Divine Divinity

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Divine Divinity

Post by Tanuki »



Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Divine Divinity

Developed by Larian Studios, Divine Divinity is an action RPG. This game employs a top-down perspective with mouse-based movement and actions. Combat is fast and geared towards experienced gamers.

The gameworld allows for nonlinear exploration and questing. Character development is a customizable class-based system.

Don't be put off by the goofy title, this game is a gem.



4:3


16:10


16:9


21:9


3x1

Last edited by Tanuki on 11 Nov 2018, 18:02, edited 6 times in total.
Reason: Edit
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Divine Divinity

Post by Tanuki »

Cranky, all are cosmetic, no gamebreakers.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Divine Divinity

Post by The_cranky_hermit »

Beyond Divinity had some cropping problems that rendered 1440x900 useless. Is that the case here at all?

==Grading==

Calculated grade: B

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
.ini solution
Some cropping and misalignment bugs

Cranky's coverage estimate: 99.5%
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Divine Divinity

Post by Tanuki »

Beyond Divinity had some cropping problems that rendered 1440x900 useless. Is that the case here at all?


I heard rumors about that as well. 1440x900 works.

The only cropping that occurs is with the 1280x720 res.
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Sinbad
Posts: 59
Joined: 07 Feb 2006, 03:46

Divine Divinity

Post by Sinbad »

2560x1600 causes the game to crash out with an error.

2048x1536 produced interesting results. The game works and the diary buttons are visible while using the automap. However, the automap is docked against the top of the screen with the buttons directly beneath it (about center screen). It looks a bit awkward but it works properly.
lobski
Posts: 93
Joined: 17 Apr 2008, 09:36

Divine Divinity

Post by lobski »

2560x1600 causes the game to crash out with an error.

2048x1536 produced interesting results. The game works and the diary buttons are visible while using the automap. However, the automap is docked against the top of the screen with the buttons directly beneath it (about center screen). It looks a bit awkward but it works properly.


I got it working under 2560x1600, change your rendering mode to DirectDraw.

edit: Looks like I also ran into the crashes..
Meneldur
Posts: 1
Joined: 26 Oct 2008, 22:05

Divine Divinity

Post by Meneldur »

I tried to play it in 1440x900. Modified the .div and... crashed.
GPF in div.exe.
It's patched to 1.34.
If I edit config.lcl too, the game works for a while before crashing.

I'm (sadly) back in 1024x768. :(
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Divine Divinity

Post by Tanuki »

I tried to play it in 1440x900. Modified the .div and... crashed.
GPF in div.exe.


When this did crash occur? On load?

It's patched to 1.34.
If I edit config.lcl too, the game works for a while before crashing.


When did this crash occur?

I have updated the report to avoid the use of the diary button on the hot bar. It seems to be crash happy because it defaults to the automap. I found pressing "Q" gets to the quest screen where you can then safely use the automap.
stubbie
Posts: 4
Joined: 26 Mar 2008, 09:30

Re: Divine Divinity

Post by stubbie »

Also you were unable to place marker flags on the automap using the above hack.

However Larian has recently released a download version of the game for about US $6. I got mine from Impulse.
It has support for the following resolutions:
1152x864
1280x720
1360x1024
1440x900
1680x1050

stubbs :)
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Re: Divine Divinity

Post by Tanuki »

Reading up about it it seems there are updates on the way. I imagine the remastered version will need a seperate DR eventually.
Triplehammer
Posts: 5
Joined: 27 Sep 2006, 06:19

Re: Divine Divinity

Post by Triplehammer »

The remastered version of Divine Divinity that can be found on gog.com and Impulse is 1.4A, and it is not possible to patch the older versions to 1.4A. The changelog for version 1.4A of Divine Divinity can be found here:

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=390118

General:
- Feature: Allow more resolutions
- Feature: Recreated config tool
- Fixed numerous crashes and freezes
- Fixed: encumbrance could make items disappear
- Feature: Tooltips of damage stats on stat screen improved

Skills:
- Fixed: Spellbooks no longer ignore level requirements
- Fixed: All weapon expertise skills give percentile bonuses instead of static bonuses
- Fixed: True Sight damage is now actually used
- Fixed: Bow and crossbow expertise bonuses are now actually used
- Fixed: Divine Eye removes the fog of war
- Fixed: Deadly Gift's Scorpion Trap is less powerful
- Fixed: Resurrected enemies die after region swap
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Re: Divine Divinity

Post by Tanuki »

The remastered version of Divine Divinity that can be found on gog.com and Impulse is 1.4A, and it is not possible to patch the older versions to 1.4A.


Good to see the original customers getting screwed over a la Dungeon Lords.
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