Clive Barker's Jericho FOV too close

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Destroy
Posts: 96
Joined: 14 May 2005, 17:54

Clive Barker's Jericho FOV too close

Post by Destroy »

Any way to change the FOV in this game? Playing at 19x10 btw.

Seems switching to 4:3 keeps the same FOV making everything tall.
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skeeder
Posts: 873
Joined: 29 May 2006, 02:23

Clive Barker's Jericho FOV too close

Post by skeeder »

its a demo...Don't destroy it yet.

its short...but the point is good. its an FPS that allows you to switch between team members all that have unique guns/powers. its entertaining, demonic and slightly scary. Controls will take some getting used to but overall I give it hope
JosephJEHancock
Posts: 215
Joined: 24 Jul 2007, 15:25

Clive Barker's Jericho FOV too close

Post by JosephJEHancock »

EDIT: Never mind, fixed.
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Paddy the Wak
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Posts: 3436
Joined: 27 Jul 2004, 17:42

Clive Barker's Jericho FOV too close

Post by Paddy the Wak »

Hi Guys ... just thought I'd mention ...
If you have an SLi system you can almost double your frame rate by setting the SLi Performance mode to Force alternate frame rendering 2 in the nVidia control Settings ...

Frame rate top right ...

Single-GPU


Force alternate frame rendering 2


Seems a much better engine than the UT3 engine to me ... Horz+ widescreen ... FSAA ... (but I hope I'm wrong ... :P )
There is some lovely use of depth of field blurring ... amongst lots of other eye candy and great fps ... 8)
JosephJEHancock
Posts: 215
Joined: 24 Jul 2007, 15:25

Clive Barker's Jericho FOV too close

Post by JosephJEHancock »

Yeah it is very good looking. Excuse the 4:3.

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g00seberry
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Joined: 24 Sep 2006, 16:57

Clive Barker's Jericho FOV too close

Post by g00seberry »

Looks nice, but my Graphics card cries.

Also it's a bit weird. And dark. I didn't know where the hell i was even with my flashlight on. And when fighting with the bird with the sword, i couldn't really figure out if i was hitting them or they were hitting me most of the time. It was just a case of click till one of us falls over.

BTW, thought I'd add that the self-extracting demo .exe wouldn't unpack for me. It would throw up an "Out of Disk Space" error for some reason. So i just manually unpacked the contents with WinRAR then ran the Setup.exe.
Just thought I'd mention it in case anyone has the same problem.
Formerly eZ`

Follow me on twitter: @theg00seberry and find me on Steam
Manny Calavera
Posts: 20
Joined: 04 Apr 2007, 07:38

Clive Barker's Jericho FOV too close

Post by Manny Calavera »

I loved the demo,and cant wait to buy it !!! Undying was brilliant and this looks incredible,excellent graphics and fun gameplay.A nice morbid twist on the FPS.

Performance is just excellent on my system.

19x12 maxxed with 2x AA and 16X AF is smooth as butter.The Mercury engine is very very well optimized and runs well.I had zero crashes or anomalies throughtout my 5 run throughs.
Destroy
Posts: 96
Joined: 14 May 2005, 17:54

Clive Barker's Jericho FOV too close

Post by Destroy »

PhysicalAspectRatio = 1.777778 ### Physical aspect ratio

Found a way to sort of fix the FOV issue. Line above this text is what you need to look for in game.cfg file. I changed that 1.777 (16:9) value to 2.2 and game feels much better when I play now at 19x10 res.

C:Documents and SettingsDestroyApplication DataCodemastersClive Barker's Jericho Demogame.cfg
Sweetz
Posts: 287
Joined: 03 Mar 2007, 06:34

Clive Barker's Jericho FOV too close

Post by Sweetz »

My only beef graphics wise is that it was a bit too dark and hard to see detail on my display. Curse LCDs and their poor contrast ratios. That said Undying was plenty scary without being pitch black. Actually many areas in that game were quite well lit, so I'm not sure why seems games have to be dark to be scary these days.

In any case, it wasn't really scary, just gorey, but otherwise I kind of liked it. Definitely a very average game, but my kind of average.
Blinky
Posts: 119
Joined: 30 Jun 2006, 07:46

Clive Barker's Jericho FOV too close

Post by Blinky »

Have to give a thumbs down. Tried the demo and there were one or two nice effects, but overall ... meh. Seemed very console-ish, especially with the insane Press Left, Right, Down sequence ... I could never figure out what those buttons corresponded with on my keyboard so I died over and over again ... but even before that, the whole atmosphere of the game just seemed kind of silly (I liked the exploding heads though). Mouse control was very floaty. With Bioshock out now and Crysis coming soon, there are much, much better games out there IMO. Sorry to go against the grain on this one, but I gotta go against the grain on this one.
Sweetz
Posts: 287
Joined: 03 Mar 2007, 06:34

Clive Barker's Jericho FOV too close

Post by Sweetz »

Have to give a thumbs down. Tried the demo and there were one or two nice effects, but overall ... meh. Seemed very console-ish, especially with the insane Press Left, Right, Down sequence ... I could never figure out what those buttons corresponded with on my keyboard so I died over and over again ... but even before that, the whole atmosphere of the game just seemed kind of silly (I liked the exploding heads though). Mouse control was very floaty. With Bioshock out now and Crysis coming soon, there are much, much better games out there IMO. Sorry to go against the grain on this one, but I gotta go against the grain on this one.

Direction arrows for the minigame correspond to WASD keys in the expected manner (e.g. up = W, left = A, etc).

The control isn't so much floaty as it is that your character has heft and momentum. It's very similar to the way Dark Messiah or Chronicles of Riddick feel if you've ever played them (even though in Jericho you can't see your own body like in those games). It's not like the Half-Life 2/Bioshock school of design where you're a just a floating pair of hands that can turn in an instant and there's no sense of real physical presence in the environment. Not saying one style is better than they other, but they both have their merits.

I don't think anyone would disagree that, at least based on the demo, it's not a spectacular game, but it seems there's some fun to be had.
Manny Calavera
Posts: 20
Joined: 04 Apr 2007, 07:38

Clive Barker's Jericho FOV too close

Post by Manny Calavera »

My only beef graphics wise is that it was a bit too dark and hard to see detail on my display. Curse LCDs and their poor contrast ratios. That said Undying was plenty scary without being pitch black. Actually many areas in that game were quite well lit, so I'm not sure why seems games have to be dark to be scary these days.

In any case, it wasn't really scary, just gorey, but otherwise I kind of liked it. Definitely a very average game, but my kind of average.



Another reason why I love my Nec 2470 WNX-BK,the game looks great on it,and the envirements are just right lighting wise. 8)
Blinky
Posts: 119
Joined: 30 Jun 2006, 07:46

Clive Barker's Jericho FOV too close

Post by Blinky »

[quote]My only beef graphics wise is that it was a bit too dark and hard to see detail on my display. Curse LCDs and their poor contrast ratios. That said Undying was plenty scary without being pitch black. Actually many areas in that game were quite well lit, so I'm not sure why seems games have to be dark to be scary these days.

In any case, it wasn't really scary, just gorey, but otherwise I kind of liked it. Definitely a very average game, but my kind of average.



Another reason why I love my Nec 2470 WNX-BK,the game looks great on it,and the envirements are just right lighting wise. 8)

Go ahead--rub it in!

I miss the black level my 20-inch NEC had, (sigh).
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