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Max Payne 2 FOV Discussion

Posted: 04 Feb 2005, 00:45
by adipose
An increased fov should increase the fov from the same point, not from a more distant point. Otherwise it is just a zoom.

This is indeed an increased FOV, but it doesn't result in the right aspect ratio. The idea is to increase the FOV without moving max further from the screen, thus giving the same perspective but with more environment showing on the sides.

I'm not really an expert on FOV, but I can see that something's wrong here, even with a wider FOV. The way I see it, FOV should only modify the horizontal FOV, not the vertical FOV. That way it will compensate for aspect ratio. When the FOV is changed in both directions, it's just a zoom, resulting in a bigger view, but the same, wrong aspect ratio.

-Dan

Regarding widescreen

Posted: 04 Feb 2005, 08:52
by adipose
I posted here:

[url]http://www.widescreengamingforum.com/node/5510]

Basically, widescreen does work, it's just that it isn't for widescreen gaming, but to enable the "wide" video mode, with black bars on the top and bottom. It has nothing to do with FOV, etc.

-Dan

Max Payne 2 FOV Discussion

Posted: 27 Jul 2008, 10:32
by eCo3
I just made a little mod for Max Payne 2 which changes only the FOV_70 to FOV_90. It isn't 100% Widescreen but better than nothing...
Here you go:

http://files.filefront.com/Widescreen+Mod+for+Max+Payne+2/;11238070;/fileinfo.html

Just copy it in your Max Payne 2 game directory and start the game and choose the mod.

Max Payne 2 FOV Discussion

Posted: 31 Aug 2008, 23:29
by Amon Amarth
So...no final solution yet?

Max Payne 2 FOV Discussion

Posted: 27 Sep 2008, 16:02
So is this worth picking up for a 3840*1024 Gamer?

Max Payne 2 FOV Discussion

Posted: 27 Sep 2008, 16:15
by Paddy the Wak
No.

Max Payne 2 FOV Discussion

Posted: 22 Oct 2008, 00:48
by blunden
I really wanted to play this game again now. Too bad there is no good WS. :(