Discussions about getting games to run in a Multi-Mon setup.
tricky
Posts: 205 Joined: 29 Mar 2008, 17:19
Post
by tricky » 01 Feb 2009, 23:06
Everything should be working. 5040x1050.
http://files.filefront.com/1+16+09+l4d+hud+5040x10507z/;12996924;/fileinfo.html
Hmm I do not get the player status icons at all (none of the players status or when infecfted the infected status / recharge icon).
__________________________________________________________ Core i7-8086K @ 5.0 Ghz | H60 | Nvidia GTX 980 Ti 6GB | Soundblaster Z | Asus Z370-A 16GB DDR4 | Win10 x64 | 3x27" Asus IPS @ 5760x1080 | Samsung 970 1TB NVMe
mattsimis
Posts: 298 Joined: 19 Mar 2004, 15:19
Post
by mattsimis » 14 Mar 2009, 03:00
Indeed, thanks! :D
[GTX1080 - 4.48GHz 4690k - planning projector mayhem]
MobsterOO7
Insiders
Posts: 1055 Joined: 19 Sep 2006, 16:25
Location: Ruckersville, Virginia
Post
by MobsterOO7 » 17 Mar 2009, 16:21
Nope.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
A Small White Box
Posts: 77 Joined: 10 Jan 2009, 16:41
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by A Small White Box » 17 Mar 2009, 18:41
I didn't really notice any new elements. I just figured I would use the new files anyway to make sure.
CY:G
Posts: 273 Joined: 16 Apr 2008, 17:16
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by CY:G » 18 Mar 2009, 19:58
For the BIG CROSSHAIR problem
Open console (~) and enter: cl_crosshairscale 3500
I cant test it as im at work right now, but that works for me in CSS when the crosshair is too big.
The greater the number the smaller the crosshair becomes
MobsterOO7
Insiders
Posts: 1055 Joined: 19 Sep 2006, 16:25
Location: Ruckersville, Virginia
Post
by MobsterOO7 » 18 Mar 2009, 20:43
Unless they sneaked it past me in the last patch, this doesn't work in L4D.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
CY:G
Posts: 273 Joined: 16 Apr 2008, 17:16
Post
by CY:G » 18 Mar 2009, 20:58
Unless they sneaked it past me in the last patch, this doesn't work in L4D.
Bummer, i thought it would work because they run on the same engine :(
TBZ
Posts: 158 Joined: 23 May 2008, 22:16
Post
by TBZ » 18 Mar 2009, 22:41
Bummer, i thought it would work because they run on the same engine :(
It's the same engine, but it's a different version. The version in CS:S is pre-Orange Box I think, and L4D is an even newer version.
A Small White Box
Posts: 77 Joined: 10 Jan 2009, 16:41
Post
by A Small White Box » 26 Mar 2009, 05:59
New patch today, but I don't think anything changed. If anyone spots something, let me know, I will update it.
Downtown1
Insiders
Posts: 647 Joined: 22 Aug 2007, 19:00
Post
by Downtown1 » 26 Mar 2009, 08:26
Nothing changed, it didn't even overwrite the HUD files like patches usually do.
skipclarke
Founder
Posts: 7358 Joined: 13 Oct 2003, 05:00
Post
by skipclarke » 22 Apr 2009, 14:38
Is there a good file out there for 3840x1024? If so, I'll post both of them to the downloads page, and make a post on the front page.
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