World in Conflict: Detailed Report

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Elios
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World in Conflict: Detailed Report

Post by Elios »

yup already been done
BlueMak
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World in Conflict: Detailed Report

Post by BlueMak »

Good to see there are still companies that care for their customers.
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skipclarke
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World in Conflict: Detailed Report

Post by skipclarke »

With this patch, does that mean this game is Certified?
The_cranky_hermit
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World in Conflict: Detailed Report

Post by The_cranky_hermit »

Only time, and another detailed report, will tell.
Elios
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World in Conflict: Detailed Report

Post by Elios »

theres a slight glitch in the patch so im holding off till the next one
seems they got the setting backwards O.o

the flag that should turn it OFF turns it on so once thats fixed ill re-do it
The_cranky_hermit
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World in Conflict: Detailed Report

Post by The_cranky_hermit »

Do we know for sure that this will be fixed? Either way, if you could post a complete solution along with comparison shots in the "Confirmed solutions" board, that would be very helpful.
Elios
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World in Conflict: Detailed Report

Post by Elios »

yea they say next patch then it wont need the flag
The_cranky_hermit
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World in Conflict: Detailed Report

Post by The_cranky_hermit »

Would you post a placeholder solution for the current patch in the "widescreen confirmed solutions" board, with screenshots? Simply posting one 4:3 and one 16:10 shot will be adequate. This would help keep people informed in the meantime, until the latest patch is released. I would also mention in the placeholder that the next patch will fix the problem.
Elios
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World in Conflict: Detailed Report

Post by Elios »

nm posted
karnak
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World in Conflict: Detailed Report

Post by karnak »

The confirmed solutions thread says add the -nowidescreenscale tag, but the announcement thread on the massgate forums says the tag added should be -widescreenscale.

link http://www.massgate.net/read.php?182,78794
Elios
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World in Conflict: Detailed Report

Post by Elios »

yup saw that this morning :D ill do a new report when its out

it IS -nowidescreenscale

im using it now thats a typo on the Vextors part
Elios
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World in Conflict: Detailed Report

Post by Elios »

patch 2 is out no more need for the flag :D should have an updated report tonight
Elios
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World in Conflict: Detailed Report

Post by Elios »

http://www.massgate.net/read.php?182,91680

patch 3 notes a bunch of fixes for TH3G users

- Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.


- Enhanced support for Matrox TripleHead2Go (TM):
--- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start.
--- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched.
--- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui".
The_cranky_hermit
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World in Conflict: Detailed Report

Post by The_cranky_hermit »

So, how about that new DR?
Elios
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World in Conflict: Detailed Report

Post by Elios »

nothing really changed other then patch 3 will have native th2g support which i cant test my self

guess i can take some new screen shots but every thing is the same other wise
The_cranky_hermit
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World in Conflict: Detailed Report

Post by The_cranky_hermit »

This DR is still based on the pre-patch version of WiC which is vert -. I'm asking about a new DR based on patch 2, though it could also be based on patch 3 now that it's out.
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