Mage Knight: Apocalypse

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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TrogdorAT
Posts: 2
Joined: 26 Jun 2005, 10:04

Mage Knight: Apocalypse

Post by TrogdorAT »



Widescreen Grade: B
Multi-monitor Grade: Incomplete

Read Full Detailed Report - Mage Knight: Apocalypse

This game is an action RPG with five playable characters. Each character has a different range of skills and playing styles. There are no level ups in this game. Characters grow stronger by repeated usage of skills and actions. Vampire, elf, human, dwarf, and something with wings.





Last edited by TrogdorAT on 27 Mar 2013, 13:12, edited 1 time in total.
Reason: Edit
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Mage Knight Apocalypse: Detailed Report

Post by Tanuki »

==Game Information==



Mage Knight Apocalypse


Mage Knight Apocalypse was developed by Interserv.


This game is an action RPG with five playable characters. Each character has a different range of skills and playing styles.


There are no level ups in this game. Characters grow stronger by repeated usage of skills and actions.


Vampire, elf, human, dwarf, and something with wings.



==Version==



Retail US version with patch 1.02 installed.



==Method==



No native support for widescreen resolutions.


For widescreen resolutions go to "*Root Game Directoryconfig" and open "default_gameoption.ini" with a text editor. Search for...



SCREENHEIGHT = "****";
SCREENWIDTH = "****";



Change "****" to your desired widescreen resolution. Please note that if you want any changes to the default game settings you need to make those changes in this file now.


In the same folder delete the file "gameoption.bcf" if it exists.



==Screen change==



The game is Hor + in widescreen resolutions.



4:3




16:9




16:10




==Supported resolutions==



List of widescreen resolutions the game successfully ran at:


1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.



List of widescreen resolutions that were not tested:


None.



==Singleplayer anomalies==



None.



==Multiplayer support==



This game supports multiplayer but it was not tested.



==Aspect ratio support==



4:3, 16:9, 15:9, and 16:10 are supported.



4:3




16:9




16:10




==HUD stretch==



The HUD and all two-dimensional elements are stretched in widescreen resolutions.



4:3




16:9




16:10




4:3




16:9




16:10




==Cut-scenes==



Rendered cut-scenes are Hor + in widescreen resolutions.



4:3




16:9




16:10




Pre-rendered cut-scenes are stretched in widescreen resolutions.



4:3




16:9




16:10




==Grading==



?



Major unresolved issues:


Any multiplayer problems?



Minor unresolved issues:


None.



Summary of widescreen-related flaws:


HUD and all two-dimensional elements stretched. Stretched FMVs.



--------------------------
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Mage Knight Apocalypse: Detailed Report

Post by Tanuki »

This game has native support for 1360x768.



This is my ini file with all in-game settings maxed.

2DAUDIO = "1.000000";
3DAUDIO = "1.000000";
BADWORDFILTER = "0";
CASTSHADOW = "1";
COLORDEPTH = "32";
DAMAGEBOARD = "1";
DEPTHOFVIEW = "1";
DIFFICULTY = "1.000000";
FAVORITE_1 = "k";
FAVORITE_ID = "116124224218593";
FAVORITE_MAXSIZE = "1";
FOG = "1";
FOLLOWCAMERA = "0.000000";
FULLSCREEN = "1";
FULLSCREENGLOW = "1";
GAMA = "1.000000";
GLOW = "1";
HOTKEY_BACK = "83";
HOTKEY_BACKPACK = "66";
HOTKEY_CAULDRON = "85";
HOTKEY_CENTERCAMERA = "70";
HOTKEY_CLOSEALLUI = "27";
HOTKEY_DELIVERSTONE = "79";
HOTKEY_EQ = "67";
HOTKEY_FASTITEM1 = "112";
HOTKEY_FASTITEM2 = "113";
HOTKEY_FASTITEM3 = "114";
HOTKEY_FASTITEM4 = "115";
HOTKEY_FORGE = "89";
HOTKEY_FORWARD = "87";
HOTKEY_LEFT = "65";
HOTKEY_MAP = "77";
HOTKEY_MAPA = "189";
HOTKEY_MAPD = "187";
HOTKEY_PARTNER1 = "82";
HOTKEY_PARTNER2 = "84";
HOTKEY_PARTNER3 = "71";
HOTKEY_PRTSC = "107";
HOTKEY_QUEST = "88";
HOTKEY_RIGHT = "68";
HOTKEY_ROTATECAMERA = "78";
HOTKEY_RUN = "9";
HOTKEY_SKILL1 = "49";
HOTKEY_SKILL2 = "50";
HOTKEY_SKILL3 = "51";
HOTKEY_SKILL4 = "52";
HOTKEY_SKILL5 = "53";
HOTKEY_SKILL6 = "54";
HOTKEY_SKILL7 = "55";
HOTKEY_SKILL8 = "56";
HOTKEY_SKILLTREE = "86";
HOTKEY_TALK = "13";
HOTKEY_TRADE = "73";
INVERTH = "0.000000";
INVERTV = "0.000000";
MINIMAP = "0";
MODELQUALITY = "2.000000";
MONSTERHPBAR = "1";
MOVIE = "1.000000";
MUSIC = "1.000000";
REFRACTION = "1";
RIGHTBUTTONROTATE = "0.000000";
SCREENHEIGHT = "1200";
SCREENWIDTH = "1920";
SFX = "3.000000";
SKIPINTRO = "0";
SOUNDDEVICES = "0";
SPEECH = "1.000000";
TEXTUREQUALITY = "2.000000";
TRANSPRANTLEVEL = "0.400000";
TUTORIAL = "0";
VIUSAL = "2.000000";
VOLUMEFOG = "1";
VOLUMELIGHT = "1";
ZOOMSPEED = "5.000000";
The_cranky_hermit
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Posts: 3010
Joined: 07 Nov 2005, 04:16

Mage Knight Apocalypse: Detailed Report

Post by The_cranky_hermit »

Calculated grade: C
Potential grade: B

Major unresolved issues:
Is multiplayer hor +?

CCE: 88.5%
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