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Re: Centered HUD for Team Fortress 2

Posted: 25 Apr 2011, 00:05
by -Sn1PeR-
Is anyone else crashing at the main menu when using this fix now? It was working great for me at 6048x1080. I'm guessing the hatless update screwed something up? If I remove all of the hudfix files and then replace them once the game is launched I can get it to work, but then the chat window is still way off to the left. (not great for admining) Any ideas?

Re: Centered HUD for Team Fortress 2

Posted: 25 Apr 2011, 01:15
by Delphium
I noticed this today also, I have yet to investigate this, I suspect it needs a revised basepack with newer .res files.

Re: Centered HUD for Team Fortress 2

Posted: 25 Apr 2011, 01:18
by GitDat
Crashing for me too :(

Re: Centered HUD for Team Fortress 2

Posted: 26 Apr 2011, 16:00
by Delphium
Using a new set of .res files unpacked form the most recent "team fortress 2 content.gcf" archive file and passing them through the hud editor I have managed to run the game at 4800x900 with the hud centered.
There is a couple of bugs like weapon selection missing and a couple of menu items that need adjusting.

Will post back once I have more info / a set of packs for users to use.

Re: Centered HUD for Team Fortress 2

Posted: 01 May 2011, 22:37
by GitDat
Any luck yet? :?

Re: Centered HUD for Team Fortress 2

Posted: 01 May 2011, 23:07
by Delphium
It works in full screen TH (5760x1080), just there is no weapon selection bar on the right so some bits will need tweaking.
Using the new .res files with the hud editor seems to fix the issue, although I need to make some updates to the hud editor to bring it up to speed with some of the new changes, it is still possible to move most items to the center with it.

TF2_HUD_BASE_PACK.beta0007.01_05_2011.rar

Here is my beta of 5760x1080 TF2_HUD_5760x1080_48-9.beta0007.01_05_2011.rar

Re: Centered HUD for Team Fortress 2

Posted: 02 May 2011, 02:29
by GitDat
Thanks! Only thing I notice not centered is the chat.

Re: Centered HUD for Team Fortress 2

Posted: 07 May 2011, 07:49
by kohan69
game crashes on startup since latest update 2011-05-06

USING MY old update:

I really appreciate what Delphium has started, but his modifications don't take account for minimum

hud and many of the elements that i'd like changed, so here is my version:
http://www.mediafire.com/?l6y2g4475uu6cs5
http://www.megaupload.com/?d=PO234PD8

-intro CONTINUE button moved to center screen (TextWindow.res)
-moved back/continue buttons closer together on next screen
-optimized classes hud elements for 5760x1200 resolution with minimum hud
-moved chat window to the bottom right of left screen
-expanded chat window height
-moved spy sapping/engineer elements to top right of left screen
-moved current achievement progress to top left of left screen
-modified kill history (HudDeathNotice) and moved it to top left of right screen


installation instructions:
extract to
SteamsteamappsYOURACCOUNTteam fortress 2tf
1. make sure resource and script folders get extracted here.
2. run tf2, go to options>keyboard advanced, check quick weapon switch
3. go to options multiplayer advanced and enable minimum hud

(steps 2 and 3 are not required, but i optimized the hud for that)

Feel free to add me on steam to play some TF2:
http://steamcommunity.com/id/kx123



still to do, unsure of location:
move talking ( ! ) bubble
move the voice commands (Z,X,C keys by default)

Re: Centered HUD for Team Fortress 2

Posted: 28 May 2011, 02:01
by -Sn1PeR-
Thanks! Only thing I notice not centered is the chat.


I can confirm the same. That's the only thing I've noticed so far. I ran your basepack files through your calculator for my 6048x1080 setup. I did notice the basechat.res is missing from the supplied rar -- easiest enough to find.

Re: Centered HUD for Team Fortress 2

Posted: 20 Jun 2011, 17:47
by reflex99
Not sure if you still watch this thread or not.

After installing the HUD fix, every time i launch the game it will get through the valve, and source splash screens, then it will get to the loading screen, and then stop responding and crash.

problem on my end, or have you seen this before?

Re: Centered HUD for Team Fortress 2

Posted: 25 Jun 2011, 00:36
by GitDat
game crashes on startup since latest update 2011-05-06

USING MY old update:

[quote]I really appreciate what Delphium has started, but his modifications don't take account for minimum

hud and many of the elements that i'd like changed, so here is my version:
http://www.mediafire.com/?l6y2g4475uu6cs5
http://www.megaupload.com/?d=PO234PD8

-intro CONTINUE button moved to center screen (TextWindow.res)
-moved back/continue buttons closer together on next screen
-optimized classes hud elements for 5760x1200 resolution with minimum hud
-moved chat window to the bottom right of left screen
-expanded chat window height
-moved spy sapping/engineer elements to top right of left screen
-moved current achievement progress to top left of left screen
-modified kill history (HudDeathNotice) and moved it to top left of right screen


installation instructions:
extract to
SteamsteamappsYOURACCOUNTteam fortress 2tf
1. make sure resource and script folders get extracted here.
2. run tf2, go to options>keyboard advanced, check quick weapon switch
3. go to options multiplayer advanced and enable minimum hud

(steps 2 and 3 are not required, but i optimized the hud for that)

Feel free to add me on steam to play some TF2:
http://steamcommunity.com/id/kx123



still to do, unsure of location:
move talking ( ! ) bubble
move the voice commands (Z,X,C keys by default)


Do you have a 5760 x 1080 one?

Re: Centered HUD for Team Fortress 2

Posted: 25 Jun 2011, 02:26
by Delphium
I need to create some new packs for the latest game updates.

Re: Centered HUD for Team Fortress 2

Posted: 27 Jun 2011, 03:16
by bajabob
I need to create some new packs for the latest game updates.


It would be most appreciated!

Re: Centered HUD for Team Fortress 2

Posted: 27 Jun 2011, 13:25
by Abram
I've had TF2 since the Orange Box release.. i really should try it out some day.

Hopefully I'll have more luck with Delphiums' HUD solution than i did for L4D2

Re: Centered HUD for Team Fortress 2

Posted: 27 Jun 2011, 13:32
by Delphium
By following the instructions I posted months back, I have got a working 5760x1080 centered HUD.

It is not 100% perfect, as a bunch of items have been moved around since the latest updates and thus the hud editor needs some updates itself to reflect this, once I have worked them out, ill post back!

In the mean time, using the current hud editor profiles, I have managed to get a working hud.
I will post the 4 most common resolution packs + basepack for creating your own bezel corrected hud later this evening.

Re: Centered HUD for Team Fortress 2

Posted: 27 Jun 2011, 13:49
by GitDat
Thanks! :bowdown

Re: Centered HUD for Team Fortress 2

Posted: 29 Jun 2011, 16:15
by Delphium
As stated here is a set of beta packs since the latest game updates.
These are not perfect and are considered BETA, but they do fix a lot of the main items including the chat window, making the game very playable again in eyefinity/surround etc.

These packs are for the 4 most common aspect ratios.

TF2_HUD_3072x768_12-3.BETA0007.29_06_2011.rar
TF2_HUD_3840x1024_15-4.BETA0007.29_06_2011.rar
TF2_HUD_5040x1050_48-10.BETA0007.29_06_2011.rar
TF2_HUD_5760x1080_48-9.BETA0007.29_06_2011.rar

Here is the set of files from which I worked from and processed using the hud editor tool in my signature.
You can use the base pack for creating a set of custom resolutions such as support for bezel compensation, again using the hud editor tool.
TF2_HUD_BASE_PACK.BETA0007.29_06_2011.rar

"1.) Extract the .res file

Posted: 14 Jul 2011, 03:02
by Abram
"1.) Extract the .res file for your game." Link in the Source HUD Tool page is dead.

Trying to get 6044x1200 at the mo'.

Abram wrote:"1.) Extract the

Posted: 14 Jul 2011, 09:28
by Delphium
"1.) Extract the .res file for your game." Link in the Source HUD Tool page is dead.

Trying to get 6044x1200 at the mo'.

HUD tool updated :)

Sweet. Though the link to

Posted: 14 Jul 2011, 13:17
by Abram
Sweet.

Though the link to the WSGF HUD Editor isn't working.

http://widescreengamingforum.com/fovcalc.php. The one mentioned in this post, whci i got to from teh extaction guide:

It never ends, eh?