Here's my question to the community:
Do you think that a lens based solution similar to CIH is possible in order to achieve additional height for tall/sqaure screen projection gaming?
At one point i was looking into an anamorphic lens for a 2.35:1 Constant Image Height (
CIH) setup...the avs forum group has been raging about different external lens solutions for years. Sadly, custom lens/prism likes the Aussiemorphic lens go for around $2k (
http://projectorscreens.com.au/shop/index.php?act=viewProd&productId=55). There are however some insane DIY efforts in this arena that are affordable...
CIH is all about maximizing the resolution of the projector and going wide, but I'm curious about going square! Don't get me wrong, I'll eventually end up with widescreen gaming since my goal is 3 16:16 projected images as I'm in the middle of a 3 projector setup.
I seen quite a few requests on WSGF about 'portrait mode' and tall screen gaming type discussion. With a projector, you can't really just put it on its side since it may burn out the lamp or even worse the projector (thanks for the heads up BHawthorne!)
The anamorphic external lens technique uses the entire resolution of the projector but requires the movie to be compressed horizontally before the external lens re-corrects the aspect ratio to the proper 2.35 film dimensions. good overview here too: http://www.hemagazine.com/Anamorphic_Widescreen
Similarly, what limitations would there be if we 'vertically compressed' the resolution of a game (where everything is shrunken) and then corrected it to something like a 16:16 square?
Why even do this?
First, with a 3 beamer setup with curved screen - its all about immersion and the extra height will add to that element as touted by other academic CAVE setups.
Second, if you have already invested in a native 16:9 projector, why not utilize its entire resolution instead of running it in 4:3 mode.
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