o4dAgsVyrg/cheros-20090208-022026.png
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Company of Heroes: Detailed Report

Post by The_cranky_hermit »

That's a rather strange and unusual flaw. I guess this game is degraded down to a B.
Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests