The Witcher

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
schlaufer
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The Witcher

Post by schlaufer »



Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: A

Read Full Detailed Report - The Witcher

Set in a world created by best-selling Polish author Andrzej Sapkowski, The Witcher combines spectacular action and an intriguing storyline. You are aWitcher, a warrior who has been trained to fight since childhood, subjected to mutations and trials that have transformed you. You earn a living killing monsters, and are a member of a brotherhood founded long ago to protect people from werewolves, the undead, and a host of other beasts. The game uses advanced graphics and physics systems for a high-powered blend of brutal action, complex RPG options and character configuration, and sweeping storytelling.The game uses the latest Aurora engine from Bioware (Neverwinter Nights).


4:3


16:10


16:9


3x1

Last edited by schlaufer on 10 Nov 2015, 16:57, edited 7 times in total.
Reason: Edit
BlueMak
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The Witcher

Post by BlueMak »

It's such a good feeling when good new games support Hor+
Well done to the Witcher developer and publisher.
JosephJEHancock
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The Witcher

Post by JosephJEHancock »

I know this is not the surround discussion forum, but I hope it's alright to include these:

Witcher FMV screenshots:




As you can see, not so good. Ah well. The game is much better.



^Works rather nicely.^
The_cranky_hermit
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The Witcher

Post by The_cranky_hermit »

Cranky's coverage estimate: 99.5%?

89.5%. And great job on the detailed report - this is literally the only thing I have to add/correct.
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skipclarke
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The Witcher

Post by skipclarke »

I know this is not the surround discussion forum, but I hope it's alright to include these:
^Works rather nicely.^


It's great to add them. Heads show that the game renders the FOV based on the aspect
Malatar
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The Witcher

Post by Malatar »

Only one minor correction... The Aurora Engine is from Neverwinter Nights 1, not 2. NWN2 uses the Electron Engine.

The Witcher programmers did some incredible work taking the NWN 1 Engine and making some beautiful visuals...
schlaufer
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The Witcher

Post by schlaufer »

Missing resolutions confirmed by destroy and KamiCrazy - The Withcer can now receive its deserved award. ;)
infernus
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The Witcher

Post by infernus »

Hor+ even on the gambling table...amazing.. D:
Tanuki
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The Witcher

Post by Tanuki »

Hor+ even on the gambling table...amazing.. D:


Considering that the game is certified I would hope so. 8)
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scavvenjahh
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The Witcher

Post by scavvenjahh »

Is this issue proper to either the original game or Enhanced Edition only ?
Tanuki
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The Witcher

Post by Tanuki »

Is this issue proper to either the original game or Enhanced Edition only?


I do not think everyone gets the problem but it happens for both versions.
The_cranky_hermit
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The Witcher

Post by The_cranky_hermit »

New grade, to reflect new rules:

Calculated grade: B+

FMV stretching in TH is a blemish

CCE: 100%
JEFX
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The Witcher

Post by JEFX »

Hello everyone (thanks for the very informative forum)

The Witcher works great on TH2Go (in game) but I dont seem to be able to see the films and animations anymore (I see only a small portion, or nothing at all and I can only hear the dialogs)...

Is there something I am missing, a setting or a tweak that could make this work in TH2Go?

THanks


JEFX
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MobsterOO7
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The Witcher

Post by MobsterOO7 »

We all wish it was that simple. Unfortunately this flaw is with the game engine and until either racer or dopefish have a look we will be waiting on the games developing studio; who will probably never fix it because they already released a huge patch for it last year.
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morfinx
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Re: The Witcher

Post by morfinx »

Hi guys, I just started playing this game on an Eyefinity setup. Everything seems to work fine except for the cut scenes. I still get sound and subtitles, but the animation freeze at the first frame. The game returns to normal once the cut scene is over. I think it's similar or same as the problem JEFX is having. Anyone have a fix?
morfinx
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Re: The Witcher

Post by morfinx »

Just wanted to share a workaround I found. Setting the Lighting Quality to "Low" allows the cut-scenes to play correctly. Not ideal, but better than no cut-scenes.
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skipclarke
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Re: The Witcher

Post by skipclarke »

So, if the cut-scenes were still fubarred on the portrait setup, then it wouldn't be an aspect ratio issue, unless it just doesn't like anything except perfect 16:9 or 16:10 for widescreen (since 3x1-P is damn close to 16:9.5). It must be a super-high res issue.

Can you try rotating your panels and testing this solution in 3x1-L?
morfinx
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Re: The Witcher

Post by morfinx »

So, if the cut-scenes were still fubarred on the portrait setup, then it wouldn't be an aspect ratio issue, unless it just doesn't like anything except perfect 16:9 or 16:10 for widescreen (since 3x1-P is damn close to 16:9.5). It must be a super-high res issue.

Can you try rotating your panels and testing this solution in 3x1-L?


From what I read on various forums, the only two workarounds that consistently work are to lower Lighting Quality to "Low", or to run in a 16:9 (not 16:10) aspect ratio. 3x Portrait is 15:8 unfortunately. I tried various resolutions available to me (down to 1800x800), and got the same problem.

I can't do landscape because I literally don't have the space for it. But
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skipclarke
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Re: The Witcher

Post by skipclarke »

I can't do landscape because I literally don't have the space for it. But

I did some testing in 3x1-L without turning the monitors. Just had to turn my head. Pretty annoying, but it works...
morfinx
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Re: The Witcher

Post by morfinx »

[quote]I can't do landscape because I literally don't have the space for it. But

I did some testing in 3x1-L without turning the monitors. Just had to turn my head. Pretty annoying, but it works...

I'm in the middle of a relocation right now so it's a bit chaotic. A lot of stuff are packed up already. I'll try next week when I'm done moving.
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