BioShock 2 FOV Fix/Hack Needed!

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skipclarke
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by skipclarke »

I'll give them the benefit of the doubt that it isn't what they intended, and that it was an honest mistake.
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dopefish
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by dopefish »

I'll give them the benefit of the doubt that it isn't what they intended, and that it was an honest mistake.


It wasn't. If you look at their FAQ page from before the release, they already stated that the FOV will be vertically locked and the HUD will position itself right. Then upon release, it was broken. I don't think that was intended.



Nothing new for me then since I play at 16:9 already.

If you look at the shots they show. If you play in 16:9 already, nothing changed. If you play in 16:10, then you'll see less than you do now, and if you play in 4:3, you will see even less than 16:10.
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Abram
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by Abram »

It certianly does seem like an honest mistake...

But prefer malice over stupidity any day.

But i guess this leaves more time to play Call of Pripyat.
TheSmJ
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by TheSmJ »

I'm very glad developers, including 2K Games are now taking the FOV issue as it relates to widescreen monitors seriously. It went from "We don't give a shit. Deal with it." to actually commenting right away that a fix is in the works. Hopefully it'll show up soon.

2K Games even posted a set of screenshots in their blog illustrating the difference to those who are unaware of what "FOV" is, which is proof that they admit its a bug (not a "design decision") and fully intend to fix it.
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skipclarke
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by skipclarke »

It wasn't. If you look at their FAQ page from before the release, they already stated that the FOV will be vertically locked and the HUD will position itself right. Then upon release, it was broken. I don't think that was intended.


But it is vertically locked. It is some Hor+ and some Vert-. The changes may be minimal for WS, but they are monumental for EF/TH.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by Tanuki »

But it is vertically locked. It is some Hor+ and some Vert-.


??? I think you two are going in the same direction here.


2K Games even posted a set of screenshots in their blog illustrating the difference to those who are unaware of what "FOV" is, which is proof that they admit its a bug (not a "design decision") and fully intend to fix it.


I wonder what that means about their stance with the first Bioshock.
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dopefish
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by dopefish »

I think the community is going to be confused when they do release the patch for it, though. They're saying widescreen will see more/expand horizontally, but the problem is that if you use 16:9 already, it's correct. After they release the patch, 16:9 will look exactly the same as before. People who use 16:10 are now going to see both less horizontally and vertically, and 4:3 users will see even less than that. I think the wording will just confuse people upon release.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by silhouette »

I think the community is going to be confused when they do release the patch for it, though. They're saying widescreen will see more/expand horizontally, but the problem is that if you use 16:9 already, it's correct. After they release the patch, 16:9 will look exactly the same as before. People who use 16:10 are now going to see both less horizontally and vertically, and 4:3 users will see even less than that. I think the wording will just confuse people upon release.


Well now you are confusing me :) Are you saying that when 2K releases this FOV patch we will get a patch that makes everything worse??
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by TheSmJ »



I wonder what that means about their stance with the first Bioshock.


If I remember crrectly, I believe the "design decision" quote came from one of the 2k CEOs, not the developers themselves. The developers basically said "ignore what he said- we'll fix it" and then we got the patch.

the way the patched game will work is those with 4:3 screens won't see any difference. Those with 16:10 will see more to the left and right with the same vert resolution, and those with 16:9 will se even more still. Based on their own screenshots that seems to be what they were planning all along.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by dopefish »

the way the patched game will work is those with 4:3 screens won't see any difference. Those with 16:10 will see more to the left and right with the same vert resolution, and those with 16:9 will se even more still. Based on their own screenshots that seems to be what they were planning all along.



This is the opposite for BioShock 2.

If you use 16:9 already, you won't see any difference. If you use 16:10 or 4:3, you'll be seeing less than you do currently.





If you look at this one, notice how much more is visible on the top and bottom compared to 16:9.

Also take notice of the helmet position in the lower-left.




Now look at the helmet position here. The helmet position for 16:9 is the same.

The 4:3 view is now cropped on the top and bottom. It's also cropped on the left and right.

(The text is also backwards for 16:10 and 16:9)


Also, ignore the exact position of the red rectangles, you can tell they were just drawn quickly and not accurate. The intention is clear.



So you can see that if you use 16:9 already, nothing will change for you post-patch. If you use 4:3 or 16:10, you will now see less. :)

The good news is that triplehead should now see more, but I don't know about the HUD.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by Tanuki »

Wait? Is the patch out?
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by silhouette »

[quote]the way the patched game will work is those with 4:3 screens won't see any difference. Those with 16:10 will see more to the left and right with the same vert resolution, and those with 16:9 will se even more still. Based on their own screenshots that seems to be what they were planning all along.



This is the opposite for BioShock 2.

If you use 16:9 already, you won't see any difference. If you use 16:10 or 4:3, you'll be seeing less than you do currently.





If you look at this one, notice how much more is visible on the top and bottom compared to 16:9.

Also take notice of the helmet position in the lower-left.




Now look at the helmet position here. The helmet position for 16:9 is the same.

The 4:3 view is now cropped on the top and bottom. It's also cropped on the left and right.

(The text is also backwards for 16:10 and 16:9)


Also, ignore the exact position of the red rectangles, you can tell they were just drawn quickly and not accurate. The intention is clear.



So you can see that if you use 16:9 already, nothing will change for you post-patch. If you use 4:3 or 16:10, you will now see less. :)

The good news is that triplehead should now see more, but I don't know about the HUD.

Ehh? I still don't follow your logic. By looking at the post patch image, it looks like 16:10 will get the most viewable picture as that is the biggest box in the picture. If not, then I think that representation on the picture was made illogically.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by vpsaline »

Those pictures on the bioshock website dont make any sense. 16:9 vs 16:10 shouldnt allow you to see more the horizontally, only vertically, yet in their picture, 16:10 has more horizontal viewable area but the same vertical height practically as 16:9. Whats goin on? 2k doesnt seem to know anything about widescreen :hide
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by DaFox »

Dopefish the 16:9 screenshot they used for that example is obviously prepatch. 16:9 could get wider depending on how they implement it, which is largely up to the soul programmer that has it assigned to him.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by Deusfaux »

I think the community is going to be confused when they do release the patch for it, though. They're saying widescreen will see more/expand horizontally, but the problem is that if you use 16:9 already, it's correct. After they release the patch, 16:9 will look exactly the same as before. People who use 16:10 are now going to see both less horizontally and vertically, and 4:3 users will see even less than that. I think the wording will just confuse people upon release.



If this is the case, and I agree with you that the pictures suggest this is what happens, then that stays consistent with the idea that 16:9 is the baseline FOV, and that aspect as it currently appears on all 3 platforms, is the intended FOV.

the only people the patch would help, is multi monitor users. while at the same time, punishing standard screen users. which I'm not sure is really any better. they've just flipped who gets less and who gets more. if they're gonna bother to patch the game, why not make it Vert+ for narrow than 16:9 users, and Hor+ for wider than 16:9 users? nobody gets any less than intended

however, if 4:3's vertical FOV is used as the baseline and everything wider actually gets wider after the patch, then PC's 16:9 will have more FOV than the console versions. would they also get patched?

I really just want to know from them whether current 16:9 (which is same on all platforms) is what they intended, or if they're saying it's a mistake.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by Tanuki »

soul programmer


Even God uses outsourcing.
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Abram
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by Abram »

Patch released today.

No mention of an FOV fix :(

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StingingVelvet
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by StingingVelvet »

It was a pre-launch patch that came out a few days late, I don't think they knew of the issue before they put it in for certification.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by Abram »

So they had a second chance to remember hor+? Haw haw.
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Re: BioShock 2 FOV Fix/Hack Needed!

Post by StingingVelvet »

So they had a second chance to remember hor+? Haw haw.


Well they said the FOV was screwed up at the last minute, so it is believable that it was not seen before the patch was sent in for certification. Microsoft charges them for every patch they release as well, so I am sure it will be a while for number 2 while they pack as much as they can into it.

We're not even sure the game will end up Hor+ at the end of it all either.

The Borderlands-style hack works great though, the game even saves the hack button being pressed when you quit and relaunch the game.
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