Halo 2

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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StingingVelvet
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Joined: 09 Aug 2006, 14:17

Halo 2: Detailed Report

Post by StingingVelvet »

Two years ago, you said 1280x800 and 1280x768 worked. Any idea why they aren't working now?


Nope. It's a new comp, that's all I can say. Halo 2 seems to have dissapearing resolutions for everyone, which is really odd.

Edit: I actually said "all resolutions up to 16080x1050 are listed" but didn't list specifics... good thing you called me out on specifics elsewhere ;)

Whether they were there or not I do not know, but they aren't now, unless I somehow missed them. I'm loading up Halo 2 in a few moments to check twice.
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StingingVelvet
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Halo 2: Detailed Report

Post by StingingVelvet »

Yeah, no 1280x800 or 1280x768.

InnerGoat
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Joined: 05 Aug 2006, 18:30

Halo 2: Detailed Report

Post by InnerGoat »

-vidmode never did anything in H2V from what I remember. That's a command for Halo PC/CE.

Also, 1280x800 is there on my laptop. It may have to do with the monitor .inf file? H2V is just a joke in the end, and I really wish it wasn't. :(
Leapo
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Joined: 19 Apr 2008, 22:46

Re: Halo 2: Detailed Report

Post by Leapo »

Fun little discovery I just made! If you have Ultramon, you can set the game to run in a window, then launch it with an Ultramon Shortcut that's set to automatically re-size the window to be just slightly larger than your desktop. This puts the frame off-screen, making the game appear full-screen AND any resolution you want.

This even works as a triplehead / Eyefinity solution. Here's the result! :onethumb







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scavvenjahh
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Re: Halo 2: Detailed Report

Post by scavvenjahh »

Excellent ! I was saving parts to build a Vista/Halo 2 PC and test multi-mon support... Now I don't have to. 8)
Could you post a screenie of the very beginning of the game, so that we can compare it to the ones posted in the Screen Change section of the DR ?
(To be honest, a 4:3 shot of the main menu would also be great for my MMMM project) :P
Leapo
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Joined: 19 Apr 2008, 22:46

Re: Halo 2: Detailed Report

Post by Leapo »

Could you post a screenie of the very beginning of the game, so that we can compare it to the ones posted in the Screen Change section of the DR ?

Just to be clear; you want a screenshot of that calibration-ring-thingy?
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scavvenjahh
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Re: Halo 2: Detailed Report

Post by scavvenjahh »

Yep, a multi-mon version of this:


A 16:9 version would be great too, actually :wink:
And if you think this part's not the best to represent actual gameplay, feel free to take a set of screenies of a different place. Any complete 4:3/16:10/16:9/multi-mon comparison of the same spot would be grrreat.
NeoG
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Joined: 07 Dec 2013, 05:40

Re: Halo 2

Post by NeoG »

Now that DSFix works on Halo 2 this info needs to be updated

21:9 works great and you can use custom resolutions
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Gungoose360
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Re: Halo 2

Post by Gungoose360 »

Image

Just installed it again on my Windows 10 OS, WORKS GREAT! And here I thought id be stuck at 1080p till I looked up 21:9 support for Halo 2 PC and found this amazing wisdom... Thank you! :rockout:

Got the trial version of UltraMon (what a great program BTW) so was able to get a proper scaling at slightly larger than desktop to compensate for the window borders. The FOV and level of control is flawless! Rarely do I find a game that doesn't require much tweaking to make right for UWS.
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