[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig. https://www.wsgf.org/phpBB3/
Though the link to the WSGF HUD Editor isn't working.
http://widescreengamingforum.com/fovcalc.php. The one mentioned in this post, which i got to from teh extraction guide:
It never ends, eh?
Thanks Delphium, your HUD
Posted: 14 Jul 2011, 16:37
by WanhaPatu
Thanks Delphium, your HUD Editor has helped me a lot during the last couple of months I've been using Eyefinity.
I was eagerly waiting for you to update the editor to work with the new version of TF2. Now that you have, I noticed a glitch:
I cannot see the whole preset list so I cannot select the correct preset for all of the files. This happens with Firefox 5 and IE 8 with and without adblock.
Is it working for everybody else?
WanhaPatu wrote:Thanks
Posted: 14 Jul 2011, 17:28
by Delphium
Thanks Delphium, your HUD Editor has helped me a lot during the last couple of months I've been using Eyefinity.
I was eagerly waiting for you to update the editor to work with the new version of TF2. Now that you have, I noticed a glitch:
I cannot see the whole preset list so I cannot select the correct preset for all of the files. This happens with Firefox 5 and IE 8 with and without adblock.
Is it working for everybody else?
I am just about to leave the office, I shall investigate when I get home.
Looks like it's working now.
Posted: 17 Jul 2011, 17:18
by -Sn1PeR-
Looks like it's working now. I just used the default HudItemEffectMeter for sniper, sodapopper, and soldier as those aren't shown in the menu. So far so good on 6048x1080
Yes indeed, it seems to work
Posted: 18 Jul 2011, 16:36
by WanhaPatu
Yes indeed, it seems to work now. Thanks! Gotta go and play :)
Hey guys,i have got
Posted: 14 Aug 2011, 12:42
by bonoscot
Hey guys,i have got 5760x1080,i have the centre hud fix fine,my my gun selection is still on far right monitor,can this be fixed?
thx
?
Posted: 16 Aug 2011, 22:21
by bonoscot
?
bonoscot wrote:Hey guys,i
Posted: 16 Aug 2011, 22:47
by Delphium
Hey guys,i have got 5760x1080,i have the centre hud fix fine,my my gun selection is still on far right monitor,can this be fixed?
thx
Not that I know yet, nor do I have the time to play with it to find out at present.
I would suggest checking out the .res files provided in the master .gcf pack.
Open "SteamSteamAppsteam fortress 2 content.gcf" with "GCFScape"
Look in the "roottfresourceui" folder for the .res files, one of these, although I have not yet worked out which, will contain some hud items and position settings.
HUDWeaponSelection.res may be a good place to start.
Can someone post the 5760 *
Posted: 19 Aug 2011, 00:19
by CY:G
Can someone post the 5760 * 1200 files, the instructions are written for Left 4 Dead in the calculator, still i managed to open the team fortress 2 content.gfc but there are so many .res files and no one is called hudlayout.res....
Thanks for any help
New member here but been
Posted: 11 Sep 2011, 11:11
by Knight2000
New member here but been checking out this forums for couple of months now. After just starting playing Tf2 just recently and using all the fixes provided here to custom make my own res files using Delphium's Awesome tool i noticed that the gun selection HUD wasnt working due to some updates to the game i guess so i decided to give this a shot and figure it out on my own and i found the way to do it.
The fix its inside HudLayout.res all its needed aside from the changes the online tool does is to add under HudWeaponSelection a value for "RightMargin" which is 0 by default, so in my case i'm using 825 and works perfect. I hope this helps out a bit.
Also to move the Headshot counter on the sniper HudItemEffectMeter_Sniper.res has to be edited just like the demoman , engineer , etc etc. The value to change is "xpos"
I hope this helps some of the guys that still working on their UI.
Thanks again Delphium for your HUD Editor.
Hey Knight2000, nice work, it
Posted: 11 Sep 2011, 11:49
by Delphium
Hey Knight2000 :welcome
Nice work, it has been a while since I have been able to sit down and work out some of the fixes for the latest updates, thank you for reporting back.
I shall look at implimenting these updated tweaks in the coming days. :)
EDIT: Calc updated added Sniper, Soldier and SodaPopper items.
The right margin entry under the weapon selection in the hudlayout will take a little longer to fix, however I shall look into this soon.
Delphium wrote:Hey Knight2000
Posted: 12 Sep 2011, 08:40
by Knight2000
Hey Knight2000 :welcome
Nice work, it has been a while since I have been able to sit down and work out some of the fixes for the latest updates, thank you for reporting back.
I shall look at implimenting these updated tweaks in the coming days. :)
EDIT: Calc updated added Sniper, Soldier and SodaPopper items.
The right margin entry under the weapon selection in the hudlayout will take a little longer to fix, however I shall look into this soon.
Did you ever manage to find how to move the Voice Menu Box too? i have been looking thru all the files and i cant find any reference to it. However i have managed to
get the Vote Box to the middle also, Tips, Camera mode tips and Map Name to the middle too while on spectator mode. Working on getting the Replay box centered right now. Here's a quick Screenie.
Excellent work!When you know
Posted: 12 Sep 2011, 09:32
by Delphium
Excellent work!
When you know which bits require further adjustments please let me know so I may make addtional updates to my tool :D
Will be nice to have TF2 fully up to scratch again after the hoard of updates that have been released since I was able to spend time working out what was what.
Thanks again!
Delphium wrote:Excellent
Posted: 12 Sep 2011, 20:28
by Knight2000
Excellent work!
When you know which bits require further adjustments please let me know so I may make addtional updates to my tool :D
Will be nice to have TF2 fully up to scratch again after the hoard of updates that have been released since I was able to spend time working out what was what.
Thanks again!
Yea i completely forgot to post where the changes need to be made. Here we go:
Map Name : Spectator.res under MapLabel
Camera Tip : Spectator.res under SwitchCamModeKeyLabel & SwitchCamModeLabel
Mouse Key Fwd tip : Spectator.res under CycleTargetFwdKeyLabel & CycleTargetFwdLabel
Mouse Key Rwd tip : Spectator.res under CycleTargetRevKeyLabel & CycleTargetRevLabel
Now for the Vote Announcement Box we need to extract an aditional file tho its called VoteHud.Res and the following has to be changed :
Votepassed, Voteactive, CallvoteFailed, Votefailed and VoicesetupDialog.
I'll keep working on the other little details but i still cant find the Voice Menu entry anywhere. If anybody has seen a custom HUD outthere where they managed to moved that please let me know.
To everyone who makes their
Posted: 15 Sep 2011, 09:35
by kohan69
To everyone who makes their own fixes and posts screenshots:
UPLOAD THE FILES AS WELL PLEASE!
I've not seen many people
Posted: 27 Oct 2011, 03:39
by VodkaDK
I've not seen many people posting 30" files for games and so annoyingly I have to edit all my games myself. But I figured since I'm doing that I might as well share my files so others won't have to bother.
So here is my 8120x1600 files for Team Fortress 2 that work as of this post. This is for 3x30" usually that is 7680x1600 but with bezel compensation it's about 8120x1600. And since all these 30" monitors seem to have roughly the same sized bezel I figured the files would still be useful.
Link http://dl.dropbox.com/u/7299662/Keep/TF2%20Custom%20UI%20for%208120x1600%20%28aka%203x30%20Inch%20Displays%20with%20Bezel%20Compensation%29.rar
Inside you'll find two folders simply drag those to your team fortress 2 folder and it should ask you to merge these folders with one or two that already exist and you just select yes and it may ask the same thing to replace some files say yes there too. I'd recommend backing up your own folders and files before using this for obvious reasons.
Reply
Posted: 04 Nov 2011, 13:08
by Baldur
Now for the Vote Announcement Box we need to extract an aditional file tho its called VoteHud.Res and the following has to be changed :
Votepassed, Voteactive, CallvoteFailed, Votefailed and VoicesetupDialog.
Didn't work when I tried, ended up moving the whole vote layer to the right in the HudLayout.res. So if there were some element that is supposed to be on right edge, its out of picture now.
I'll keep working on the other little details but i still cant find the Voice Menu entry anywhere. If anybody has seen a custom HUD outthere where they managed to moved that please let me know.
Yeah, seems to be HudMenu, and that is so "low" level that its either in some generic Source file, or hardwired and not on any editable file. The HudLayout.res contains entry for it, but doesn't contain coordinates and adding them didn't help.
baldurThank you for taking
Posted: 04 Nov 2011, 13:19
by Delphium
:welcome baldur
Thank you for taking the time to sign up and post your findings, as I suggested to knight2000 i would love to update the fovcalc tool with the latest changes.
I will try to add what you have identified already some time soon.
My files for 3x 1920x1200
Posted: 04 Nov 2011, 17:26
by Baldur
My own current edited files for 3x 1920x1200 without bezel compensation.
Based on latest original files on 2011.11.04.
Currently hasn't been tested for tournament, training or coaching hud mods and doesn't include any minihud mods.
Just attached, tried to link too but spam filter wouldn't allow it.
BaseChat.res from Source 2007 Binaries 2.gcf, identical file also in Multiplayer OB Binaries.gcf.
Rest from Team Fortress 2 Content.gcf
The FovCalc as current:
HudLayout.res: Doesn't tick NotificationQueuePanel or CHudVote and ticks HudArenaPlayerCount that isn't supposed to be moved.
NotificationQueuePanel.res: Doesn't exist.
BaseChat.res: Ok
ClassSelection.res: Under old name, doesn't tick Class, ResetButton or TFPlayerModel and ticks CancelButton that isn't supposed to be moved. FreezePanel_Basic.res: Doesn't exist.
HudItemEffectMeter*.res: Ok, not all separate ones listed but could use just putting all under one heading instead of one for each.
IntroMenu.res: Doesn't tick ReplayVideo, but haven't seen this screens video playback being used, so probably doesn't matter.
MapInfoMenu.res: Doesn't exist.
Spectator.res: Doesn't exist.
TeamMenu.res: Ok
TextWindow.res: Ok
Found several replay related files in "Multiplayer OB Binaries.gcf", but none seem to affect the top left hand "Press F6 to save a Replay of this life!" message after you die.
Also missing the HudMenu files (the z, x, c as default voice&text messages, server side voting plugins etc. windows) and HudMessage files (Some server plugin sent noninteractive messages in top left corner).
Would appreciate if anyone has any files/links where those have been relocated, for any Source game HUD.
Files for 3x1920x1080
Posted: 07 Nov 2011, 14:27
by Baldur
Hopefully identical set of files for 3x 1920x1080 without bezel compensation or 3x 1920x1200 with bezel compensation.
Friend has been using these for few days with x1200 with BC, but haven't tested them myself as much.