Star Wars Force Unleashed II support eyefinity?
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computer_man20037
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Star Wars Force Unleashed II support eyefinity?
I was just sitting here looking through the forum posts and didn't see one about Star Wars Force Unleashed II. So I am hoping this game will support triple monitor support :D I will be getting my new monitor the same day I am getting the game for PC so I will definitely be trying it out to find out what will happen.
computer_man20037
computer_man20037
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HowlingBlue
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Re: Star Wars Force Unleashed II support eyefinity?
I haven't heard anything either way, but since the last game was, if they're using the same engine it should be OK. However, I wouldn't hold my breath on it, because the first one working in Eyefinity was a fluke.
- Paradigm Shifter
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Re: Star Wars Force Unleashed II support eyefinity?
Hang on, the original worked in EyeFinity?
...
...I'm gonna have to try that in Surround, then... :mrgreen:
...
...I'm gonna have to try that in Surround, then... :mrgreen:
Re: Star Wars Force Unleashed II support eyefinity?
Hang on, the original worked in EyeFinity?
...
...I'm gonna have to try that in Surround, then... :mrgreen:
This is the first I'm hearing of it as well. That's what I get for playing it on console when it came out.
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computer_man20037
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Re: Star Wars Force Unleashed II support eyefinity?
Wait the original one was.... :D... I didn't know that... hooray hopefully the new one will be... I will have to test that out on my new setup then and see how it performs :rockout
- Paradigm Shifter
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Re: Star Wars Force Unleashed II support eyefinity?
This is the first I'm hearing of it as well. That's what I get for playing it on console when it came out.
Aye. I bought it for the PS3 when it was released... got the PC version when Steam were selling it for a fiver a while back... and like DMC4, I've had way more fun on the PC version than I did on the console one.
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computer_man20037
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Re: Star Wars Force Unleashed II support eyefinity?
I will be getting the game tonight when I get home from work so I will get my new monitor setup going and test out the game to see if eyefinity will work... hoping it will will try to get pictures to post on here showing how it looks. *crosses fingers*
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fuzioninfinity
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Re: Star Wars Force Unleashed II support eyefinity?
I got my copy today (Well, actually, I got it yesterday.. Bestbuy here always have stuff early...).
I can confirm it is still Hor+ in surround; however the HUD isn't centered, my health/force is positioned at the top of my left screen, about half way over... unfortunately, all menus in the game art Vert-, rendered mostly unusable, and I've gotten a few crashes when navigating the menus in surround. I'd recommend adjusting all your settings before switching to surround (an *.ini edit for the resolution isn't required this time around, it's in the menu by default, bezel compensated resolutions as well.)
It's impossible to change the difficulty setting, any graphics settings (there's only resolution and anti-aliasing checkbox) or audio options in surround @ 48:9 AR. I can however just barely change out saber crystals and adjust force powers, and change outfits in surround, thankfully. It would be a massive hassle to have to change the resolution to adjust these.. since an *.ini edit is required to get back to once screen as the "apply" button for the resolution option is off screen in surround due to vert- menus.
There are a few in-game cutscenes this time around that are also Vert- unfortunately. There are also Just Cause 2 style key prompts that require the user to hit keys in a certain order to bring down bosses, much like the first game, however, the entire animation sequence for these are Vert-, and I've ran into 3 situations where it is a guessing game to complete it as your character goes off screen, and the command prompt with it, so I find myself just mashing every button, and made it through with some luck. I'm only 2 levels in, and I've encountered 3 bosses with this problem.
Once again, the game is capped @ 30 frames, and all pre-rendered cut scenes are stretched. With the 260.99 drivers, I can run this game at a fairly consistent 30 frames, which wasn't the case in the first game. The 260.99 drivers add an SLI profile for this game, and made a *massive* improvement to my performance, on the 260.89 drivers, framerate was extremely unstable and GPU usage in the 80-90s, causing some uncomfortable thermals.. the 260.99 drivers brought GPU usage down to the 20-30s and framerate holds steady at 30 for the most part. It's a hassle to get the 260.99 drivers working, but I got i got surround working properly after awhile.
All issues aside, I'm still enjoying the game, but I'm a big star wars fan.. No revolutionary changes in PC support from the first one though - same crap console port feel. Even worse than the first infact.. thanks to vert- menus.
I'll post up screenshots in a confirmed solution later (if someone already hasn't..)
I can confirm it is still Hor+ in surround; however the HUD isn't centered, my health/force is positioned at the top of my left screen, about half way over... unfortunately, all menus in the game art Vert-, rendered mostly unusable, and I've gotten a few crashes when navigating the menus in surround. I'd recommend adjusting all your settings before switching to surround (an *.ini edit for the resolution isn't required this time around, it's in the menu by default, bezel compensated resolutions as well.)
It's impossible to change the difficulty setting, any graphics settings (there's only resolution and anti-aliasing checkbox) or audio options in surround @ 48:9 AR. I can however just barely change out saber crystals and adjust force powers, and change outfits in surround, thankfully. It would be a massive hassle to have to change the resolution to adjust these.. since an *.ini edit is required to get back to once screen as the "apply" button for the resolution option is off screen in surround due to vert- menus.
There are a few in-game cutscenes this time around that are also Vert- unfortunately. There are also Just Cause 2 style key prompts that require the user to hit keys in a certain order to bring down bosses, much like the first game, however, the entire animation sequence for these are Vert-, and I've ran into 3 situations where it is a guessing game to complete it as your character goes off screen, and the command prompt with it, so I find myself just mashing every button, and made it through with some luck. I'm only 2 levels in, and I've encountered 3 bosses with this problem.
Once again, the game is capped @ 30 frames, and all pre-rendered cut scenes are stretched. With the 260.99 drivers, I can run this game at a fairly consistent 30 frames, which wasn't the case in the first game. The 260.99 drivers add an SLI profile for this game, and made a *massive* improvement to my performance, on the 260.89 drivers, framerate was extremely unstable and GPU usage in the 80-90s, causing some uncomfortable thermals.. the 260.99 drivers brought GPU usage down to the 20-30s and framerate holds steady at 30 for the most part. It's a hassle to get the 260.99 drivers working, but I got i got surround working properly after awhile.
All issues aside, I'm still enjoying the game, but I'm a big star wars fan.. No revolutionary changes in PC support from the first one though - same crap console port feel. Even worse than the first infact.. thanks to vert- menus.
I'll post up screenshots in a confirmed solution later (if someone already hasn't..)
Re: Star Wars Force Unleashed II support eyefinity?
From what i read, it's a very short game. It can be completed in five hours.
Re: Star Wars Force Unleashed II support eyefinity?
Anyone know how to change the resolution before i start the game? The game sets the resolution to something 2xxx*1xxx and i cant access the menus.
God, its 2010, why cant they make games that natively support big resolutions?
God, its 2010, why cant they make games that natively support big resolutions?
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computer_man20037
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Re: Star Wars Force Unleashed II support eyefinity?
Thank you for telling people about how the menu was stretched through the whole screen. I was trying to figure out how to explain it. Tonight i will test it out some more to see if I can actually do the game play with the menu being stretched that way. Thanks for the info on what it all looked like. I heard the game was short too but I like the star wars series and currently for me on my eyefinity setup I seem to lose frames when killing someone with a light saber? Other then that the game is fun and I enjoy it although last night I ended up playing on one monitor instead of 3 of them :(
computer_man20037
computer_man20037
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mrpiccolod
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Re: Star Wars Force Unleashed II support eyefinity?
Been playing this in eyefinity and it looks great and runs fine (fps capped as it is) but the pre-rendered cut scenes don't show up at all. I get the sound for them but miss the video feed :( I love the cut scenes and so am only playing it in single screen for now. Anyone found a fix?
cheers
cheers
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fuzioninfinity
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Re: Star Wars Force Unleashed II support eyefinity?
Not sure what to tell you, I'm not familiar with your setup or ATI's drivers. You might try updating your drivers if you haven't already. I saw a big performance boost when updating to my latest drivers, as mentioned earlier.
And yeah, the game is real short. I just finished it up a little bit ago. Sort of disappointing, I was enjoying the game.. Playing this game makes me miss Good ole' Jedi Academy. I got an itchin' to reinstall it and swing lightsabers at people :D
@alex503 - the settings are saved @ "C:UsersFuzion InfinityAppDataLocalLucasArtsStar Wars The Force Unleashed 2Config.xml"... well, yours wouldn't be in the Fuzion Infinity folder. :P Whatever your active user is, I assume is what folder it'd be in.
Your going to want to look for the following:
XXXX
XXXX
And well, edit in your desired values.
And yeah, the game is real short. I just finished it up a little bit ago. Sort of disappointing, I was enjoying the game.. Playing this game makes me miss Good ole' Jedi Academy. I got an itchin' to reinstall it and swing lightsabers at people :D
@alex503 - the settings are saved @ "C:UsersFuzion InfinityAppDataLocalLucasArtsStar Wars The Force Unleashed 2Config.xml"... well, yours wouldn't be in the Fuzion Infinity folder. :P Whatever your active user is, I assume is what folder it'd be in.
Your going to want to look for the following:
And well, edit in your desired values.
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mrpiccolod
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Re: Star Wars Force Unleashed II support eyefinity?
Not sure what to tell you, I'm not familiar with your setup or ATI's drivers. You might try updating your drivers if you haven't already. I saw a big performance boost when updating to my latest drivers, as mentioned earlier.
So you have no issues with the cutscenes? I wonder why it would be different, is there any setting in the config to change specifically for the cut scenes?
thnx
- BHawthorne
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Re: Star Wars Force Unleashed II support eyefinity?
God, its 2010, why cant they make games that natively support big resolutions?
Because some game developers are still stuck in 2005. :wink:
There are a few game dev houses that I hope would roll over and die because of it too... Any time I see a developer mention "unfair advantage" and "surround-screen" in the same sentence I fall into a homicidal rage. :lol:
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- Paradigm Shifter
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Re: Star Wars Force Unleashed II support eyefinity?
[quote]God, its 2010, why cant they make games that natively support big resolutions?
Because some game developers are still stuck in 2005. :wink:
There are a few game dev houses that I hope would roll over and die because of it too... Any time I see a developer mention "unfair advantage" and "surround-screen" in the same sentence I fall into a homicidal rage. :lol:
As late as 2005, eh? Wow, you're forgiving... ;)
I know about the Surround issue. So annoying. >_<
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