Original View:
Examples of modified FOV and Helmet location:
App Screenshot
Video: http://www.youtube.com/watch?v=vvfLXbFPIoM
Download: http://www.mediafire.com/?zmmy1tzztyz
hello,
i still have the fov hack v 1.2 from Racer_S for Bioshock 1 on my HDD.
is it possible to change oder edit it?, so it does work with BS 2?
has anybody tried this already?

@ joker0222 ...
Why not try HaYDeN's fix ?

Ehh? I still don't follow your logic. By looking at the post patch image, it looks like 16:10 will get the most viewable picture as that is the biggest box in the picture. If not, then I think that representation on the picture was made illogically.
Those pictures on the bioshock website dont make any sense. 16:9 vs 16:10 shouldnt allow you to see more the horizontally, only vertically, yet in their picture, 16:10 has more horizontal viewable area but the same vertical height practically as 16:9. Whats goin on? 2k doesnt seem to know anything about widescreen :hide
Dopefish the 16:9 screenshot they used for that example is obviously prepatch. 16:9 could get wider depending on how they implement it, which is largely up to the soul programmer that has it assigned to him.

@joker - did you try the latest version? [Update to support 1.001 - http://www.mediafire.com/?qgwzmtznzne]
is this the retail version or steam out of interest? 1.000 or 1.001 [check the EXE properties to find out]
[quote]@joker - did you try the latest version? [Update to support 1.001 - http://www.mediafire.com/?qgwzmtznzne]
is this the retail version or steam out of interest? 1.000 or 1.001 [check the EXE properties to find out]
Im pretty sure they say the FOV fix isnt included in this patch.
Im pretty sure they say the FOV fix isnt included in this patch.
Strange, the only other thing I can think of is something changing the module base or some other influence, does your hardware support and run in DX10? anything that changes/influences the memory addressing will break it.
[quote]Strange, the only other thing I can think of is something changing the module base or some other influence, does your hardware support and run in DX10? anything that changes/influences the memory addressing will break it.
So they fixed it, but didn't think to mention it in the patch notes? Maybe they don't want to admit they fucked up again or something... or maybe this FOV fix isn't quite complete, and it's forthcoming. But thsoe screens Dopefish posted certainly are HOR+.. I guess this means i can start playing it now. Just waiting to Mass Effect 2....
..after STALKER's done.
no, the 1.001 patch doesn´t include the widescreen fix.
here the official statement: http://www.2kgames.com/cultofrapture/article/patchlistfirst
But why is that in those screenshots, you see more of the Big Daddy drill in the 4:3 shot than in 16:10 and 16:9?
Shouldn't it be the other way around?
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