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 Post subject: KotOR 2 UniWS error(?).
PostPosted: 08 Jun 2009, 09:51 
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Joined: 08 Jun 2009, 09:46
Posts: 1
Recently, I used UniWS to adapt 'Star Wars: Knights of the Old Republic II - The Sith Lords' to a resolution o 1366x768. It's, as far as I can tell, an unusual one. Everything looks fine, and I was hoping that I had solved my problem. However, the conversation options (the dialog/the conversation lines you select) don't appear; they're lower than the screen shows now (I think). I heard that this could happen, but I hoped it wouldn't. Is this because of something I did wrong with UniWS, or a game thing?

Also, is it true that you can get the dialog to be high enough by moving some of the HUD/interface options up? Or, what about windowed gaming?

I'd appreciate any help you could give.


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 Post subject: KotOR 2 UniWS error(?).
PostPosted: 13 Jun 2009, 23:01 
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Joined: 03 Mar 2007, 06:34
Posts: 287
This is a known issue with both KOTOR games with lower widescreen resolutions; when you get below a certain height in terms of pixels they either crash or the conversation text doesn't appear.

There's unfortunately no direct fix for this problem. Luckily, you can work around it by setting up a higher custom resolution with your video card and then use scaling to downscale it to your native resolution.

For a 1360/1366x768 screen (I previously had one myself) I suggest setting up 1530x864. Then, using UniWS, you would patch the game to 1530x864 instead of 1366x768.

You'll have to do some searching on your own to learn how to setup custom resolutions and using video card scaling if you don't already know.


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