Main menu is fixed 16:9, pre-rendered cutscenes are fixed 16:9, the game itself hor+ (with HUD stretch), the in-game menus are vert-, and real time rendered cutscenes are vert-.
Whacky huh? Widescreen modes work fine, but triplehead modes are wide enough to break things. The biggest problem is the in-game menu being vert-, causing the layout to break when the aspect ratio gts much wider than 16:9.
I've shot an email off to the developers, Terminal Reality. Who knows, maybe we'll get a patch to make triplehead work 100%. It's really close as is...


