Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Punisher|ITA
Posts: 17 Joined: 16 Apr 2008, 10:56
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by Punisher|ITA » 02 Sep 2009, 06:44
Widescreen Grade: B Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: C 4k Grade: Incomplete Read Full Detailed Report - Battlefield 2 Battlefield 2 is an online FPS set in a Modern War scenario (1990-2000 era).
Last edited by
Punisher|ITA on 08 Dec 2014, 04:28, edited 3 times in total.
Reason: Edit
Punisher|ITA
Posts: 17 Joined: 16 Apr 2008, 10:56
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by Punisher|ITA » 02 Sep 2009, 07:58
Comparison screenshots:
BEFORE PATCH 1.50
4:3 - CORRECT FOV AND HUD
16:10 - WRONG FOV AND HUD
AFTER PATCH 1.50
16:10 - CORRECT FOV BUT WRONG HUD
__________
*** BEFORE PATCH 1.50 with WIDESCREEN FIXER (that doesn't work anymore) BOTH FOV & HUD COULD BE FIXED ***
StingingVelvet
Posts: 1506 Joined: 09 Aug 2006, 14:17
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by StingingVelvet » 02 Sep 2009, 11:16
One wonders the point of finally enabling widescreen support when it is so horribly Vert- with a stretched HUD.
Paradigm Shifter
Editors
Posts: 5706 Joined: 14 Oct 2003, 13:52
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by Paradigm Shifter » 02 Sep 2009, 12:14
Well, as the HUD is usually a 2D overlay, it doesn't surprise me that much that it's stretched...
Glottis
Posts: 3 Joined: 31 May 2008, 18:19
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by Glottis » 02 Sep 2009, 12:45
Couldn't care less about the HUD, I'm just very happy that I don't need to use WidescreenFixer any more :D
The_cranky_hermit
Insiders
Posts: 3010 Joined: 07 Nov 2005, 04:16
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by The_cranky_hermit » 02 Sep 2009, 16:36
The first and third shots don't match up. Look at the crosshairs - the machinegun is aiming lower in the third shot than it is in the other two, which makes it hard to verify the FOV is correct. Could you take another pair of shots? They can be both from 1.50.
sixshot
Posts: 363 Joined: 29 Oct 2006, 11:40
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by sixshot » 02 Sep 2009, 21:45
Here are my personal shots. I try to match it up as close as I can. Edit if needed. I don't usually post full-sized images on here. :o
1024x768
1280x1024
1680x1050
I tried to scale the smaller images up as accurately as I can to 1050 height while maintaining the image's aspect ratio. Here's the result:
The_cranky_hermit
Insiders
Posts: 3010 Joined: 07 Nov 2005, 04:16
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by The_cranky_hermit » 03 Sep 2009, 00:23
Thanks! Based on those shots, 4:3 provides baseline FOV, 16:10 is hor +, and 5:4 is vert +.
Any takers for a DR?
Soduka
Posts: 265 Joined: 21 Aug 2007, 23:19
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by Soduka » 03 Sep 2009, 00:56
Well at least it's better than before.
packerfan
Posts: 1296 Joined: 22 Mar 2006, 03:09
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by packerfan » 03 Sep 2009, 01:33
I have it and I guess I could potentially take it if nobody else is up for it. With other crap coming up in the next week I would prefer not but I suppose I could do it quick one night.
StingingVelvet
Posts: 1506 Joined: 09 Aug 2006, 14:17
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by StingingVelvet » 03 Sep 2009, 10:29
So it is Hor+ for the most part... my mistake. Cool thing to do so long after release, then.
Does this game have offline with bots?
JohnnyWakko
Posts: 616 Joined: 06 Jun 2006, 08:56
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by JohnnyWakko » 03 Sep 2009, 10:38
So is the new patch out yet? When can I get HOR+ (fudge the stretched HUD carefactor -1000 on that one)
Gimme gimme gimme
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"
Punisher|ITA
Posts: 17 Joined: 16 Apr 2008, 10:56
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by Punisher|ITA » 03 Sep 2009, 10:38
So it is Hor+ for the most part... my mistake. Cool thing to do so long after release, then.
Does this game have offline with bots?
Yeah, it has.
Punisher|ITA
Posts: 17 Joined: 16 Apr 2008, 10:56
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by Punisher|ITA » 03 Sep 2009, 11:12
So is the new patch out yet? When can I get HOR+ (fudge the stretched HUD carefactor -1000 on that one)
Gimme gimme gimme
Actually it is out.
CrackerJackMack
Administrators
Posts: 475 Joined: 01 May 2006, 02:02
Location: USA, Texas
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by CrackerJackMack » 03 Sep 2009, 17:51
Reinstallting right now just to play with Hor+ :) Haven't played in years because of it. (and the lack of maps)
bonz
Posts: 8 Joined: 07 Jan 2009, 00:57
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by bonz » 03 Sep 2009, 19:40
Does this game have offline with bots?
The AI even uses the commander, supplying you with crates, vehicles and artillery strikes.
Also, they actually really follow your orders, contrary to the real humans in online games. :D
maherie
Editors
Posts: 965 Joined: 30 May 2005, 14:21
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by maherie » 04 Sep 2009, 12:29
yeah I'll be re-installing too!
I still visit occasionally.
Punisher|ITA
Posts: 17 Joined: 16 Apr 2008, 10:56
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by Punisher|ITA » 07 Sep 2009, 11:50
Guys we have another big problem because of this "great" support:
Read this thread and you will understand why:
http://forums.electronicarts.co.uk/battlefield-2/802783-alt-tab-bug-fix-community.html
The FOV is now correct but we are forced to use an old .dll because of the "new widescreen support" breaks our possibility of using ALT+TAB while in game.
So we have now NO POSSIBILITY AT ALL to have both correct FOV and ALT+TAB working (while before we had thanks to Widescreen Fixer).
Just if it would be possible to extend the Widescreen Fixer support to Battlefield 2 1.50 FINAL (current official patch) using the old (latest one working) .dll we could get FOV and ALT+TAB working both again!
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