Multi-Game Widescreen Fixer

User created game mods, skins, texture packs and camera tools
tepescovir
Posts: 293
Joined: 14 Apr 2006, 19:06

Re: Multi-Game Widescreen Fixer

Post by tepescovir »

lo.
I tried a few things and got the drop down list to show, but the fix wouldnt work with bioshock 2. And anyway, bf4 was worse so went back to good old reliable win 7 and all is good again.
intel x79
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superhoujian
Posts: 9
Joined: 15 Dec 2012, 11:45

widescreenfixer needs update

Post by superhoujian »

cod ghosts does not work with widescreenfixer this morning, i check the MP of cod,found the version no. is 3.3.3. it seems that COD has updated automatically, but in widescreenfixer , the MP and SP of cod is still 3.2.

so waiting for the newer version of widescreenfixe with the lastest MP and SP coming out the soonest possible.
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

I released r678.

Added support for CoD: Ghosts v3.3.

I managed to fix the mouse. HaYDeN explained to me how to find it. It was actually pretty simple and in a way I never thought of to look. All that was required was to break and trace the GetCursorPos function and then look through the trace results to find it. Thank you, HaYDeN.

One outstanding issue left is that the minimap and marker arrows in MP aren't right. I know the address that fixes it, but setting that messes other things up. I'm working on a way to satisfy both.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
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Skid
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Re: Multi-Game Widescreen Fixer

Post by Skid »

dopefish wrote:I managed to fix the mouse. HaYDeN explained to me how to find it. It was actually pretty simple and in a way I never thought of to look. All that was required was to break and trace the GetCursorPos function and then look through the trace results to find it. Thank you, HaYDeN.


It's been said before, but I will say it again, it'll be really helpful for the site if one of our Devs could write a guild or make a guild video on to how to go about looking for these things ;) Not directed specifically at you dopefish just a general plea to all you guys and the awesome work you do :thumbup: Would be great if we would get more people helping you guys make these fixes :)
: ) Skid : )
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Xickle
Posts: 21
Joined: 21 May 2013, 20:02

Re: Multi-Game Widescreen Fixer

Post by Xickle »

I've just bought CS:GO and saw that the fix for it is not working at all for me. Am I doing something wrong or is it outdated? I'd really appreciate a fix. please!
pryvisee
Posts: 3
Joined: 01 Dec 2013, 20:20

Re: Multi-Game Widescreen Fixer

Post by pryvisee »

Xickle wrote:I've just bought CS:GO and saw that the fix for it is not working at all for me. Am I doing something wrong or is it outdated? I'd really appreciate a fix. please!


Yeah, if they could incorperate a new fix for CS:GO or even Garry's Mod, that would be fantastic!
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DiscoEST
Posts: 4
Joined: 03 Dec 2013, 18:39

Re: Multi-Game Widescreen Fixer

Post by DiscoEST »

The BF2 fix doesn't work for me, it fixes the game being zoomed in but non-static objects like vehicles,players and weapons become invisible.
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

CS:GO isn't really possible to be fixed anymore without triggering VAC.

BF2 fixes are really only good for widescreen and not surround. Objects start disappearing when the FOV gets too high. There are other ways to do it that render it just fine but they trigger PB.

It's unfortunate but a lot of fixes for multiplayer games are at the mercy of the anti-cheat systems they use.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Ed Blown Vert
Posts: 12
Joined: 06 Nov 2009, 04:43

Re: Multi-Game Widescreen Fixer

Post by Ed Blown Vert »

Is there something wrong with the file? I am getting errors unzipping it.
JBewsher
Posts: 2
Joined: 08 Dec 2013, 23:00

Re: Multi-Game Widescreen Fixer

Post by JBewsher »

Hi

Just wondering if anyone can help me out with some graphical/texture issues in COD Ghosts. No matter what settings I choose everything seems to look awful. This is in both Single Play and Multiplayer See screenshots below:

http://cloud-4.steampowered.com/ugc/510328173837072519/4978C0208F1B383A7F90B8EAD6EC02583652C260/2048x368.resizedimage

http://cloud-3.steampowered.com/ugc/510328173837064007/213D6EF53BEAD10076357CCB0125A4541CCC8231/2048x368.resizedimage

The above are with everything set to the highest possible, but like I say I have tested different settings and nothing seems to resolve.
Just to clarify I have the Image Quality set to Extra.

EDIT: Just to add when I test with a Single monitor the graphics are fine.

System Setup
CPU: Intel Core -5 3570K @ 3.40GHz
Mobo: Asus Maximus V Formula
Gfx Card: Single AMD HD 6970
Monitor Setup: 3x BenQ 21.5" @ 6000x1080 (BC)
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

I haven't really compared single screen to multiple screen texture quality. Perhaps it's a video memory limit? Running three monitors requires quite a bit more video RAM. It might not stream in the highest resolution textures if it runs out. It might also just be a limitation of the engine. Compare your screenshots/game to that of others' screenshots and see if they experience the same issue.

Also, could you post screenshots of single screen resolution gameplay to show what exactly you're talking about. Thanks.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
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DiscoEST
Posts: 4
Joined: 03 Dec 2013, 18:39

Re: Multi-Game Widescreen Fixer

Post by DiscoEST »

JBewsher wrote:Hi

Just wondering if anyone can help me out with some graphical/texture issues in COD Ghosts. No matter what settings I choose everything seems to look awful...


I have the same problem and i posted about it (although in less detail) here.

Textures not loading in correctly (excuse the butchering of the image quality i have no idea where and how to upload 34mb screenshots) : http://i.imgur.com/pWE1QWJ.jpg

How it should look : http://i.imgur.com/7WhcgSc.jpg

The most noticeable are the hand,weapon and tree textures.
JBewsher
Posts: 2
Joined: 08 Dec 2013, 23:00

Re: Multi-Game Widescreen Fixer

Post by JBewsher »

DiscoEST wrote:
I have the same problem and i posted about it (although in less detail) here.

Textures not loading in correctly (excuse the butchering of the image quality i have no idea where and how to upload 34mb screenshots) : http://i.imgur.com/pWE1QWJ.jpg

How it should look : http://i.imgur.com/7WhcgSc.jpg

The most noticeable are the hand,weapon and tree textures.


Ahh I didn't see that there. I have done a few more tests as I found that having everything on Max settings wasn't good as I checked in MSI Afterburner and the memory usage was at full capacity (2GB on the 6970). So I dropped the settings down to something more reasonable for the card. Everything down low/off except: all of the texture settings (Everything on highest) | Image Quality (Extra) | Shadows (Enabled).

From this the textures are still awful on triple setup but fine on single screen setup and I check the memory usage for the card and was hovering between 1700 and 1850.

Here are some screen shots for example:

Truck at 1920x1080
Truck at 6000x1080

Control Room Entrance at 1920x1080
Control Room Entrance at 6000x1080

Epic Rig at 1920x1080
Epic Rig at 6000x1080

To add to Disco's point of where it is most noticeable check on the the wheels/tires and metal of the wagon, the walls on the control room entrance, all of the controls on the "Epic Rig". Things are not this bad even on the First COD :)

This has only changed I think since the updates have been rolled out however I am not positive on this as I barely played the game when it came out (too buggy).

I hope someone can help as I am about ready for giving up on this game. Not been keen on Ghosts so far and I really didn't like MW3, Infinity Ward could learn a few things from Treyarch. WaW BLOPS 1 and 2 all the way :D
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evil137s
Posts: 11
Joined: 07 Nov 2013, 04:41

Re: Multi-Game Widescreen Fixer

Post by evil137s »

gm and happy holidays.. in widescreen fixer (newest version) my mouse is stuck on my monitor that is left of center, any suggestions on how to correct this?
http://steamcommunity.com/id/evil137s/
System Core: | Intel Core [email protected] + ASUS MAXIMUS VI HERO+ 8GB vengeance DDR3 1600 MHz | Win8.1pro x64 | GTX780 3GB DDR5 DX11.2 |Display: | 3 x VN247p @ 5760x1080 |Primary drive Samsung SSD 128GB secondary ST1000DM003-9YN162 1TB |
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Antmound24
Posts: 3
Joined: 03 Jun 2013, 01:50

Re: Multi-Game Widescreen Fixer

Post by Antmound24 »

Hey, so i tried widescreen fixer with Farcry 2 v1.03 again after 9 months hoping the problem would get fixed in an update, but i am still getting the same error. Using Widescreen Fixer 3.4 r694. Other games seem to work fine, any help would be appreciated, thanks.
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

That's an assembly issue. I'll reinstall Far Cry 2 and see if I can replicate it.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
SirCannonFodder
Posts: 1
Joined: 23 Mar 2014, 16:21

Re: Multi-Game Widescreen Fixer

Post by SirCannonFodder »

dopefish wrote:That's an assembly issue. I'll reinstall Far Cry 2 and see if I can replicate it.

Any luck? I'm having the same issue.
Antmound24
Posts: 3
Joined: 03 Jun 2013, 01:50

Re: Multi-Game Widescreen Fixer

Post by Antmound24 »

Thanks for the farcry 2 plugin update, the error I was getting seems to be fixed but the game now crashes when the widescreen fix is activated (no error message). Can anyone or SirCannonFodder confirm if it also crashes for them or if it is a problem on my end. Thanks. Using Widescreen Fixer 3.4 r707 (farcry 2 plugin r706) running Farcry 2 v1.03.
boozzer
Posts: 2
Joined: 19 Sep 2014, 08:37

Re: Multi-Game Widescreen Fixer

Post by boozzer »

can anyone confirm if widescreenfixer works with dead space 1? the first game? and yes, I do have the latest version of wsf. I have tried it with both dead space 1 and 2. worked flawlessly with 2 but dead space 1 is giving me the finger. I tried to play it as is, but the fov gives me a giant headache within 10 mins :( bought both games caused I enjoyed dead space 3 and it had a simple settings edit for fov :(
Reprobator
Posts: 12
Joined: 03 Jul 2009, 13:52

Re: Multi-Game Widescreen Fixer

Post by Reprobator »

Hi!
i already use this awesome software for dow2 space marines and skyrim :rockout:
is there any hope for a fix likewise on il2 battle of stalingrad?
the devs decided to drop the compatiblity during the alpha (it has worked correctly for six mounth) untill they decided to remove the gaphical option and the ability to turn off the post process that use to cause problem, a problem that occur above 3840*1024 resolutions.

having to turn of your sidescreens in a flight sim in 2014 is somewhat painfull :WWTH2Go: ^^

Cheers!
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