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I switched from the AGS SDK
Posted: 28 Mar 2012, 18:46
by dopefish
I switched from the AGS SDK to the ADL SDK and changed the way some of the AMD Eyefinity detection was done. I've upload r311 so I'd appreciate it if anyone using AMD Eyefinity can download and test it.
If you can, two things are important:
1) It doesn't crash.
2) Clicking the little button in the lower-right will provide accurate information about your setup.
Don't you mean you uploaded
Posted: 28 Mar 2012, 19:23
by Stress
Don't you mean you uploaded r411?
I have 3x1L eyefinity on HD5870 E6
1) r411 doesn't crash
2) setup information from little button in the lower-right:
Error? NO
Error Code: 0
Error Sting:
Multi-Monitor Enables? NO
Display Count: 1
Column Count: 1
Row Count: 1
Bezel Corrected? N0
Horizontal Resolution: 4800
Vertical Resolution: 1200
Aspect-Ratio: 4
Screen Orientation: Portrait
HUD Left: 0
HUD Right: 4800
HUD Top: 0
HUD Bottom: 1200
HUD Width: 4800
HUD Height: 1200
Everything looks good except Screen Orientation is Landscape not Portrait
Menus in COD 4 are a little messed up and I'm going back to 408 in which cod4 menus were better clickable
That information is wrong.
Posted: 28 Mar 2012, 21:01
by dopefish
That information is wrong. It's not detecting and loading the driver's DLL.
Yes, I meant r411.
Firstly, my sincere
Posted: 29 Mar 2012, 00:25
by mattsimis
Firstly, my sincere condolences on your recent loss, very sad to read and I suspect with the Forum oddities many missed that note :(
On the Fixer, it does indeed now launch, however (In Mass Effect 3, the only reason Im awaiting the fixer) it doesnt seem to do anything at all:
- Pressing * starts the fix (and Im pressing during Intro Cinematic as instructed) but all menus remain zoomed and FOV stays static).
- Pressing J in the Character Level/Attribute screen doesnt do anything, its too zoomed in to actually spend the skill points and the "J" work around doesnt seem to do anything at all (in or out of the menus).
mattsimis wrote:Firstly, my
Posted: 29 Mar 2012, 01:06
by helifax
Firstly, my sincere condolences on your recent loss, very sad to read and I suspect with the Forum oddities many missed that note :(
On the Fixer, it does indeed now launch, however (In Mass Effect 3, the only reason Im awaiting the fixer) it doesnt seem to do anything at all:
- Pressing * starts the fix (and Im pressing during Intro Cinematic as instructed) but all menus remain zoomed and FOV stays static).
- Pressing J in the Character Level/Attribute screen doesnt do anything, its too zoomed in to actually spend the skill points and the "J" work around doesnt seem to do anything at all (in or out of the menus).
The fix will work only for nVidia Hardware and for genuine versions of the game... For Eyefinity it will not work, nor do you need a fix. Just use a bezel corrected resolution and the game will run very good in Eyefinity.
First of all, I am very sorry
Posted: 29 Mar 2012, 21:58
by Wijkert
First of all, I am very sorry to hear about your loss, my condolences.
Using r411 the icons in MW3 aren’t centered anymore, so I went back to a previous version. Is there an archive available so we can download older versions?
Wijkert wrote:First of all, I
Posted: 29 Mar 2012, 23:01
by helifax
First of all, I am very sorry to hear about your loss, my condolences.
Using r411 the icons in MW3 aren’t centered anymore, so I went back to a previous version. Is there an archive available so we can download older versions?
Hi,
I can help you with that;))
https://www.widescreenfixer.org/old.php
Best Regard,
Helifax
helifax wrote:The fix will
Posted: 29 Mar 2012, 23:29
by mattsimis
The fix will work only for nVidia Hardware and for genuine versions of the game... For Eyefinity it will not work, nor do you need a fix. Just use a bezel corrected resolution and the game will run very good in Eyefinity.
Really though? Unlike the screenshots here of the fixed version:
- UI elements are on the left and right screen, not centered. This I could live with, however:
- Character Skill spend screen is zoomed in about 500% (and all menus). I take it this isnt normal.. perhaps I applied one of the other fixes when installed it or something, will need to dig around (as I didnt play it till few days ago). Its fine in single screen though.
helifax wrote:Wijkert
Posted: 30 Mar 2012, 13:15
by Wijkert
[quote]First of all, I am very sorry to hear about your loss, my condolences.
Using r411 the icons in MW3 aren’t centered anymore, so I went back to a previous version. Is there an archive available so we can download older versions?
Hi,
I can help you with that;))
https://www.widescreenfixer.org/old.php
Best Regard,
Helifax
Thank you sir.
Further testing in ME3
Posted: 30 Mar 2012, 19:11
by mattsimis
Further testing in ME3 (Origin legit version), it just doesnt work in Eyefinity for me. Can we get the Fixer working for Eyefinity too?
I think maybe the fact I have to delete the atiags.dll file to get it to launch might be a factor.. Im unsure what it does but its clearly some ATI dll that comes with the game. Ill post in the ME3 DR thread.
EDIT: Ok, that is the problem! ATIAGS lets the game know if the system is running Eyefinity!
http://pastebin.com/7xG9KQKU
Now to find out why its not working.
r414 is up.Since the last
Posted: 01 Apr 2012, 00:04
by dopefish
r414 is up.
Since the last uploaded version (r411):
- Added support for Skyrim v1.5.26.0.5.
- Added the name of the video card in use to the DisplayInfo struct.
- Fixed screen orientation not being correct when Eyefinity or Surround could not be detected.
- Switched error string checking being just empty to checking if null or empty.
AGS is the library I was using prior to r410 in Widescreen Fixer to detect Eyefinity. The problem is that it was extremely picky when it came to driver versions. It would work on certain driver version and not on others. I switched from the AGS library to the ADL SDK, which is more up-to-date (by two years) and more supported. However, I'm currently having issues with getting the library to work with my setup. I'm basically using the sample code that came with the ADL SDK, creating a static lib from it, and then linking it into my Unmanaged.DetectDisplays libraries. It links just fine and finds the functions needed, but it just doesn't seem to be working right for people. What I'd like to do is get a hold of someone with an Eyefinity setup on GTalk or Steam and work with them actively on trying to figure this out. It would require sending files back and forth, screenshots, and so on. I'd like to try and figure it out in one sitting so the person would need to be available for an hour or two.
I meant to post this
Posted: 01 Apr 2012, 13:23
by dopefish
I meant to post this yesterday but ran out of time.
r416 was uploaded.
- Updated project files with proper debug settings. (r416)
- Fixed a StyleCop issue. (r416)
- Fixed Eyefinity detection. Thanks, HaYDeN, for giving insight and pointing out the problem. The issue was related to the display device being read as Unicode rather than ASCII. (r416)
- Video card name is now displayed correctly if AMD or NVIDIA couldn't be detected. (r415)
- Fixed a type in Unmanaged.DetectDisplays. (r415)
- Restored extra library check in Unmanaged.AMD. (r415)
Everyone that uses AMD Eyefinity should have proper auto-detection now-I think.
Give it a try and let me know.

Thanks dopefish.Otherwise,
Posted: 01 Apr 2012, 19:53
by fluxetreflux
Thanks dopefish.
Although i'm not playing SWTOR....
At now, i'm testing Ridge Racer Unbounded and there is a problem with FOV on my Eyefinty rig. I didn't found anything in files or registry.
Maybe you could add it in your todo list.
Thanks in advance and keep up the good work...
Cheers
I am running Eyefinity on
Posted: 03 Apr 2012, 02:49
by Ed Blown Vert
I was running Eyefinity on version 12.3 after doing a clean uninstall and reinstall of 12.1, I am up and running again.
I switched from the AGS SDK to the ADL SDK and changed the way some of the AMD Eyefinity detection was done. I've upload r311 so I'd appreciate it if anyone using AMD Eyefinity can download and test it.
If you can, two things are important:
1) It doesn't crash.
2) Clicking the little button in the lower-right will provide accurate information about your setup.
I have never been able to get
Posted: 14 Apr 2012, 17:46
by r3v3nant
sorry... that post was too negative... I am getting the unmanaged displays error but trying older versions of wsf now.
trying older versions of wsf.... I can get wsf to work but skyrim crashes to desktop right when I launch a game from the opening menu..
This is what I am seeing in
Posted: 14 Apr 2012, 19:07
by swaussie
This is what I am seeing in the eventlog when trying to launch WSF
Application: Widescreen Fixer.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at Library.DetectDisplays.DetectDisplays+DD64.Initialize(IntPtr)
at Library.DetectDisplays.DetectDisplays.Initialize()
at Widescreen_Fixer.WidescreenFixer..ctor()
at Widescreen_Fixer.Program.Main()
and this
Faulting application name: Widescreen Fixer.exe, version: 3.1.423.0, time stamp: 0x4f882dae
Faulting module name: msvcrt.dll, version: 7.0.7601.17744, time stamp: 0x4eeb033f
Exception code: 0xc0000005
Fault offset: 0x0000000000001049
Faulting process id: 0xc8c
Faulting application start time: 0x01cd1a682b54200f
Faulting application path: C:Widescreen FixerWidescreen Fixer.exe
Faulting module path: C:Windowssystem32msvcrt.dll
Report Id: 691b6eec-865b-11e1-953e-687f748650ef
and finally this
Fault bucket 62275329, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Widescreen Fixer.exe
P2: 3.1.423.0
P3: 4f882dae
P4: msvcrt.dll
P5: 7.0.7601.17744
P6: 4eeb033f
P7: c0000005
P8: 0000000000001049
P9:
P10:
MW3 just updated tonight and
Posted: 18 Apr 2012, 04:14
by thm655321
MW3 just updated tonight and widescreen fixer no longer works its magic.
Thanks in advance for any update :).
There was an update to Modern
Posted: 18 Apr 2012, 05:01
by elmy
There was an update to Modern Warfare 3 today. Can you please fix.
Thanks
Anthony
MW3 v1.5.388 released - Widescreensfixer inoperable
Posted: 18 Apr 2012, 14:38
by The1stCAV
I went to get my game on this morning to get the blood flowing before a doing some work and OMG MW3 was updated and the widescreen fixer doesn't work again - sad face.
Thanks for the widescreen fixer to begin with - it has really made gaming more enjoyable. Thanks for the fix as I know you are working towards the newest patch, I will be happy to download it once it is posted.
MW3 is now at v1.5.388
Widescreen Fixer is curently at v1.5.387
I uploaded a new version with
Posted: 18 Apr 2012, 18:38
by dopefish
I uploaded a new version with support for the latest MW3 version, and I also added support for BF3 SP.