Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 08 Jun 2026, 22:24

All times are UTC [ DST ]




Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
PostPosted: 26 Apr 2009, 06:28 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
I don't agree. It's pretty clear to me that the lack of anamorphism is an oversight on their part. The letterboxing serves no purpose in widescreen. There's no reason for it to be there in widescreen.


All I can say is that I completely disagree. The game was made with a lot of care and attention to detail, and the way that cinema was presented it is clear to me they meant it to be small admist a lot of black, and presenting it in anamorphic 16:9 would not have accomplished that. They could have made it small admist a lot of black in 16:9 anamorphic, but then a 4:3 viewer would have an incredibly small viewing area.

Maybe you could watch the opening of the game on youtube or something? I'm sure someone posted it.

And even if it is a flaw, which I do not think it is, I would argue it is so incredibly minor, 20 seconds of the game at the very start, that it shouldn't be a weighted one.

I have not said anything about the game. The information I requested may have helped everyone reach a consensus.

Did you confuse my post with another?


I thought you were Cranky, as he was going back and forth... sorry.


Top
 Profile  
Reply with quote  
PostPosted: 26 Apr 2009, 07:54 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
I saw it on Youtube, along with about 5 minutes of gameplay. I'm not convinced that being "small" serves any artistic purpose. If the letterboxing had a hazy look, or if it did not cover up the circle, that might have convinced me, but it doesn't - it's just your garden variety letterboxing that you see with 16:9-on-4:3 FMVs everywhere.

As for the length of the FMV, this would raise the uncomfortable slippery slope issue - where do you draw the line? If we can overlook 20 seconds of flawed FMV, can we overlook a minute? Five minutes? 20 minutes? And wherever we draw the line, how far into the game would the DR writer need to play to ensure that the game does not contain more than that? What about all the games we have dinged previously for flawed FMV - do we go back and check those to see how much they have? I don't think we can answer any of these questions.


Top
 Profile  
Reply with quote  
PostPosted: 27 Apr 2009, 05:29 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
I agree on the sujective arguement, but I think a standard could be made of what is a negligible flaw.

As for the video, if you watch the opening the video has a very dreamy and echoed sound going on... it also moves somewhat in slow motion... and when it is over, the game launched from a pitch black dream state into a distorted dream-like gameplay state, with black all around, like a simulated windowbox. I think that certifies intent pretty clearly...

Still, not much else to argue. If you disagree you disagree, and you decide the ratings. I just think it's a shame that a game which has as perfect widescreen as anyone could ask for all the way through WTH is not certified.


Top
 Profile  
Reply with quote  
PostPosted: 27 Apr 2009, 21:16 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
We have standards to maintain consistency, and I agree this one appears to be an artistic choice. But, I don't want to get into the business of divining developer intent, or putting in subjective decisions.

I think the best thing would be to point the dev here, and see if they would be willing to meet our guidelines to become Certified.


Top
 Profile  
Reply with quote  
PostPosted: 27 Apr 2009, 23:39 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Here goes...
http://forums.aceteam.cl/index.php?showtopic=594


Top
 Profile  
Reply with quote  
PostPosted: 28 Apr 2009, 02:27 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
We have standards to maintain consistency, and I agree this one appears to be an artistic choice. But, I don't want to get into the business of divining developer intent, or putting in subjective decisions.


I agree about not being subjective... I don't think this is really about that.

If you take the video, which presents the information they wanted to present, and choose to alter it to present it in widescreen you have two choices:

1. Make it anamorphic, which results in the loss of black bars on the top and bottom, ruining the effect they intended.

2. Make it anamorphic with a thick black area around the edges, making the video a window within a window on 4:3 monitors, which harms their experience much more than ours is presently harmed.

The first option seems to be telling the developers how to artistically setup their game, and the second seems to be callous to those with 4:3 screens.

In the thread Scavv started, what are we really asking them to do? His example shows no black bars on the top and bottom, which basically means Scavv is telling the developer how to frame a dream sequence in his game. That just seems innappropriate to me.

More to the point, as was said on the first page, I'm not even sure this should be considered a widescreen related flaw in the first place. Just because it was considered that before does not mean it's right... the movie scales perfectly and is not adversely effecred in widescreen, and it is windowboxed in all aspect ratios. The video is no better in widescreen, but also no worse.

If it filled the screen in 4:3 or even just filled it horizontally in 4:3 I would agree it's a flaw, but it doesn't. If it was stretched or cropped I would agree it is a flaw, but it is not. Actually we are asking them to crop the video.


Top
 Profile  
Reply with quote  
PostPosted: 28 Apr 2009, 02:30 
Offline
User avatar

Joined: 08 Dec 2006, 06:01
Posts: 1060
If it filled the screen in 4:3 or even just filled it horizontally in 4:3 I would agree it's a flaw, but it doesn't. If it was stretched or cropped I would agree it is a flaw, but it is not. Actually we are asking them to crop the video.
Technically we're asking them to crop a part of the video which is a solid color and contains no pertinent information, but other than that minor discrepancy I agree entirely with your post.


Top
 Profile  
Reply with quote  
PostPosted: 29 Apr 2009, 11:13 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
kohan69, thanks for your input - I made it a new thread in the Solutions forum : http://www.widescreengamingforum.com/forum/viewtopic.php?t=16003


Top
 Profile  
Reply with quote  
PostPosted: 29 Apr 2009, 14:21 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
@StingingVelvet

Option 3 - Put the fading around the top and bottom edges as well, to show the intent of creating tunnel vision.


Top
 Profile  
Reply with quote  
PostPosted: 29 Apr 2009, 17:07 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
I mostly started a thread in their forum to see what the devs have to say and hopefully put an end to arguments about one bloody FMV in a short Steam-only game. :lol:
After all you and I agreed that it was sad *but ok* not to certify the game. Then came subjective experience and 'artistic vision' to tear our world apart... again.

Looks like Ace Team acknowledged the issue, although there's no telling if/when this issue will be fixed. Meanwhile Zeno Clash gets this, pretty good for a just released, unpatched indie title right ? ;)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron




Powered by phpBB® Forum Software © phpBB Group