The Lord of the Rings: Conquest

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

The Lord of the Rings: Conquest

Post by scavvenjahh »



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - The Lord of the Rings: Conquest

EA's last take on the Lord of the Rings movies' license combines the classic gameplay of the Star Wars Battlefront titles and beat-em-up elements from the Return of the King game. It features two solo campaigns and skirmish maps as well as 16-player (only!) multiplayer modes.


4:3


16:10


16:9


3x1

Last edited by scavvenjahh on 12 Jun 2014, 22:20, edited 2 times in total.
Reason: Edit
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

LOTR: Conquest

Post by The_cranky_hermit »

Do you think the issues with TH should be graded as a blemish? I'm inclined to say yes, but you have the game, so I want to hear your opinion.
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

LOTR: Conquest

Post by scavvenjahh »

I do not wish my clunky description to make the issues sound worse than they are, but yes, the game is clearly not blemishless. As far as ws/TH support is concerned, Conquest deserves a solid silver medal for native Hor+ across the board, but can't quite get the gold imho.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

LOTR: Conquest

Post by The_cranky_hermit »

Then the game gets a B, and CCE is 100%. The TH issues and subtitle stretching get counted as one blemish each.
kiselk
Posts: 45
Joined: 06 Sep 2009, 10:35

LOTR: Conquest

Post by kiselk »

Is this archer's view normal? my knight seems to be too close too. at the screenshot of the knight posted previously it seems to be zoomed out a lot to get the knight almost in the center of the screen. How did he do that?
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

LOTR: Conquest

Post by scavvenjahh »

IIRC there's an option somewhere to adjust camera distance, that's all. I'll check again as soon as I can (game is on my now-retired PC).
(That's because of Bezel Management in SoftTH that you get this funny screenshot, right ?)
kiselk
Posts: 45
Joined: 06 Sep 2009, 10:35

LOTR: Conquest

Post by kiselk »

Yes, there are some missing parts, bezel border setting is set to 150 in SoftTH. Would be grateful if you posted some instructions on how to find the camera distance setting.
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: LOTR: Conquest

Post by scavvenjahh »

I can finally answer that :oops:
You're looking for the 'Far camera' setting. Note that although you can adjust cam distance for all characters, actual settings are proper to each class, e.g the camera will always be closer to an Archer than to a Warrior.

From the main menu: Options, Display, Far camera Enabled/Disabled


From the pause menu: Options, Display, Far camera On/Off
Post Reply

Who is online

Users browsing this forum: No registered users and 14 guests