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 Post subject: GTA IV and more and more
PostPosted: 18 Feb 2009, 13:40 
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Joined: 06 Jun 2006, 18:49
Posts: 173
whats so different about it?
i thought it was just some more missions


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 Post subject: GTA IV and more and more
PostPosted: 19 Feb 2009, 04:26 
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Joined: 20 Feb 2007, 05:14
Posts: 544
It's basically a whole new campaign. It runs alongside the main story with a few connections (so far) in the same city of course. There's also updates to music (I shat bricks when 'Wanted Dead or Alive' came on) and new weapons and cars too.


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 Post subject: GTA IV and more and more
PostPosted: 23 Mar 2009, 00:22 
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Joined: 07 Jul 2007, 23:55
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Have there been any patches since the third week of January one? It would be nice to see the final few missions I had left.


Better now then never I guess.

http://www.gtaforums.com/index.php?showtopic=403690


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 Post subject: GTA IV and more and more
PostPosted: 23 Mar 2009, 06:34 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
New patch offers yet another decent performance boost... they've done a good job boosting this game's performance since launch, that's for sure.


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 Post subject: GTA IV and more and more
PostPosted: 23 Mar 2009, 23:03 
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Joined: 02 Jan 2006, 18:49
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Well I'm delighted to see more fixes for X1900 series cards. Looks like I can finally play pool now. The optimizations are a welcome change too. I don't recall seeing anything about AA support for those of you with monster rigs though.

It may be a week or so before I get to try this patch. I have to finish up a couple games I recently installed so I can uninstall them to free up more HDD space.


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 Post subject: GTA IV and more and more
PostPosted: 23 Mar 2009, 23:05 
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The only comments I have seen Rockstar make about AA are that it would only be possible in DX10, and they will "look into" releasing a DX10 executable... I wouldn't hold my breath though.

Other games have allowed AA in DX9 with deferred lighting thoigh, like UT3, Bioshock and Conan, so I have no idea why it is completely impossible with GTA4.


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 Post subject: GTA IV and more and more
PostPosted: 24 Mar 2009, 02:12 
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Joined: 02 Jan 2006, 18:49
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Other games have allowed AA in DX9 with deferred lighting thoigh, like UT3, Bioshock and Conan, so I have no idea why it is completely impossible with GTA4.
Yeah, especially with a team of like 150 developers. Well, at least maybe they'll be able to implement it by the time I build my uber rig at the end of the year. Sometimes I think a 2560x1600 display would be nice for games like this that don't support AA. If they start making affordable e-IPS ones I may consider it.


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 Post subject: GTA IV and more and more
PostPosted: 24 Mar 2009, 10:22 
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Joined: 14 Nov 2006, 15:48
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The only comments I have seen Rockstar make about AA are that it would only be possible in DX10, and they will "look into" releasing a DX10 executable... I wouldn't hold my breath though.

Other games have allowed AA in DX9 with deferred lighting thoigh, like UT3, Bioshock and Conan, so I have no idea why it is completely impossible with GTA4.


A few more: Mirrors edge, Rainbow Six Vegas 2.


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 Post subject: GTA IV and more and more
PostPosted: 14 Sep 2009, 23:23 
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Joined: 07 Jul 2007, 23:55
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So who wants to set the odds on a pc version of Episodes from Liberty City?

http://www.rockstargames.com/episodesfromlibertycity/


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 Post subject: GTA IV and more and more
PostPosted: 15 Sep 2009, 02:47 
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So who wants to set the odds on a pc version of Episodes from Liberty City?

http://www.rockstargames.com/episodesfromlibertycity/


I'm optimistic... most exclusive arrangement have a time limit, and then the content gets released elsewhere. See the Fallout stuff, and tons more.

That said, MS did pay 50-freaking-million dollars.

I guess 50/50


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