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unreal tournament 3 sniper zoom doesnt work

Posted: 21 Apr 2012, 02:09
by tiptop11
hello , thank you for this Great Utility , Unreal tournament 3 with last version widescreen fixer , zoom with sniper rifle dosen't work , any advice ? Thank You.

No-go for me... Still

Posted: 21 Apr 2012, 16:19
by Morgan
Hi Everyone!.

As of IObit SysExplorer

Application Error: Faulting application name: Widescreen Fixer.exe, version: 3.1.425.0, time stamp: 0x4f8ef568 Faulting module name: KERNELBASE.dll, version: 6.1.7601.17651, time stamp: 0x4e21213c Exception code: 0xe0434352 Fault offset: 0x000000000000cacd Faulting process id: 0x1094 Faulting application start time: 0x01cd1f60621ec893 Faulting application path: C:UsersFuck thisDocumentsWidescreen FixerWidescreen Fixer.exe Faulting module path: C:Windowssystem32KERNELBASE.dll Report Id: a30c426e-8b53-11e1-8283-1c6f65c9badf

And then: Source : .NET Runtime
1203 - Description : Application: Widescreen Fixer.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException Stack: at Widescreen_Fixer.WidescreenFixer..ctor() at Widescreen_Fixer.Program.Main()

Will it help to find a source of my PC problem IDK.

But thank's anyway

Hi dopefish,first i have to

Posted: 24 Apr 2012, 14:50
by baddleorc
Hi dopefish,
first i have to thank you for your pretty cool work. I use your fixer for many games and i spent a few euros, too. However: I´m hunger for your World of Tanks fix. I know that its on your todo list, but i check new version of your tool every day hoping you have done it... Any Idea when fixing W.o.T is on your plan?

Thanks very much and

best regards,
baddleorc

What exactly needs fixed with

Posted: 24 Apr 2012, 19:00
by dopefish
What exactly needs fixed with World of Tanks?

Hey,at tank menu all

Posted: 25 Apr 2012, 11:00
by baddleorc
Hey,

at tank menu all overviews and descriptions of tanks, inventory, ammo, etc are at outer left and right side. Thats not so fatal, but in battle the minimap (very very impotant in game because discovered enemies spotted there) is also outer right side of monitor. Chat and damage - overview are outer left hand side. Nearly impossible to see whats happened with your tank in battle if you ar in a dogfight. Its not enough time to turning head left and right to see all important informations in battle. I would be very thankful if you have an ideea for that issue...

Thank you,

baddleorc

HiI like this app...wanted

Posted: 25 Apr 2012, 15:40
by seanstar
Topgun Hardlock

Hiworks

Posted: 25 Apr 2012, 15:41
by seanstar
ridge racer unbound

Dope, loved using the fixer

Posted: 28 Apr 2012, 04:59
by Mixelplix
Dope, loved using the fixer for SWTOR. Running simple 21.5" x 3 w/Eyefinity, but having a problem now with the Guild Wars 2 UI. It's basically set like SWTOR was pre 1.2 with a UI set in stone and no customizability. There is a weekend open beta event from 4/27-29. if you purchase the digital game it gives access kind of thing. Anyway, I have no idea if you were even plan on looking into this game, but finding a way to either A) make the UI movable and lock in place between sessions or B) do what you did with SWTOR in widescreen fixer I and am sure many others would be very grateful. Also, don't know if this is something you mess with ever, but he furthest you can pan back out with the camera is still very close to the toon giving you almost no bird's eye view ability. Just seeing if this is anything you can/would work on. Mucho appreciato Dope!

I'll take a look again at

Posted: 28 Apr 2012, 12:59
by dopefish
I'll take a look again at World of Tanks this week.

I won't have time to check out Guild Wars 2 this weekend.

r432 is available for download with support for Dead Space and Battlefield 3 R7.

And how about Unreal

Posted: 28 Apr 2012, 13:11
by tiptop11
And how about Unreal Tournament 3 Sir?

dopefish wrote:I won't have

Posted: 28 Apr 2012, 18:45
by Mixelplix
I won't have time to check out Guild Wars 2 this weekend.


Do you think you would have a look at the game when it goes live?

Hey guys, just a quick

Posted: 06 May 2012, 09:33
by sparx1981
Hey guys, just a quick question. I've played over 60 hours on skyrim using widescreen fixer and never had a problem. The program is great. Today though, when I load the game there is no main menu... I hit the enter key a couple of times to take me into the game and it loads.... but no HUD. Any ideas?

I've tested it with flawless widescreen but this seems to work. I prefer widescreen fixer though so any help would be great.

Hey there,Have you tried to

Posted: 06 May 2012, 12:52
by helifax
Hey there,

Have you tried to enable/disable and re-enable the plugin? Also you can try to decrease the timer for the automatic enabling feature of the plugin.Usually this can happen when it tried to write in the game's memory too soon.

Let me know if that works.

Best Regards,
Helifax

It may have to do with me

Posted: 06 May 2012, 16:01
by dopefish
It may have to do with me making a mistake updating the plugin to a newer API. I will take a look at the changes between the two and see if I made a mistake anywhere.

Cheers guys, sadly helifax's

Posted: 06 May 2012, 16:34
by sparx1981
Cheers guys, sadly helifax's solution of playing with the timer didn't make any difference. Fingers crossed for you dopefish.

I'm suprised I'm the only one that's written about this though, there's usually 100 people writing about Skryim and the various fixes.

Firstly thanks for the tool.

Posted: 07 May 2012, 01:47
by Jigoku
Firstly thanks for the tool. It has been a headache-saver while playing Kingdoms of Amalur.

Since updating to r446 (through to r448), when the fix is enabled in KoA, the 3D portion of the screen stops rendering. The 2D HUD still renders, the menu screens are fine, the game itself is still playing; you can hear yourself jumping around, running, swinging weapons. I have had the screen successfully render a couple of times after lots of attempts to force a redraw, e.g. lots of switching back and forth into menus, alt-tabbing, locking the desktop.

Rolling back to r439 works as intended.

Jigoku wrote:Firstly thanks

Posted: 07 May 2012, 09:09
by helifax
Firstly thanks for the tool. It has been a headache-saver while playing Kingdoms of Amalur.

Since updating to r446 (through to r448), when the fix is enabled in KoA, the 3D portion of the screen stops rendering. The 2D HUD still renders, the menu screens are fine, the game itself is still playing; you can hear yourself jumping around, running, swinging weapons. I have had the screen successfully render a couple of times after lots of attempts to force a redraw, e.g. lots of switching back and forth into menus, alt-tabbing, locking the desktop.

Rolling back to r439 works as intended.


Hello thank you for pointing that out. It seems that a small problem made its way into the plugin when converting to the new API. I will ask dopefish to look into it.

Cheers, r449 is working well

Posted: 08 May 2012, 12:45
by Jigoku
Cheers, r449 is working well for KoA:R.

I have come across another issue for KoA:R, though but it isn't specific to this version of the plugin. With the plugin running, the game crashes inside Sandstone Villa once it has been fully upgraded. This did not happen before it was fully upgraded. It does not crash if the plugin is disabled.

There are two locations it will crash; just as you enter the villa and the archway at the top of the stairs above the master bedroom.
http://cloud.steampowered.com/ugc/559815385564873840/0F9914658415D27C786D0A7E74043D6066598781/
http://cloud.steampowered.com/ugc/559815385564881626/104E10997533849721B1BF97B6B7C1722C3FC8A3/

It will only crash if you are moving in the direction as indicated by the screenshots.

I have found this mentioned before: http://forums.reckoning.amalur.com/showthread.php?6183-Game-crashing-when-i-enter-fully-upgraded-sandstone-villa

Since the update today the

Posted: 08 May 2012, 19:07
by Wijkert
Since the update today the plugin for MW3 doesn't work any longer. Hope you can help us out Dopefish.

Hey Dope, You can mark TDU2

Posted: 08 May 2012, 19:16
by Kayden
Hey Dope, You can mark TDU2 off your todo list. They added multi-monitor support with the latest update. (c:

http://www.wsgf.org/forum/forums/gaming/detailed-widescreen-reports/14852/test-drive-unlimited-2#comment-245113