Crysis 1.1 patch

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infernus
Posts: 544
Joined: 20 Feb 2007, 05:14

Crysis 1.1 patch

Post by infernus »

http://www.fileshack.com/file.x/11604/Crysis+Retail+Patch+1.1

Fixed:
*Fixed: Potential crash in D3D10
*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
*Fixed: Memory leak with FSAA modes
*Fixed: Infinite ammo hacks.
*Fixed: Memory leak in D3D10 when switching screen modes
*Fixed: Muti optimizations
*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
*Fixed: Crash when loading savegame with level exported recently by editor
*Fixed: Virtual keyboard does not function properly when a game pad is connected
*Fixed: Users can lose the ability to look around with the Right Stick
*Fixed: Setting screen resolution to "default" stops user from selecting last resolution
*Fixed: Bug when changing resolution in D3D10
*Fixed: Issues with Depth of field and water droplets in D3D10
*Fixed: Crash on NaN warning

Updates:
*Added: Motion Blur UI and V.SYNC UI options
*Optimized: Motion blur
*Optimized: FSAA (Full Scene Anti-Aliasing)
*Optimized sound id implementation
*Enabled VSync functionality in D3D10
*New benchmarking files for ice CPU benchmark.
*http/xmlrpc password protected remote control session
*Marked debug cvars as cheat
*F12 (screenshot) now works in restricted mode as well

Tweaks:
*Reduced LAW splash damage vs. infantry in PowerStruggle mode
*Slowed Rocket projectile speed down in MP slightly
*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
*Reduced grenade explosion radius in multiplayer
*Clamped water tesselation to avoid cheating in MP
*MultiGPU improvements with depth map updates


Let's see how much they've optimized! o/
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Dem Pyros
Posts: 1060
Joined: 08 Dec 2006, 06:01

Crysis 1.1 patch

Post by Dem Pyros »

Wow, it's out?

Funny, I don't see anything about it actually running supa-fast :?
infernus
Posts: 544
Joined: 20 Feb 2007, 05:14

Crysis 1.1 patch

Post by infernus »

I'm pretty much assuming they just made it more stable.
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Dem Pyros
Posts: 1060
Joined: 08 Dec 2006, 06:01

Crysis 1.1 patch

Post by Dem Pyros »

Also, didn't they say at one point that optimization for quad-core CPUs was coming in the first patch?

With the new patch I only see a very slight performance increase (if it's there at all).
xads
Posts: 1
Joined: 30 Nov 2007, 19:53

Crysis 1.1 patch

Post by xads »

Do you know if I can play previously saved games after installing the patch?
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Dem Pyros
Posts: 1060
Joined: 08 Dec 2006, 06:01

Crysis 1.1 patch

Post by Dem Pyros »

Do you know if I can play previously saved games after installing the patch?
Yes you can.
Frag Maniac
Posts: 913
Joined: 02 Jan 2006, 18:49

Crysis 1.1 patch

Post by Frag Maniac »

I've been waiting for feedback on this patch to determine if it's worth buying the game and playing it on my current spec vs waiting for a better patch or until I build my next rig by end of the year.

After Googling "Crysis patch 1.1 test" I ended up skimming through several forum threads most of which had testimonials of a noticeable FPS increase averaging around 5 FPS I would say on both Vista and XP. Aside from FPS increase most said the game plays smoother too.

Thus I decided to go ahead and finally buy the game through a seller that had it for the equivalent of about $33.50 locally over the counter. It included USPS 2-3 day priority mail shipment too so I should get it soon.

BTW, for those having trouble installing the patch you have to have the game in the state it was after install, with absolutely no tweaks. Some speculate it's a decision Crytek made to minimize further mp hacks.

I'll report back with my FPS average both before and after the patch when I get the game. I'm averaging 30 FPS in the demo with settings better than I'd hoped for with my spec. I'm hoping that will rise to 35 FPS with the patch.
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Paddy the Wak
Editors
Editors
Posts: 3436
Joined: 27 Jul 2004, 17:42

Crysis 1.1 patch

Post by Paddy the Wak »

@ xads ...

Please follow the forum rules ...

From the Profile Page ...
Signature:
Use this block of text to display your system specs. There is a 512 character limit. Please no images.

Please keep the text (colored text is fine) between sizes 9 and 11 (using BB Code). Run your specs horizontally (rather than vertically), and limit to four lines at normal forum width.


Thank you ... 8)
Markicks
Posts: 5
Joined: 25 Dec 2007, 23:15

Crysis 1.1 patch

Post by Markicks »

You can download the patch with a superfast mirror from i3d.net!

http://forum.i3d.net/downloads.php?do=file&id=568.
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P-Storm
Posts: 764
Joined: 24 Dec 2006, 18:56

Crysis 1.1 patch

Post by P-Storm »

Also, didn't they say at one point that optimization for quad-core CPUs was coming in the first patch?

With the new patch I only see a very slight performance increase (if it's there at all).


Quad core users with SLI are the lucky ones, about 5-8 fps improvements :wink:

Did a search a little and i don't own the game :lol:
squ1zzy
Insiders
Insiders
Posts: 251
Joined: 11 Jan 2007, 14:46

Crysis 1.1 patch

Post by squ1zzy »

Got a 8 FPS average boost with this patch.

Before installing the patch:
34 FPS

After installing the patch:
42 FPS

Playing on a 30" Dell using a resolution of 2560x1600 and game settings on medium. Gameing rig:

3x 8800GTX ( Only 2 active )
Asus Strike Extreme
Q6600 @ 3.4Ghz
4GB Corsair Dominators
infernus
Posts: 544
Joined: 20 Feb 2007, 05:14

Crysis 1.1 patch

Post by infernus »

Sweet Jesus, squ1zzy. D:

After a quick romp through Contact (the first level) it feels as if I've gained a few frames in some areas, overall gameplay slightly smoother. I've got a minimalist machine so I'm not expecting much, but it looks good.

Benchmark_CPU2 is lulz
Frag Maniac
Posts: 913
Joined: 02 Jan 2006, 18:49

Crysis 1.1 patch

Post by Frag Maniac »

I think they should have made the benchmark tool with a slower fly-through instead of what appears to be an equivalent of about 50 mph, which I guess would be about 80 kph. It ends up giving you about a 2 FPS less average than walking or running through the game on foot.

Still though it's the only way to get a consistent test to judge your gain/loss with after tweaking or patching. I noticed you pretty much have to run at least 4 tests and throw the first one out too, as the buffering of the first run results in way lower average FPS.
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P-Storm
Posts: 764
Joined: 24 Dec 2006, 18:56

Crysis 1.1 patch

Post by P-Storm »

Got a 8 FPS average boost with this patch.

Before installing the patch:
34 FPS

After installing the patch:
42 FPS

Playing on a 30" Dell using a resolution of 2560x1600 and game settings on medium. Gameing rig:

3x 8800GTX ( Only 2 active )
Asus Strike Extreme
Q6600 @ 3.4Ghz
4GB Corsair Dominators


That is what i mean :wink:

WHAAAT,
Nice system there :lol:
squ1zzy
Insiders
Insiders
Posts: 251
Joined: 11 Jan 2007, 14:46

Crysis 1.1 patch

Post by squ1zzy »



That is what i mean :wink:

WHAAAT,
Nice system there :lol:


Yea, well, games are my life, so I spent alot of money to my systems. It all came when I bought the Dell 30" monitor. Using that resolution you have to have a good graphic card so I bought a 8800GTX. Since it doesn't run the most newer games proper on that resolution I bought a second one. Since I bought 2 8800GTX with 150GB Raptors in RAID0 I had to buy a good power-supply to. So I got myself a 1KW Cooler Master Pro.

It even runs Crysis on Medium with a proper 50FPS average, so i'm happy.

BTW: You don't wanna know the rest of the specs of my other systems :oops: :lol:
Blinky
Posts: 119
Joined: 30 Jun 2006, 07:46

Crysis 1.1 patch

Post by Blinky »

SLI users and Vista users seem to be the main beneficiaries of this patch. Single card users with XP not so much, at least according to the tests I've seen from two websites. But, individual users are posting about improvements with the patch.

One very annoying thing it does is disable the rag doll/blood mod, if you have it installed, which I do. Something about restrictions in Germany? Which is why some Crysis websites won't even link to the mod. I don't understand why restrictions in Germany dictate what the rest of us can play, but there you go.

By the way, if you want the very best mod yet created for Crysis, try this:

http://www.incrysis.com/forums/viewtopic.php?id=15792&p=1

It's the Reality Enhancement mod by Solecist. He did Redux for STALKER.
Frag Maniac
Posts: 913
Joined: 02 Jan 2006, 18:49

Crysis 1.1 patch

Post by Frag Maniac »

I haven't tried the patch yet, I want to get in one play through without it first for comparison sake. Can anyone tell me if you can uninstall the patch without uninstalling/reinstalling the game? Some are saying the patch is worse than the stock game and I don't want to spend over a half hour installing/defragging the game again if I find that's the case.
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