Age of Empires III

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Age of Empires III

Post by The_cranky_hermit »



Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Age of Empires III

Age of Empires III is the latest entry in the empire-building RTS series from Ensemble and Microsoft. The game is set in colonial America, and covers its colonization and eventual independence, from 1500AD to 1850AD.


4:3


16:10


16:9


3x1

Last edited by The_cranky_hermit on 13 Nov 2013, 09:43, edited 3 times in total.
Reason: Edit
Flashman
Posts: 14
Joined: 12 May 2006, 10:00

Age of Empires III: Detailed report

Post by Flashman »

I have the full version of this, and I can confirm that widescreen is Hor+ in all cases and features, and works like a charm.
pertm
Posts: 2
Joined: 15 May 2007, 14:53

Age of Empires III: Detailed report

Post by pertm »

I had problems with this this game, but after installing the patch it have benn working great at 2560x1600. The only thing I do not like is that I can not zoom far enough out for what I would like.
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Age of Empires III: Detailed report

Post by scavvenjahh »

In addition to using the mouse wheel, you can change the zoom's depth in the options menu; but yeah, it's still pretty darn close.

==Surround Gaming Support==

Native.

If you really prefer to use Matrox's SGU, know that it also:
-sets the camera zoom to Very Far
-turns the Minimized UI on

You can always set these options to anything you like, and they don't alter the game experience significantly as far as Surround Gaming is concerned anyway. Furthermore, this only applies to the original game and The War Chiefs (expansion #1); SGU says "the game has native support" for The Asian Dynasties (expansion #2) and does not "optimize" it.

Game is Hor+ with horrid HUD stretch. (Left: normal UI, right: "minimized" UI, big change uh?) :roll:


Pillarboxed cutscenes.


Stretched FMVs.


City view:
All cities show the same flaws on the sides, except the War Chiefs' villages which seem to have been designed with surround gaming i mind...

Original game


The War Chiefs


The Asian Dynasties


Hotkey for Matrox PowerDesk's Bezel Management is fully functional in game.

All in all, Surround Gaming support is correct, though somewhat minimal for an officially "TH2G-ready", best-selling title. Meanwhile, Paraworld quietly does a much better job... :wink:
User avatar
smartray05
Posts: 7
Joined: 20 Oct 2011, 03:47

1920x1080 vs. 5760x1080

Post by smartray05 »

1920x1080 vs. 5760x1080


Attached files
drfish
Posts: 8
Joined: 15 May 2010, 05:20

Re: Age of Empires III

Post by drfish »

Will someone that owns this test it out at 21:9, please?
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Age of Empires III

Post by scavvenjahh »

The game supports any non-standard resolution through a Hor+ FOV and stretched UI; that's how the retail disc version works anyway, but I don't think there were any changes for the Steam re-release. If you can find a link to the old demos for me I'll post an updated screenshot comparison.
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 14 guests