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Far Cry 2

Posted: 25 Oct 2008, 03:18
by Osuperman
Although I feel somewhat guilty, posting in a thread about a game I've not played (and now have zero intention of buying)... However this sense of Déjà vu is over whelming.

I've said it before and I'll say it again, it's all because of those DAMNED CONSOLES! We get stuck with cheapo ports infected with intensely restrictive DRM (seemingly getting worse as each new game appears) and improper widescreen support. Whew!

*tuts, rolls eyes and walks away*

p.s. hey greylantern :D

Far Cry 2

Posted: 25 Oct 2008, 03:23
by kyleb
Changing the X FOV in either direction seems to completely mess up lighting on lots of objects.

Yeah, noticed strange lighting in various situations. Then, as I was driving down the road with my FOV turned up, one side of the road was pitch black in broad daylight for no apparent reason. So I quit the hack, restrarted the game, and then the lighting worked fine. Hopefully the issue can be reasolved, as I really liked the higher FOV.

16:9 settings

Posted: 25 Oct 2008, 05:32
by roggan
Thanks for the widescreen fix :)

These are the settings I use for 16:9, if anyone wants to try it

1.15 and 1.443


I use the sniper scope to determine FOV and I found this to be a decent setting. (Right click to get the scope and adjust FOV settings until X, Y settings are to your liking, while keeping the scope circular).

Far Cry 2

Posted: 25 Oct 2008, 05:39
by KelsieKatt
I've said it before and I'll say it again, it's all because of those DAMNED CONSOLES! We get stuck with... improper widescreen support.


The console version's widescreen support is just as bad if not worse because they can't fix it and have to wait for an official patch. :P

Far Cry 2

Posted: 25 Oct 2008, 08:29
by yogibbear
Yes yes yes thankyou!

Far Cry 2

Posted: 25 Oct 2008, 09:26
by LethalBurst
Just wanted to say that this works fine with Punkbuster. I was playing ranked matches for a few hours last night with this fix enabled, and I had no problems.

Awesome fix. Racer_S is the man.

Far Cry 2

Posted: 25 Oct 2008, 10:01
by Andor
Regarding the lighting issue mentioned earlier:

Default, hack disabled: http://i38.tinypic.com/245d0ko.jpg

Hack enabled: http://i34.tinypic.com/2mqwc2e.jpg

It's pretty strange.

Far Cry 2

Posted: 25 Oct 2008, 10:04
by Paddy the Wak
Just wanted to say that this works fine with Punkbuster. I was playing ranked matches for a few hours last night with this fix enabled, and I had no problems.

Awesome fix. Racer_S is the man.
Thanks for the info ... welcome to the forum ... :D

Far Cry 2

Posted: 25 Oct 2008, 10:15
by yogibbear
Regarding the lighting issue mentioned earlier:

Default, hack disabled: http://i38.tinypic.com/245d0ko.jpg

Hack enabled: http://i34.tinypic.com/2mqwc2e.jpg

It's pretty strange.


That is weird... the trees get lighter, and the rock gets lighter, and a big dark patch forms on the road... :shock:

Far Cry 2

Posted: 25 Oct 2008, 11:12
by Lukasz
[quote]Regarding the lighting issue mentioned earlier:

Default, hack disabled: http://i38.tinypic.com/245d0ko.jpg

Hack enabled: http://i34.tinypic.com/2mqwc2e.jpg

It's pretty strange.


That is weird... the trees get lighter, and the rock gets lighter, and a big dark patch forms on the road... :shock:

True, but the game is so much more playable with the fix! I am actually finally beginning to get immersed, haha :). Thanks again for the fix.

Far Cry 2

Posted: 25 Oct 2008, 11:13
by dopefish
Regarding the lighting issue mentioned earlier:

Default, hack disabled: http://i38.tinypic.com/245d0ko.jpg

Hack enabled: http://i34.tinypic.com/2mqwc2e.jpg

It's pretty strange.



This could be related to what's actually visible on the screen.

This happens a lot with UE3-based games. UE3 calculates certain lights and other things based on what's visible on the screen. When you start expanding that or adding in more than you could see before, then you're going to change the way the lighting is cast. It can be really awkward at times. Since UE3 uses some more advanced, newer technologies, you can be sure that FC2 is, as well.

Re: 16:9 settings

Posted: 25 Oct 2008, 11:16
by Gururek
Thanks for the widescreen fix :)

These are the settings I use for 16:9, if anyone wants to try it

1.15 and 1.443


I use the sniper scope to determine FOV and I found this to be a decent setting. (Right click to get the scope and adjust FOV settings until X, Y settings are to your liking, while keeping the scope circular).


I tried this for mine at 1920x1080 and it's stretched? In comparison the default was heaps better. The sniper scope was stretched too.

Far Cry 2

Posted: 25 Oct 2008, 11:31
by Abram
So change the values to your liking. I find it easiset to get your player view level with a vehicles tire and screw about until it's circular. Whi out a measuring device if you have to. Remember that desktop resolution affects the game.

I use 1680x1050 for EVERYTHING and use pretty much use the values Racer_S (*ahem - Paddy) suggested.. it looks fine to me.

Racer_S - what a guy.

Ubisoft - what weiners.

Far Cry 2

Posted: 25 Oct 2008, 12:01
by Paddy the Wak
I use 1680x1050 for EVERYTHING and use pretty much use the values Racer_S suggested.. it looks fine to me.
Racer_S didn't suggest any settings ... I did ... :P

But yes ...
Racer_S - what a guy.


@ Gururek ... all you have to do is tweak it to your liking as mikeh says ... instructions are on the tool.

Far Cry 2

Posted: 25 Oct 2008, 12:19
by neojam
So change the values to your liking. I find it easiset to get your player view level with a vehicles tire and screw about until it's circular.


I've used the scope of the sniper rifle. ^^
Once its becomes a circle instead of an egg, its all set.

Far Cry 2

Posted: 25 Oct 2008, 14:33
by Racer_S
the lighting thing is definitely a bug, i'll try to fix that today

Far Cry 2

Posted: 25 Oct 2008, 15:33
by Q-BZ
Thank you guys SO much for all this effort!

Far Cry 2

Posted: 25 Oct 2008, 16:12
by Racer_S
v2.0 is up

- What's new in v2.0 on 10/25/08?
* Fixed Lighting Bug with XFOV

http://tocaedit.com/forum/dload.php?action=file&file_id=121

Can you please update your links and mirror this, my server is taking a beating :)


Just a note, I've only tested this update myself.. if anyone has a problem with this version let me know as soon as possible.

Far Cry 2

Posted: 25 Oct 2008, 16:16
by steiner666
v2.0 is up

- What's new in v2.0 on 10/25/08?
* Fixed Lighting Bug with XFOV

http://tocaedit.com/forum/dload.php?action=file&file_id=121

Can you please update your links and mirror this, my server is taking a beating :)


Just a note, I've only tested this update myself.. if anyone has a problem with this version let me know as soon as possible.


bout to test it out, thanks man!

Re: 16:9 settings

Posted: 25 Oct 2008, 16:31
by BlackBabyJesus
[quote]Thanks for the widescreen fix :)

These are the settings I use for 16:9, if anyone wants to try it

1.15 and 1.443


I use the sniper scope to determine FOV and I found this to be a decent setting. (Right click to get the scope and adjust FOV settings until X, Y settings are to your liking, while keeping the scope circular).


I tried this for mine at 1920x1080 and it's stretched? In comparison the default was heaps better. The sniper scope was stretched too.

His settings are for 16:9. 1920x1080 is a 16:10 res.

I'm using these values for 16:10 - X FOV 1.374 Y FOV 1.15

The scope is round. :)

edit: xfov 1.374 looks even rounder than 1.384