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PostPosted: 07 Sep 2007, 06:10 
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PostPosted: 07 Sep 2007, 07:31 
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I'm sure you've looked but you know there are individual field of view settings for all the different weapons.
Yep hence the line ...
There may be weapons in the full game that were not in the demo ... I'll check the configs to see if there are and try to adjust them for a better FOV too.
... :D
I adjusted them all for the better FOV for TripleHead with the demo ... and for the most part they work fine ... I was saying I now need check that there aren't any more weapons in the full game that were not in the demo.


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PostPosted: 07 Sep 2007, 13:22 
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I'm sure there are plenty of weps in the full game that weren't in the demo. Sniper rifle, BAR, etc....at least there better be >:o


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PostPosted: 07 Sep 2007, 13:26 
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I'm sure there are too but what I meant was weapons that were in the config files.
There were some weapons in the demo config that were not in the demo game ... just the config stuff.
I need to check if all the games weapons were in that demo config file or if there are others/more in the config for the full game.

EDIT: The demo and the full game weapon configs appear to be the same so for the moment I would suggest using those demo configs I posted earlier.
I of course haven't tested all the weapons yet as I would need to play through the whole game.
IMPORTANT
I have changed all the weapon FOV to suit a TripleHead FOV of 135 ... if you use a different FOV the weapon FOV's and the "sprint" FOV will most likely be messed up for you.

Make a back up of the full games configs first.

I will take a another look to see if I can fix the problems I mentioned earlier but I have already spent hours on it and can't fix them ... but as I said they aren't too big a problem.


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PostPosted: 07 Sep 2007, 15:29 
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I have updated my configs that I posted ... they are now adjusted for better FOV's for the sniper scopes in TH ... I had it wrong in the first lot.

You will need to download them again ...

MoHAConfig.rar
Don't forget to backup your original configs)
(I have also updated the link in the other posts with these changes)

EDIT: ... I found another problem ...
After using the sniper scopes the FOV doesn't return back to the bind setting and the bound key does not work ...
To get the FOV back you must sprint.


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PostPosted: 07 Sep 2007, 22:15 
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Hi,

I used config that was uploaded yesterday afternoon (central time) on retail game. It works fine for me, here is what I noticed:

After you sprint once, for the rest of the game until you reload a level, every time you zoom into iron sights or scope, your FOV will be stuck to the zoomed in FOV. You have to sprint again for your FOV to restore to normal (but next time you zoom in again, it gets messed up, which sucks).

However if you never ever sprint, every time you zoom in with iron sights or scope, your FOV will return back to normal!

Solution: don't ever sprint. I wish there was a fix for that, but hey, its better than nothing at all like some other games. Maybe there is something in FOV for SprintFOV that messes this up, I don't know since I have no clue about config files at all. Maybe it is something that can be fixed with a hack that Racer makes for other games.

Also, my UI in the main menu, weapon loadout, and the HUD elements such as the compass and the ammo always flicker for me. This is very annoying but thankfully the HUD is pretty small.

----

I have not tried the Friday configs yet so maybe they fix this issue?


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PostPosted: 08 Sep 2007, 05:37 
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can you also please make config files for 16:10 widescreen???

or give us the proper values? thnx!


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PostPosted: 08 Sep 2007, 07:38 
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For widescreen it may just be a case of changing the FOV ...
I haven't tried it as I don't have a widescreen set up for use at the moment.

To get the FOV for Widescreen ...
In the folder ... on XP ... C:Documents and SettingsAdministratorMy DocumentsEA GamesMedal of Honor Airborne(tm)Config open ... MOHAInput.ini ... right at the bottom under the heading ... [MOHAGame.MOHAPlayerInput] add the line ...

Bindings=(Name="Z",Command="fov 90",Control=False,Shift=False,Alt=False,IsRebindable=false,BindPos2=True,MOHAConsoleBinding=False)

You can of course change the key (in this case z) for any key you like ...
and ... you can change the FOV value for anything you like ... (in this case fov 90)
In the game just press the key you chose to enable the FOV.
This doesn't work on the menu screen ... only in the game.

The other FOV settings may not be necessary ... let me know how the above works out ... if things are still not right I will try to find time to set up a widescreen and take a look for you.
To explain would take as long if not longer than doing it for you.

8)


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PostPosted: 08 Sep 2007, 08:40 
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Wow good leg work.

I think the FOV is a bit narrower than 135 though. At 135 it feels like the camera is behind the player model.

Excellent stuff. WSGF for life.

It's really sad that were still required to resort to hacks to resolve this stuff. I really don't see any reason to lock the fov with widescreen being so popular.


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PostPosted: 08 Sep 2007, 09:16 
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According to the FOV calc ...

Original Aspect Ratio: 5:4
New Aspect Ratio: 3 x 5:4
Default FOV: 80

New FOV: 136.710018111

or ...

Original Aspect Ratio: 3:4
New Aspect Ratio: 3 x 3:4
Default FOV: 80

New FOV: 136.710018111

or ...

Original Aspect Ratio: 3:4 (which I would think would be what the default FOV would/should be based on)
New Aspect Ratio: 3 x 5:4
Default FOV: 80

New FOV: 134.11028154

So ... I chose a happy medium ... 135
It also makes calculating all the various FOV's for the weapons that little bit easier ... :D


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