DCS - A10

Discussions about getting games to run in a Multi-Mon setup.
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Davros
Posts: 176
Joined: 06 Feb 2011, 10:22

DCS - A10

Post by Davros »

The triple screen report says choose your res then select 3 monitors (do you need to disable your group for that ? otherwise as far as the game is concerned you only have 1 very wide monitor)
what happens if you select your res then select 1 monitor ?

ps: in your eyefinty screens the 2 outer monitors they are sort of angled down (look at the horizon)
I think they set it that way because they are expecting your 2 outer monitors to be angled at something like 45 degrees
just a theory
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scavvenjahh
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Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: DCS - A10

Post by scavvenjahh »

"1 monitor" results in generally Vert- gameplay in multi-mon. You don't want that.
"3 monitors" is actually a misleading name; it's actually a "3 camera frustums" mode. The game doesn't care if you really have 3 monitors and whether they are grouped as an Eyefinity display or whatever, in fact you can use "3 monitors" with a single screen. It simply divides the display width in three.

Here's the complete script (C:Program FilesEagle DynamicsDCS A-10CConfigMonitorSetup3Cameras.lua), quite self-explanatory even for me...

Code: Select all

_  = function(p) return p; end;

   name = _('3 Screen');
   Description = 'Configuration with 3 identical monitors each with its own camera'
   Viewports =
   {
        Left =
        {
             x = 0;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = -1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Center =
        {
             x = screen.width / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 0;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Right =
        {
             x = screen.width * 2 / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        }
   }
   
   
   UIMainView = Viewports.Center


Unfortunately this mode would be ideal for square panels at a 45 degrees angle, and is slightly weird in TripleWide (mainly because you may see both wings of your plane when you shouldn't). My screenshot however, with the "broken" horizon line, does not do it justice: look up a little, and it's fixed. Give it a go ! ;)
Congo_Toey
Posts: 1
Joined: 08 Mar 2011, 04:40

Multi Player

Post by Congo_Toey »

Hi There, just wondering if anyone has any ideas at how to change the size and postitioning of the multiplayer GUI interface, I have 1 screen stretched over 5 monitor, and the multiplater menu is unusable because all the buttons are off of the screen.
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BHawthorne
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Posts: 1640
Joined: 06 May 2006, 12:46

scavvenjahh wrote:"1 monitor"

Post by BHawthorne »

"1 monitor" results in generally Vert- gameplay in multi-mon. You don't want that.
"3 monitors" is actually a misleading name; it's actually a "3 camera frustums" mode. The game doesn't care if you really have 3 monitors and whether they are grouped as an Eyefinity display or whatever, in fact you can use "3 monitors" with a single screen. It simply divides the display width in three.

Here's the complete script (C:Program FilesEagle DynamicsDCS A-10CConfigMonitorSetup3Cameras.lua), quite self-explanatory even for me...

Code: Select all

_  = function(p) return p; end;

   name = _('3 Screen');
   Description = 'Configuration with 3 identical monitors each with its own camera'
   Viewports =
   {
        Left =
        {
             x = 0;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = -1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Center =
        {
             x = screen.width / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 0;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Right =
        {
             x = screen.width * 2 / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        }
   }
   
   
   UIMainView = Viewports.Center


Unfortunately this mode would be ideal for square panels at a 45 degrees angle, and is slightly weird in TripleWide (mainly because you may see both wings of your plane when you shouldn't). My screenshot however, with the "broken" horizon line, does not do it justice: look up a little, and it's fixed. Give it a go ! ;)


A bit off topic, but would that work with 300 degree 5 display? You could use Eyefinity 5x1L and the 10.12a driver? Or does DCS not like anything over 180?
Brad Hawthorne
Product Manager
Nthusim Pty. Ltd. | www.nthusim.com
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