Call of Duty 4 Demo
Call of Duty 4 Demo
the call of duty 4 Demo is out havent checked if its hor+ yet but it has native support
Call of Duty 4 Demo
VERY disappointed with the demo ... Had all settings on max except for AA and it just didn't look very good. Picture quality seemed slightly washed out even after tweaking the in-game brightness setting. Widescreen had that zoomed in feel that Bioshock had, though I haven't confirmed if this is in fact the case. Gameplay was exactly the same as the previous games ... I really liked Call of Duty 2, but I might be done with the series for now.
Call of Duty 4 Demo
I changed my FOV from default 65 to 85 which improves it a little, the command was something like "seta cg_fov xx" but if you just type fov in the console it seems to list every viable code with those letters which is nice.
***EDIT***
I might nock mine down to 80 to see how it looks.
*END*EDIT*
***EDIT***
I might nock mine down to 80 to see how it looks.
*END*EDIT*
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ragemaster68
- Posts: 13
- Joined: 12 Sep 2006, 20:47
Call of Duty 4 Demo
85 looks to be about right. At 65 the scope seems almost pressed against the screen.
Call of Duty 4 Demo
Wow After playing the demo, i can say if the single player will offer at least 8 hours of game play im sold, its in the running for GotY from me, simply amazing.
Call of Duty 4 Demo
Wow After playing the demo, i can say if the single player will offer at least 8 hours of game play im sold, its in the running for GotY from me, simply amazing.
GotY? Man, I must have got the wrong demo!
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JosephJEHancock
- Posts: 215
- Joined: 24 Jul 2007, 15:25
Call of Duty 4 Demo
I really thought that is was an intense game. It looked pretty slick to me, to. I think I will be buying it, even if the full single player falls through, the multiplayer will be fun.
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Frag Maniac
- Posts: 913
- Joined: 02 Jan 2006, 18:49
Call of Duty 4 Demo
I've just played the demo, very nice game, really looking forward to it. For kicks I tried the lowest difficulty then Veteran right after to see how dramatically different it was. Just like CoD2's variance of levels it goes from run and gun to slow and methodical. Veteran really makes you think about position, suppression, and timing your move to the next cover. It actually seems a bit harder than CoD2 though due to the limited vision and lots of smoke, at least this night time demo map anyway. It always gets easier after you've played it a few times and know what to expect though. From the screenshots I've seen the daytime look is going to be spectacular.
I thought at first the rush of enemies with RPGs near the tank firing at you was a bit odd, but it's really not much different than how CoD2 targets mostly the player. I have to think the RPG guys wouldn't have rushed in so close though, clearly that was for dramatic effect and added challenge. I actually started respecting that it's a worthy challenge to outwit though, being as it's just a game, and much like WiCoPP's Reality 2.8 mod for CoD2 where he added Panzerschreck troops. I also found once you pick the right spot during the defend the tank segment it was quite easy even on Veteran.
I thoroughly enjoyed the Dragunov and before joining up with my squad to head outside after taking the first building I holed up in the second floor and popped loads of enemies with it near where you pick up the Javelin. Anyone that loves sniping should like the power of the Dragunov in this game and the realistic gore effects as it renders it's victims defenseless. One thing that struck me odd is the smoke trail the Javelin leaves. It appears to take flight above then downward at the target but the smoke trail disappears just above the target then the missile explodes the tank several seconds later. This is not how real Javelin missiles operate, there's no delayed effect and I don't think they're typically used at such short distances. It's a weapon that has a range of 2500m, about a mile and a half.
Just for kicks, take a look at this video of a real Javelin destroying a tank. Those with the job of manning tanks must be a lot less comfortable knowing this weapon exists. This is one hot weapon and far better than the Zeus in GRAW even if the animation is a bit off. http://www.youtube.com/watch?v=792WRxXXr7U
I would say this is far more than a simplified version of GRAW, in fact I much prefer it and not just for the smoother more PC quality character movement. Just about everything about it is better including the friendly AI, they're so nice. Seriously though I mean they don't seem to botch your every position by standing in front of you or bumping you while shooting. The voice acting didn't seem all that great sometimes but I can live with a bit of that. I almost cried when I heard no more WWII games from IW, at least not for a while it seems. This has me thinking I not only won't miss it but I'll be busy having fun, perhaps more so, with the "Modern Warfare."
I thought at first the rush of enemies with RPGs near the tank firing at you was a bit odd, but it's really not much different than how CoD2 targets mostly the player. I have to think the RPG guys wouldn't have rushed in so close though, clearly that was for dramatic effect and added challenge. I actually started respecting that it's a worthy challenge to outwit though, being as it's just a game, and much like WiCoPP's Reality 2.8 mod for CoD2 where he added Panzerschreck troops. I also found once you pick the right spot during the defend the tank segment it was quite easy even on Veteran.
I thoroughly enjoyed the Dragunov and before joining up with my squad to head outside after taking the first building I holed up in the second floor and popped loads of enemies with it near where you pick up the Javelin. Anyone that loves sniping should like the power of the Dragunov in this game and the realistic gore effects as it renders it's victims defenseless. One thing that struck me odd is the smoke trail the Javelin leaves. It appears to take flight above then downward at the target but the smoke trail disappears just above the target then the missile explodes the tank several seconds later. This is not how real Javelin missiles operate, there's no delayed effect and I don't think they're typically used at such short distances. It's a weapon that has a range of 2500m, about a mile and a half.
Just for kicks, take a look at this video of a real Javelin destroying a tank. Those with the job of manning tanks must be a lot less comfortable knowing this weapon exists. This is one hot weapon and far better than the Zeus in GRAW even if the animation is a bit off. http://www.youtube.com/watch?v=792WRxXXr7U
I would say this is far more than a simplified version of GRAW, in fact I much prefer it and not just for the smoother more PC quality character movement. Just about everything about it is better including the friendly AI, they're so nice. Seriously though I mean they don't seem to botch your every position by standing in front of you or bumping you while shooting. The voice acting didn't seem all that great sometimes but I can live with a bit of that. I almost cried when I heard no more WWII games from IW, at least not for a while it seems. This has me thinking I not only won't miss it but I'll be busy having fun, perhaps more so, with the "Modern Warfare."
Call of Duty 4 Demo
I have to think the RPG guys wouldn't have rushed in so close though, clearly that was for dramatic effect and added challenge.
I could be misunderstanding you, but i think the rushing in of the rpg guys was to make it possible to win, hence much, much easier rather than trying to tag an rpg'er quickly coming out of hiding and firing one in. I personally didn't appreciate that part of the demo, seemed like a shooting gallery rather than anything you would actually see outside of WWII/I, but even in WWII, people didn't just run up and stand there so you could shoot em, they would have dived to the ground for cover after advancing.
If i were designing the game, i would have had the squad keep an eye out for awhile, building up a little suspense with a few shouts from your AI teammates about seeing movement, then, after a few scripted shots, sending you and one other guy in to clear a building while the rest kept watch. Less is more in a lot of cases.
btw, this game plays very good at 2560x1600, no AA, everything else high with my 3800+ and 8800gtx.
- Mach1.9pants
- Insiders

- Posts: 1512
- Joined: 29 Jul 2007, 05:24
- Location: NZ
Call of Duty 4 Demo
Man I have seen some AT shots, the old british Milan. And that punches a hole in the tanks armour, which is effective and pretty much toasts everyone inside. But the javelin COMPETELY destroyed that target, not knocked out but turned into a pile of bits. I think it is a T72 which is not the most modern or heavily armoured but still...that is very impressive! I would like to see it against an uparmoured M1A2 or Challenger 2 or Leclerc, just for the sake of science- of course!
Good game as well, I think that the demo is too short to be a real indicator but that is pretty much par for the course now-a-days. I'll wait for a few reviews but I have more :D than :( from the demo.
Good game as well, I think that the demo is too short to be a real indicator but that is pretty much par for the course now-a-days. I'll wait for a few reviews but I have more :D than :( from the demo.
Call of Duty 4 Demo
Hmm, I am not aware of any single AT ammo that will completely destroy a MBT. All of them are designed to kill the crew as their main concern.
The T-72 is not a modern tank, but its armor was very good, especialy front and turret, but there are plenty of modern upgrades for it as well.
I haven't played the demo yet, I have the file, just don't find the time to do it. Is it Hor+?
The T-72 is not a modern tank, but its armor was very good, especialy front and turret, but there are plenty of modern upgrades for it as well.
I haven't played the demo yet, I have the file, just don't find the time to do it. Is it Hor+?
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JosephJEHancock
- Posts: 215
- Joined: 24 Jul 2007, 15:25
Call of Duty 4 Demo
Designing a warhead charge to destroy Main Battle Tanks is easier than designing armour and new technology to protect a Main Battle Tank.
Modern Anti-Tank Missile (well placed shot) > M1 Abrams or Challenger 2
EDIT - noticed you said completely destroy.
That said, one good shot to the turret, and one or two to the tracks, and it is as good as destroyed.
Modern Anti-Tank Missile (well placed shot) > M1 Abrams or Challenger 2
EDIT - noticed you said completely destroy.
That said, one good shot to the turret, and one or two to the tracks, and it is as good as destroyed.
- Mach1.9pants
- Insiders

- Posts: 1512
- Joined: 29 Jul 2007, 05:24
- Location: NZ
Call of Duty 4 Demo
I wasn't referring to the game but the you tube clip of the real thing. AFAIK it is a T72 hit in the top of the turret as it is supposed to. At the end of the clip when the dust clears there is just a pile of bits left of the tank, that is very impressive. What is more impressive is that the tank was probably empty of fuel and ammo so the destuction is down to the javelin alone (probably)
Call of Duty 4 Demo
Something is very wrong with that video. It stinks. If it is real and not "touched" then my only guess is that the tank was filled with explosives on purpose. There is no way an infantry carried anti tank weapon will do on its own so much damage to a MBT.
Here, a more accurate realistic video http://www.youtube.com/watch?v=t_PeXthsxh0
and this one http://www.youtube.com/watch?v=qDlbOh9C-Z4
And several here http://www.youtube.com/watch?v=SUrSh8drGMA
Here, a more accurate realistic video http://www.youtube.com/watch?v=t_PeXthsxh0
and this one http://www.youtube.com/watch?v=qDlbOh9C-Z4
And several here http://www.youtube.com/watch?v=SUrSh8drGMA
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Frag Maniac
- Posts: 913
- Joined: 02 Jan 2006, 18:49
Call of Duty 4 Demo
Maybe you're unaware of it but the Javelin has different firing modes. If you'll notice in the video I showed the top attack mode was definitely being used. If you pause the video where they show the missile striking the tank in slow mo you can see the sharp vertical angle and the swift penetration.
This is an excerpt from Wikipedia on the Javelin:
"The Javelin was created with the intent to be able to penetrate any tank armor and was tested on the M1 Abrams Tank. With the top attack mode it has an even greater ability to destroy the tank because it can attack where most tanks are the weakest."
http://en.wikipedia.org/wiki/FGM-148_Javelin
After further reading I am actually more impressed with the SPIKE portable missile system, which is much more affordable, lighter, and more compact than the Javelin system. The launcher and missile can be carried by one man easily whereas the Javelin weighs 50lbs plus the weight of batteries. The Javelin also has a finicky imaging system which can take 30 seconds to cool and can actually malfunction just from the fluctuating temps of the earth.
Javelin systems cost $125,00 for the launcher and $75,000 per missile. The SPIKE is only about $6000 for the launcher and $4000-$5000 per missile. The SPIKE shoulder launch system weighs around 10lb for the launcher and 1 missile. http://www.defensereview.com/modules.php?name=News&file=article&sid=887
I's not capable of destroying heavily armored vehicles like the Javelin, but it can hit hidden targets, crash through glass windows without exploding from the glass impact, and hit moving targets with it's guidance system. It's basically like an RPG on steroids.
Hey guys, still waiting for a CoD4 gore mod after trying to use the gore effects from WiCoPP's Reaity mod for CoD2 unsuccessfully but meanwhile here's a nice camo skin mod for the US troop uniforms by KnifeInFace. It's a more modern version and is the camo currrently being used based on the "Woodland" hunting pattern: http://callofduty.filefront.com/file/KnifeInFaces_CoD4_ACUPAT_Skins;83733
This is an excerpt from Wikipedia on the Javelin:
"The Javelin was created with the intent to be able to penetrate any tank armor and was tested on the M1 Abrams Tank. With the top attack mode it has an even greater ability to destroy the tank because it can attack where most tanks are the weakest."
http://en.wikipedia.org/wiki/FGM-148_Javelin
After further reading I am actually more impressed with the SPIKE portable missile system, which is much more affordable, lighter, and more compact than the Javelin system. The launcher and missile can be carried by one man easily whereas the Javelin weighs 50lbs plus the weight of batteries. The Javelin also has a finicky imaging system which can take 30 seconds to cool and can actually malfunction just from the fluctuating temps of the earth.
Javelin systems cost $125,00 for the launcher and $75,000 per missile. The SPIKE is only about $6000 for the launcher and $4000-$5000 per missile. The SPIKE shoulder launch system weighs around 10lb for the launcher and 1 missile. http://www.defensereview.com/modules.php?name=News&file=article&sid=887
I's not capable of destroying heavily armored vehicles like the Javelin, but it can hit hidden targets, crash through glass windows without exploding from the glass impact, and hit moving targets with it's guidance system. It's basically like an RPG on steroids.
Hey guys, still waiting for a CoD4 gore mod after trying to use the gore effects from WiCoPP's Reaity mod for CoD2 unsuccessfully but meanwhile here's a nice camo skin mod for the US troop uniforms by KnifeInFace. It's a more modern version and is the camo currrently being used based on the "Woodland" hunting pattern: http://callofduty.filefront.com/file/KnifeInFaces_CoD4_ACUPAT_Skins;83733
Call of Duty 4 Demo
Hey guys, still waiting for a CoD4 gore mod after trying to use the gore effects from WiCoPP's Reaity mod for CoD2 unsuccessfully but meanwhile here's a nice camo skin mod for the US troop uniforms by KnifeInFace. It's a more modern version and is the camo currrently being used based on the "Woodland" hunting pattern: http://callofduty.filefront.com/file/KnifeInFaces_CoD4_ACUPAT_Skins;83733
Ahh gore mods. I tried four or five of them before I found the right one for CoD2 and even then I still had to tweak it a little bit, but it sure added a lot to the game ... I loved seeing Nazis turn into bright red clouds of mist from a grenade hit, no matter how unrealistic said mist actually was ... blowing heads off was a lot of fun too ...
I keep looking for Medal of Honor: Airborne mods, but except for the one, I can't find any ... wonder why the mod community isn't taking to the game ...
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Frag Maniac
- Posts: 913
- Joined: 02 Jan 2006, 18:49
Call of Duty 4 Demo
... I loved seeing Nazis turn into bright red clouds of mist from a grenade hit, no matter how unrealistic said mist actually was ...Argggh, that's because that mod was made with the effects from FEAR. I've always disliked that cloud of blood look, so unrealistic it just takes you out of the immersion IMO.
Call of Duty 4 Demo
I already hate it. I fired it up, switched to 1680x1050, and now it wont run but in safe mode...GAY! 800x600 is not good. I tried updating directx 9 since it gave me a directx error but no dice.
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Frag Maniac
- Posts: 913
- Joined: 02 Jan 2006, 18:49
Call of Duty 4 Demo
Skeeder, if you Google a bit you will find lots of people are playing it fine at that res. Are you using stock WHQL drivers or perhaps betas or Omegas maybe? I just had an error launching the Painkiller Overdose demo that said possible driver update or DX reinstall needed. Reinstalling DX fixed it so it wasn't that I was using Omega Cat 7.9 equivalent drivers like I thought.
Blinky, I thought the level looked a bit washed out too, but if you notice at the start before you get into action the colors are more saturated. I think this is primarily due to the mass amount of concrete, sand and the dust created by gunfire along with smoke from RPGs and grenades.
That coupled with the dim lighting of the night time conditions makes for a washed out, hazy look. As soon as you step into a room with lighting though it goes away. If they were to avoid such effects and saturate the colors more it just wouldn't look as real. I have a feeling those of you playing on LCDs are having much less washed out look than I on my CRT though.
Blinky, I thought the level looked a bit washed out too, but if you notice at the start before you get into action the colors are more saturated. I think this is primarily due to the mass amount of concrete, sand and the dust created by gunfire along with smoke from RPGs and grenades.
That coupled with the dim lighting of the night time conditions makes for a washed out, hazy look. As soon as you step into a room with lighting though it goes away. If they were to avoid such effects and saturate the colors more it just wouldn't look as real. I have a feeling those of you playing on LCDs are having much less washed out look than I on my CRT though.
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