Worms Armageddon

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
jonze
Posts: 2
Joined: 14 May 2006, 14:11

Worms Armageddon

Post by jonze »

==Game Information==

Worms Armageddon is another 2D Battle game developed by Team 17, one of a long list of titles in an ever growing franchise. This is based on the Worms 2 "Engine", and the play is somewhat similar.


==Version==

This is a release and patched version. I could not test 1.0 since it does not support Windows XP. The V3.50B2 patch must be installed, and once it has been added Widescreen Support is available.


==Method==

Native support.
Click on options, then select a custom resolution. The menu seems to take all available resolutions from the Windows display settings, so it should be easy to find yours. The menus however are all in 4:3 - if your monitor warns you that you aren't in your native resolution, you might want to turn that feature off.

The support is Hor+


==Screen change==

4:3 gameplay screenshot:

widescreen gameplay screenshot:



==Supported resolutions==

Supported Resolutions:

640x480
800x600
1024x768
1152x864
1280x960
1280x1024
1600x900
1600x1050


==Aspect ratio support==

Does not support 16:9 (as far as I can tell...).
This may be because my monitor is 16:10, and takes the data from Windows? I'd need someone else to help me confirm this.



==HUD stretch==

The HUD does not stretch, and maintains its position nicely.


==Cut-scenes==

There are no cutscenes within Worms Armageddon.


==Grading==

Calculated grade: C+

Major unresolved issues:
- Aspect Ratio Support.

Minor unresolved issues:
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Worms Armageddon

Post by The_cranky_hermit »

Can you supply two screenshots from the same level? The ones you have are from two completely different areas, and don't really demonstrate the change that enabling widescreen makes.
User avatar
FramerateUK
Posts: 330
Joined: 08 Dec 2005, 01:19

Worms Armageddon

Post by FramerateUK »

Thats awesome. Such an old(ish) game supporting widescreen correctly!
jonze
Posts: 2
Joined: 14 May 2006, 14:11

Worms Armageddon

Post by jonze »

Can you supply two screenshots from the same level? The ones you have are from two completely different areas, and don't really demonstrate the change that enabling widescreen makes.

will do - the problem is you can't alt-tab out of the game to make the adjustments, so i had to start 2 new games. Worms randomises the map and worm locations so it makes it pretty difficult.
If i figure a way around it, I'll create some new screenshots.
bsp
Posts: 29
Joined: 21 Feb 2006, 15:03

Worms Armageddon

Post by bsp »

if i can find my copy of it i will test for 16:9 support..
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Worms Armageddon

Post by The_cranky_hermit »

IIRC, maps in the mission mode are not randomized.
IIDX
Posts: 109
Joined: 23 Jan 2006, 22:12

Worms Armageddon

Post by IIDX »

IF someone could confirm 1360x768, or 16:9 support I'd be happy. Thanks.
EDIT: Yeah it works, it just seems zoomed so far away when in this mode, oh well.
Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests