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Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 04:45
by evil137s
good luck i can't wait

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 04:47
by evil137s
dopefish wrote:This game is massive. I'll probably have more time spent in downloading it than actually hacking away at it.

i'm sure you can do it you are the man :)

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 05:17
by valcan_s
UrbanSmooth wrote:
dopefish wrote:This game is massive. I'll probably have more time spent in downloading it than actually hacking away at it.


It's such a big game, yet, the graphical quality does not show that. This game looks a touch better than MW3 at the most, and yet, it's a much larger file size. I do not get it. :wtf:


Ah no, the whole game is tessellated, has tone of shaders, has massive amount of complicated geometry and placeables and extra detail it kills any COD ever made easily if you play on MAX it looks amazing I am not sure what you are playing on?

Once they add the Physx patch and CUDA fur etc it will be a top visually impressive game of 2013, right up there with Metro Last Light, Crysis 3, new Bioshock, BF4 and others.

Anyways that is your opinion I don't see it that way at all.

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 07:56
by dopefish
Uploaded r669 for now. All it does at the moment is fix the aspect-ratio. The HUD is still a work in progress. I've managed to center some things and not others. I just need to dig deeper.

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 09:16
by valcan_s
dopefish wrote:Uploaded r669 for now. All it does at the moment is fix the aspect-ratio. The HUD is still a work in progress. I've managed to center some things and not others. I just need to dig deeper.


Works perfectly Dopefish, looks awesome, thanks big time I can not believe how fast you fixed it, it's INSANE \m/

Thanks dude, once the other stuff is fixed it will be perfect.

Better go sleep, I have work tomorrow :(

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 14:58
by evil137s
gm, i have updated to r669 the program detects game running YES fix enabled NO, am I doing something wrong? Please Help thank you

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 15:00
by helifax
evil137s wrote:gm, i have updated to r669 the program detects game running YES fix enabled NO, am I doing something wrong? Please Help thank you


Press the magic button (default num * (star)). You can configure what button to use to enable a fix from WSF Settings tab.

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 15:00
by dopefish
I didn't set this game to enable automatically. You'll just have to hit the hotkey to enable it once in game. The default hotkey is *.

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 15:58
by Toothless Spoon
Good work dopeF, hopefully its possible to fix the crosshairs as well. Anyone else notice the mouse lag in surround?

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 16:43
by BuDDyToKeS
Hey, did you guys have to change the resolution in the config file to make this work? Thanks for the help. Thanks for all the hard work too!! :triplewide:

Re: Multi-Game Widescreen Fixer

Posted: 07 Nov 2013, 17:21
by evil137s
Graet work dopefish:)
ty that did the trick ... didnt read carefully ... any recommended settings im having bullet lag
abit
my setup:
windows 8.1 pro 64bit
intel I5 3570k @4.40mhz 8gb mem
gtx770 4gb
{3} asus 24" wn247p
ingame settings:
fovely target FOV 100
5760x1080 fullscreen
aspect auto
screen refresh 60
sync yes
image quality extra
depth of field yes
screen space ambient occlusion HBAO+
terrain detail on
ansiotropic high
motion blur no
distortion no
anti-aliasing 4x txaa
shawdows yes
texture quality man.
tex res/normal map res/specular map res/ extra
water map high
thanks in advance

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 00:26
by dopefish
I haven't really messed around with quality settings yet to get performance out of it. It seems very demanding. You'll just have to configure the settings to your liking for performance and looks.

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 00:39
by evil137s
Thanks

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 01:10
by c_g_f
Thanks a lot for the update for ghosts! In my case fov looks good (the other stuff are still stretched but that's ok for now.. hopefully you'll manage to put the hud in the center monitor soon??? please please please)

I'm having a problem though.. I changed the max wide resolution in the config file and now I can find my resolution in the ingame settings, so far so good.. but when I launch the game it looks like it's set to a lesser resolution (looks bad).. I tried changing some settings but no luck.. I'm using a hd6950 (flashed shaders and clocked to 6970) and my resolution is 4508x900.. I have the latest driver but not the latest beta.. just waiting for a beta launched after the game.. maybe that's the problem.. anyway.. thanks a lot again

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 01:29
by Funkengreuven
Thanks Dopefish for the fix! Also, thx valcan_s for donating the game. Tonight we have something new to play and that's always a good thing!!!!

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 01:50
by fft
Hello,

very nice ! But how do you change the definition to 5760x1080 inside the menu of the game ? I can max up do 1920x1080 only. The only way I can play it this way is by using the borderless windowed mode wich gives pretty bad results on fps...

Nice and fast work though, congratulations !

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 02:15
by RAGE_Saint
A bit off topic, but I'm need of help if any is available.
I am (& have been since MW2) a user of widescreen fixer. Thank you so much Dopefish for this fine Multi Monitor solution!

With that said; I'm wondering if anyone can help me.

I'm unable to get Call Of Duty: Ghosts to be playable (even on one screen). I've tried all sorts of settings options within the game, & (just for trial & error sake) within catalyst as well to no avail!

I'm running (and have been since it's release) a Radeon 6990 (dual GPU card; which I've heard might be problematic for this title, but not sure), 12 gigabytes of RAM, an AMD 6 core processor, & have had NO issues playing all of the previous C.O.D. titles looking beautiful, & at a resolution of 5760x1200 with zero "video lag" issues.

I do recall that the last Infinity Ward release (MW3) had a parameter in the video settings called "Image Quality"; which for me (at that time) needed to be set to OFF (i think) in order to make the game playable; versus looking like an 8 bit nintendo game. This game also has this setting, & I'm not sure if this is part of the reason I'm having issues.

Any help would be greatly appreciated.

F.Y.I.
I did update my multiplayer config file so I was able to set my proper three screen res. (5760x1200) within the game so I was able to utilize Widescreen Fixer, & it was successful; except for the "overlay items" like the hitmarker graphic, & the "waypoint indicators" which are still stretched out (I'm sure you're aware of this; just figured I'd mention it).

Thank you again Dopefish, & thank you (in advance) to anyone who may have some insight to helping me with my problem.

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 02:31
by c_g_f
RAGE_Saint wrote:I do recall that the last Infinity Ward release (MW3) had a parameter in the video settings called "Image Quality"; which for me (at that time) needed to be set to OFF (i think) in order to make the game playable; versus looking like an 8 bit nintendo game. This game also has this setting, & I'm not sure if this is part of the reason I'm having issues.


That's exactly the problem I have too.. I have a 6950.. the setting in MW3 was "image quality" and it had to be set to "native".. but you dont have that option in the settings.. maybe with the first patch..

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 05:03
by dopefish
Making a little bit more progress.

Image

Re: Multi-Game Widescreen Fixer

Posted: 08 Nov 2013, 06:04
by BuDDyToKeS
Thanks rage_saint, your post answered my question. Appreciate your post.