Borderlands
- scavvenjahh
- Editors

- Posts: 3424
- Joined: 06 Mar 2008, 17:20
Borderlands
Okay, yours is bigger then. :hide
Borderlands
I meant no disrespect :) I just noticed that the post on gearbox contains more useful tweaks and was recently updated. :rockout
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
Borderlands
Handy recollection of essential manual settings (vsync, AA, FOV) :
http://filenetworks.blogspot.com/2009/10/borderlands-how-to-enable-vsync-enable.html
@SV : I don't get it, are DX10 features broken in Borderlands in Win7 or is there no DX10 at all in the game ? :? Your posts and this got me confused.
That's ancient news... don't know what else to tell you. The game never runs in DX10, fraps never has a black background, I benchmarked "-dx9" on and off and saw no difference, the pictures people have posted to prove "DX10 hacks" is just depth of field on versus off.
Nothing else to say really.
- scavvenjahh
- Editors

- Posts: 3424
- Joined: 06 Mar 2008, 17:20
Borderlands
So that interview ends up being a crapload of damned lies ?!
Thanx for the info, now I know I can install the game in XP when/if I buy it and not "lose" anything :)
Thanx for the info, now I know I can install the game in XP when/if I buy it and not "lose" anything :)
Borderlands
So that interview ends up being a crapload of damned lies ?!
Probably yes, similarly to this interview:
http://www.vg247.com/2009/08/05/pitchford-pc-borderlands-destroys-console-versions-in-terms-of-image-fidelity/
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
Borderlands
So that interview ends up being a crapload of damned lies ?!
Probably yes, similarly to this interview:
http://www.vg247.com/2009/08/05/pitchford-pc-borderlands-destroys-console-versions-in-terms-of-image-fidelity/
Well, that's true. The higher res and forced AA do a lot for the hand-drawn art style.
Borderlands
Forcing FSAA is not a simple matter - most non-advanced users will never turn it on. It's not officially supported, meaning devs did not intend PC version of the game to have FSAA at all. And even if it works, black outlines on objects are not anti-aliased at all.
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stenchlord
- Posts: 680
- Joined: 22 Jun 2006, 14:58
Borderlands
Has anyone got their default backup .ini files?
For both
I can't find my USB memory stick with them :/
For both
Code: Select all
C:/Program Files/Steam/steamapps/common/borderlands/WillowGame/ConfigCode: Select all
My Documents/My Games/Borderlands/WillowGame/ConfigI can't find my USB memory stick with them :/
- ViciousXUSMC
- Editors

- Posts: 1497
- Joined: 31 Jul 2006, 14:58
Borderlands
All was well in Vista, but now I have Win 7 it does not seem to read the .ini files the same way.
In vista making a change if it did not work in game I just had to choose "reset to default" and it worked but on Win 7 if I do that it will really reset the file to default and I lose my changes.
I had to make the file read only, but what a pain. Keeps seeming to reset the engine.ini file to stock too so it wont skip the intro movies.
In vista making a change if it did not work in game I just had to choose "reset to default" and it worked but on Win 7 if I do that it will really reset the file to default and I lose my changes.
I had to make the file read only, but what a pain. Keeps seeming to reset the engine.ini file to stock too so it wont skip the intro movies.
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
Borderlands
Forcing FSAA is not a simple matter - most non-advanced users will never turn it on. It's not officially supported, meaning devs did not intend PC version of the game to have FSAA at all. And even if it works, black outlines on objects are not anti-aliased at all.
His only point was that the higher res and added effects on PC will make the game look better, and it does, so I don't see the issue.
Borderlands
If you say that something "destroys" something else you imply that it is vastly superior. Borderlands does look better on a PC but IMO not better enough to claim that it "destroys" console versions. That's my major gripe with this quote.
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stenchlord
- Posts: 680
- Joined: 22 Jun 2006, 14:58
Borderlands
I think it does lol.
Comparing both versions side by side, the PC version is vastly superior in my opinion, even without FoV fix. I went back to the 360 version last night for some co-op with a friend who only has it on 360 and it was like looking at a 640x480 res game. Despite the fact I was playing it on the same monitor. (Still have my 360 hooked up to my PC monitor from when friends came over and we system linked and connected their console on the TV).
Comparing both versions side by side, the PC version is vastly superior in my opinion, even without FoV fix. I went back to the 360 version last night for some co-op with a friend who only has it on 360 and it was like looking at a 640x480 res game. Despite the fact I was playing it on the same monitor. (Still have my 360 hooked up to my PC monitor from when friends came over and we system linked and connected their console on the TV).
Borderlands
OK, I'm not going to argue since I did not do a side be side comparison :)
Borderlands
is there any news/hopes of the developers adding native widescreen/triplescreen res support?
Borderlands
Considering how they botched even such basic things as proper FOV and ability to turn on Vsync using ingame menu, I find it quite unlikely - although I'd love to be proven wrong.
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
Borderlands
is there any news/hopes of the developers adding native widescreen/triplescreen res support?
Widescreen support is native... not sure what you mean there. Th is added via ini tweak, which I agree they should patch so that isn't needed.
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stenchlord
- Posts: 680
- Joined: 22 Jun 2006, 14:58
Borderlands
I personally think they should at least add in some basic video options in the console versions. There's like no choice other than changing brightness...
- Paradigm Shifter
- Editors

- Posts: 5706
- Joined: 14 Oct 2003, 13:52
Borderlands
I'm a bit confused at the minute, I'd like to clear something up if it's all right with someone answering... :oops: Borderlands has a fully functional single player component? It doesn't have to be co-op/online?
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stenchlord
- Posts: 680
- Joined: 22 Jun 2006, 14:58
Borderlands
Yeah you can go through the game single player only. There's no need to go through with other people or even with the other characters as the story remains the same no matter which character you pick. Only thing that changes with the characters are the skills you can learn and even then most of them are passive.
But definitely you can go through campaign single player.
But definitely you can go through campaign single player.
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