As an editor if I was 100% certain that one user out of twenty will pirate my game I wouldn't consider bothering the 19 left with a heavy copy protection.
Yes but the point that I was trying to make is that; those 'gamers' probably have never even heard of such a thing as playing backed up games on their console, much in the same way that the average sims player has probably not heard of pirating PC games. I think if we compare everyone across the board, pc probably ends up having a smaller percentage of piracy.
Which explains why say the sims sells so well, its demographic does not even realize the possibility of pirating. (or does not have the technical skill to) The same goes for console 'gamers' who own a 360 as a party machine, not a gaming machine.
Something like say Dragons age, MW2, Borderlands or Crysis for example, it's demographic on the PC is 'hardcore' PC gamers, they tend to be much more technically savvy in general.
Something that I seen on a MW2 post on facebook was some console guy calling the PC gamers fags for complaining about dedicated servers, and that they should stop being virgins and get laid because its not something that you should care about. And that really sums up the average 360 owner I think. The easiest comparison is that I think most if not all of us have spent friday and saturday nights alone playing games, when I honestly don't believe the average joe 360 owner has. (note that theres definitely exceptions, and that average joe gamer can be found on the PC too)