The great tallscreen screenshot project thread!

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scavvenjahh
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

Fool ! What have you done ? Now that they know of the unfair advantage of Mighty Tallscreen, what more will they inflict to their poor game to keep it 'fair and square' ??
:mrgreen:

Here are 300-px wide versions for immediate yowza:

16:10
Image

10:16
Image
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MobsterOO7
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Re: The great tallscreen screenshot project thread!

Post by MobsterOO7 »

Heh. Already has these screen shots taken for a post I made on the Global Agenda forums, specifically to mock their argument about not implementing Eyefinity / Proper widescreen support due to unfairness. I don't have 4:3 shots because I was comparing 16:10 to 10:16, and since then I've uninstalled the game.
Links to that thread are essential.
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Re: The great tallscreen screenshot project thread!

Post by jhonsadins »

I did some research on worms armageddon,it was just native but it stutters the gameplay.I do know Hitman could do it
phill1978
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Re: The great tallscreen screenshot project thread!

Post by phill1978 »

how do you get this aspect ratio? im guessing its not just a case of running portrait?
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scavvenjahh
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

It is just that: Vert- games in portrait mode. Read the first post ;)
It's even easier with games that can be run in a window at a manually set resolution: no need to rotate the monitor... or break your neck.
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Re:

Post by kache »

Street Fighter IV (Benchmark)

16:10


10:16


Ridiculously cool... O_O
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Re: The great tallscreen screenshot project thread!

Post by kache »


Amazing, just amazing! O_O
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scavvenjahh
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »


Amazing, just amazing! O_O
Umm, actually the cut-scenes are Hor+... So they're Hor- in portrait mode :!:

4:3


48:10
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

Call Of Juarez

4:3 (resized to 270 px wide)


9:16 (1080x1920)



Tropico 3

4:3 (resized to 270 px wide)


9:16 (1080x1920)


Tallscreen fans rejoyce, I now have a secondary PC fully dedicated to Vert+ greatness, so there's MUCH more to come. :rockout
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Re: The great tallscreen screenshot project thread!

Post by VanBurenPhilips »


Tallscreen fans rejoyce, I now have a secondary PC fully dedicated to Vert+ greatness, so there's MUCH more to come. :rockout


:lol: This thread is great! i was going to ask, do any of you actually play like this, but I guess you answered my question. Looks like it would actually make sense for some games, and the Hitman shot looks beautiful.

I might be asking for trouble here, but... tallscreen + stereoscopic 3D? I have no idea exactly how those new LCD monitors work with shutter glasses, or if it would still work when stood portrait :/ Anyone got 3D Vision?
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

I think all current 3D solutions require landscape mode, but I guess it shouldn't be difficult to tell the driver to render the slightly different frames for each eye up and down, instead of side by side... :?:
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Re: The great tallscreen screenshot project thread!

Post by VanBurenPhilips »

Yeah, I had a look around and the gist seems to be the current type of LCD monitor for use with shutter glasses wouldn't do it at all; projector might work but there are concerns about airflow/overheating when the projector is not upright; CRT & shutter glasses, and some of the more exotic methods like a planar mirror setup or DIY parallax barrier might work, just don't know yet.

I'm curious about this but don't want to derail this thread, so will pursue this harebrained idea in the various 3D forums. So what are you doing with your tallscreen rig? Is it just to experiment & get screenshots, or are you actually playing games on it? If you're playing - any games that really benefit from it?
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

At first, I was only taking screenies; using a TripleHead setup in portrait to get crazy pictures is a lot of fun, although obviously the monitors never moved from their normal, landscape arrangement. Then I got a monitor that could actually pivot, and found myself actually playing Vert- games that way... Now I'm hooked and all the Vert- games in my collection are like granted a second chance. 8) I currently have three 16:9 monitors on a stand and the center panel does a lot of portrait, both for tallscreen gaming and web browsing.

And now ladies and gentlemen, a Tallscreen Special : Unreal Tournament 3

Gameplay...
4:3 (resized to 270 px wide)
Image

9:16 (1080x1920)
Image

Character customization...
4:3 (resized to 270 px wide)
Image

9:16 (1080x1920)
Image

Campaign map...
4:3 (resized to 270 px wide)
Image

9:16 (1080x1920)
Image

Hoverboard cam...
4:3 (resized to 270 px wide)
Image

9:16 (1080x1920)
Image

Titan cam...
4:3 (resized to 270 px wide)
Image

9:16 (1080x1920)
Image

Raptor cam...
4:3 (resized to 270 px wide)
Image

9:16 (1080x1920)
Image
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

More UE3 Games, Part 1 - First-Person Shooters


Borderlands
4:3
Image

9:16
Image

Start screen... The main menu is cut-off like the title but all the rest of the UI scales correctly.
4:3
Image

9:16
Image

Teleport/respawn cut-scene...
4:3
Image

9:16
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Third-person vehicle view...
4:3
Image

9:16
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Section 8
4:3
Image

9:16
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All the scary HUD elements can be turned off individually.
4:3
Image

9:16
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Built-in benchmark run...
4:3
Image

9:16
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Third-person super-sprinting...
4:3
Image

9:16
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Spawning on the DZ...
4:3
Image

9:16
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Even the main menu's background scenes are Vert+...
4:3
Image

9:16
Image

Bioshock (widescreen off)
4:3
Image

9:16
Image

Blacksite Area 51
4:3
Image

9:16
Image

4:3
Image

9:16
Image

The Ball
4:3
Image

9:16
Image

Cut-scene...
4:3
Image

9:16
Image

Main menu...
4:3
Image

9:16
Image

Mega Bonus ! Duty Calls (Bulletstorm's promotional parodic minigame)
4:3
Image

9:16
Image
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

Intermission: Unexpectedly Vert+, tallscreen-friendly places in Hor+ games

Lara Croft and the Guardian of Light
Tallscreen gameplay is Hor- and quite broken, but some of the cutscenes have no vertical boundaries. Yay!
4:3
Image

9:16
Image


Need For Speed: Hot Pursuit 3
Don't like Hor+ ? Open DocumentsCriterion GamesNeed for Speed(TM) Hot Pursuitconfig.NFS11.Save and change FitToVertical= to false. The HFOV is now locked !
4:3
Image

9:16, FitToVertical=false
Image

Hangars in flight games: gameplay may be Hor+, but somehow this particular area is always tallscreen-friendly.

Apache Air Assault
4:3
Image

9:16
Image

Rise Of Flight
4:3
Image

9:16
Image

Wings Of Prey
4:3
Image

9:16
Image
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skipclarke
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Re: The great tallscreen screenshot project thread!

Post by skipclarke »

Just did another Podcast with TruePC Gaming. Brought up tallscreen, as we talked about the types of screen change. They thought it was hillarious. I'd expect it to make the final cut.
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Haldi
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Re: The great tallscreen screenshot project thread!

Post by Haldi »

this thread is so old ^^

But hey, nowaydays you can do this stuff via Software and Downsampling :D

Image
We gonna send it to outa space!
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

Ace Combat: Assault Horizon

Tallscreenwise the game is vastly Vert+ but also a wee bit Hor+.
Gameplay goes pretty smoothly, however a lot of objects pop in and out of view during "story segments"; the vignette effect also breaks in UTS (Ultra TallScreen i.e 21:9 Portrait, patent pending).

Chase Camera

4:3
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9:16
Image

9:21
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Dogfighting Mode

4:3
Image

9:16
Image

9:21
Image

Destruction zoom !

4:3
Image

9:16
Image

9:21
Image

Story segment

4:3
Image

9:16
Image

9:21
Image
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scavvenjahh
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

Haldi wrote:this thread is so old ^^

But hey, nowaydays you can do this stuff via Software and Downsampling :D

http://www.wsgf.org/f/u/contrib/node_ga ... 38_389.jpg
Ummmmmm nope.

Crysis is natively Hor+, so your screenshot shows only a portion...
Image

...of the default FOV.
Image

By default VFOV (cl_fov) is 60, so HFOV is 75. Using FOVCalc, apply HFOV 75 to any tall resolution and voilà !

1080x2560, cl_fov 122
Image
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Re: The great tallscreen screenshot project thread!

Post by scavvenjahh »

Deadfall Adventures

4:3
Image

9:21
Image


4:3
Image

9:21
Image


4:3
Image

9:21
Image


4:3
Image

9:21
Image
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