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PostPosted: 22 Apr 2008, 09:56 
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Joined: 09 Apr 2007, 14:39
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ok sorry for bringing up a thread like this but i just purchased it and everytime it finishes installing it trys to load and my monitor goes black saying it does not support the resolution and my native is 1680x1050 and is there a way to force it?? just to start it up for the first time?


Please do not hijack a DR thread for your TECH SUPPORT question. Go to the TECH SUPPORT - SOFTWARE forums BELOW. Thank you.

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 Post subject: 16:10
PostPosted: 10 Jan 2009, 15:58 
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Joined: 10 Jan 2009, 15:53
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As of the current build, 16:10 resolutions still have a stretched GUI.


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PostPosted: 08 Feb 2009, 00:39 
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Joined: 02 Feb 2009, 19:33
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Indeed, it's especially noticeable on the minimap, the icons for units look ugly and stretched, why has this game been certified first then B+ :? ? I'm on 16:9/1920x1080 btw... Version 2.301.0

So not just 16:10 is a problem: this shows that 16:9 also has a flaw.


1280x960:

1920x1080:


problem:



EDIT, sorry for jpeg compression, but it's still visible on the pic although a little bit less, should I upload the png originals ?


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PostPosted: 08 Feb 2009, 01:12 
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The icons on the minimap that aren't obscured by red lines look fine to me. Do you mean the trapezoid is stretched? It's stretched for a good reason - the view is wider, and the trapezoid represents your view. Therefore, the trapezoid is wider.

As for why it gets a B+, I explained why in the post where I said it gets demoted to a B+. It has a flaw that we didn't notice the first time around.


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PostPosted: 08 Feb 2009, 02:53 
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Joined: 02 Feb 2009, 19:33
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The icons on the minimap that aren't obscured by red lines look fine to me. Do you mean the trapezoid is stretched? It's stretched for a good reason - the view is wider, and the trapezoid represents your view. Therefore, the trapezoid is wider.

As for why it gets a B+, I explained why in the post where I said it gets demoted to a B+. It has a flaw that we didn't notice the first time around.



No not the trapezoid, the dot representing the unit is stretched horizontally.
The blocks representing buildings are scaled properly, the dots representing the (infantry) units are not.
Here it's enlarged and in a better format:



the unit icon is stretched...
It's something I noticed in a multiplayer game today, all my units dots on my minimap were stretched... I only went 16:9 yesterday so hence I just noticed it...


Original files in png format ( warning they're 4.6 mb together) so you can zoom in yourself if you don't trust my edit:

4:3
http://iv2ycq.blu.livefilestore.com/y1psumdaJK1BFNcaoykAS3ugKVZJEMQuMRRYlCKHCJYGFf0UoOzfq9OCwdtGANqACrZXAKccmNVC-U/cheros-20090208-000637.png
16:9
http://iv2ycq.blu.livefilestore.com/y1pj9v4AeuCgRKPuXW5aESvfPTQTuD5UmIYcz6dzL6R_NiwZ5bzuW7Ee85-VYdtGIidGlZIQT8eZVQ/cheros-20090208-000335.png


A different picture (16:9) showing lots of deformed circles on the minimap, they should not be stretched horizontally but should be perfect circles, they are not good circles now...:
http://iv2ycq.blu.livefilestore.com/y1phlt6jfKZqQasXrVEJvj9kY7zYBolGTYEIprCUfLs8MbS4yPD_cDyyKAyReN0HqP8aoyuhL9ed0J7o4dAgsVyrg/cheros-20090208-022026.png


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PostPosted: 08 Feb 2009, 08:29 
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Joined: 07 Nov 2005, 04:16
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That's a rather strange and unusual flaw. I guess this game is degraded down to a B.


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