The Path

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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scavvenjahh
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The Path

Post by scavvenjahh »



Widescreen Grade: A
Multi-monitor Grade: Unsupported

Read Full Detailed Report - The Path

The Path is an eerie third-person exploration game inspired by the tale of Little Red Riding Hood. Send six sisters one by one on the path to grandma's house, and let the story unfold as they wander in the forest and maybe find places, gather objects, unlock memories... or meet their demise ?





Last edited by scavvenjahh on 26 May 2013, 19:08, edited 2 times in total.
Reason: Edit
The_cranky_hermit
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The Path

Post by The_cranky_hermit »

About how much of the game is typically spent in first person mode? I need to know this to give an appropriate amount of weight to the FOV flaw that seems to affect everything but first person mode.
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The Path

Post by Baloonatic »

Only around 1 minute per character. It's only used as a way of ending each character's story.
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The Path

Post by The_cranky_hermit »

Then the majority of the game suffers from the FOV flaw? In that case, I think it should be regarded as a consequential flaw. The aspect ratio won't look right, but it will be closer to "correct" than plain stretching would.

So, grade is C+.
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The Path

Post by scavvenjahh »

The game's engine, Quest3D, assumes a 4:3 aspect ratio. We tweaked the camera so that it could handle any aspect ratio (especially wider ones). But this tweak was based on trial and error, not mathematics. That's probably why it isn't exact.

Thanks for the report, though. We'll have another look at it. Perhaps we can improve things.
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