Borderlands

General discussions about PC games/gaming.
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scavvenjahh
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Borderlands

Post by scavvenjahh »

Okay, yours is bigger then. :hide
Simplex
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Post by Simplex »

I meant no disrespect :) I just noticed that the post on gearbox contains more useful tweaks and was recently updated. :rockout
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StingingVelvet
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Post by StingingVelvet »

Handy recollection of essential manual settings (vsync, AA, FOV) :
http://filenetworks.blogspot.com/2009/10/borderlands-how-to-enable-vsync-enable.html

@SV : I don't get it, are DX10 features broken in Borderlands in Win7 or is there no DX10 at all in the game ? :? Your posts and this got me confused.


That's ancient news... don't know what else to tell you. The game never runs in DX10, fraps never has a black background, I benchmarked "-dx9" on and off and saw no difference, the pictures people have posted to prove "DX10 hacks" is just depth of field on versus off.

Nothing else to say really.
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scavvenjahh
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Post by scavvenjahh »

So that interview ends up being a crapload of damned lies ?!
Thanx for the info, now I know I can install the game in XP when/if I buy it and not "lose" anything :)
Simplex
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Post by Simplex »

So that interview ends up being a crapload of damned lies ?!


Probably yes, similarly to this interview:
http://www.vg247.com/2009/08/05/pitchford-pc-borderlands-destroys-console-versions-in-terms-of-image-fidelity/
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StingingVelvet
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Post by StingingVelvet »

So that interview ends up being a crapload of damned lies ?!


Probably yes, similarly to this interview:
http://www.vg247.com/2009/08/05/pitchford-pc-borderlands-destroys-console-versions-in-terms-of-image-fidelity/


Well, that's true. The higher res and forced AA do a lot for the hand-drawn art style.
Simplex
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Borderlands

Post by Simplex »

Forcing FSAA is not a simple matter - most non-advanced users will never turn it on. It's not officially supported, meaning devs did not intend PC version of the game to have FSAA at all. And even if it works, black outlines on objects are not anti-aliased at all.
stenchlord
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Post by stenchlord »

Has anyone got their default backup .ini files?

For both

Code: Select all

C:/Program Files/Steam/steamapps/common/borderlands/WillowGame/Config

Code: Select all

My Documents/My Games/Borderlands/WillowGame/Config


I can't find my USB memory stick with them :/
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ViciousXUSMC
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Post by ViciousXUSMC »

All was well in Vista, but now I have Win 7 it does not seem to read the .ini files the same way.

In vista making a change if it did not work in game I just had to choose "reset to default" and it worked but on Win 7 if I do that it will really reset the file to default and I lose my changes.

I had to make the file read only, but what a pain. Keeps seeming to reset the engine.ini file to stock too so it wont skip the intro movies.
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
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StingingVelvet
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Post by StingingVelvet »

Forcing FSAA is not a simple matter - most non-advanced users will never turn it on. It's not officially supported, meaning devs did not intend PC version of the game to have FSAA at all. And even if it works, black outlines on objects are not anti-aliased at all.


His only point was that the higher res and added effects on PC will make the game look better, and it does, so I don't see the issue.
Simplex
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Post by Simplex »

If you say that something "destroys" something else you imply that it is vastly superior. Borderlands does look better on a PC but IMO not better enough to claim that it "destroys" console versions. That's my major gripe with this quote.
stenchlord
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Post by stenchlord »

I think it does lol.

Comparing both versions side by side, the PC version is vastly superior in my opinion, even without FoV fix. I went back to the 360 version last night for some co-op with a friend who only has it on 360 and it was like looking at a 640x480 res game. Despite the fact I was playing it on the same monitor. (Still have my 360 hooked up to my PC monitor from when friends came over and we system linked and connected their console on the TV).
Simplex
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Post by Simplex »

OK, I'm not going to argue since I did not do a side be side comparison :)
Luciel
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Post by Luciel »

is there any news/hopes of the developers adding native widescreen/triplescreen res support?
Simplex
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Post by Simplex »

Considering how they botched even such basic things as proper FOV and ability to turn on Vsync using ingame menu, I find it quite unlikely - although I'd love to be proven wrong.
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StingingVelvet
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Post by StingingVelvet »

is there any news/hopes of the developers adding native widescreen/triplescreen res support?


Widescreen support is native... not sure what you mean there. Th is added via ini tweak, which I agree they should patch so that isn't needed.
stenchlord
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Post by stenchlord »

I personally think they should at least add in some basic video options in the console versions. There's like no choice other than changing brightness...
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Paradigm Shifter
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Post by Paradigm Shifter »

I'm a bit confused at the minute, I'd like to clear something up if it's all right with someone answering... :oops: Borderlands has a fully functional single player component? It doesn't have to be co-op/online?
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Post by stenchlord »

Yeah you can go through the game single player only. There's no need to go through with other people or even with the other characters as the story remains the same no matter which character you pick. Only thing that changes with the characters are the skills you can learn and even then most of them are passive.

But definitely you can go through campaign single player.
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Paradigm Shifter
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Post by Paradigm Shifter »

OK, cheers mate. :D
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