Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Dem Pyros
Posts: 1060 Joined: 08 Dec 2006, 06:01
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by Dem Pyros » 29 May 2007, 03:45
Widescreen Grade: C Multi-monitor Grade: C Read Full Detailed Report - Sid Meier's Railroads! Sid Meier's Railroads! is a business simulation game wich marks the return of the watershed title in simulation/strategy gaming that launched the popular "tycoon" genre, inspiring a new generation of games. Using new 3D graphics, you can build and manage your own railroad empire!
Last edited by
Dem Pyros on 24 May 2013, 20:56, edited 2 times in total.
Reason: Edit
The_cranky_hermit
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Posts: 3010 Joined: 07 Nov 2005, 04:16
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by The_cranky_hermit » 30 May 2007, 00:49
==Method==
You described the screen change here. What is the method?
==Singleplayer Anomalies==
These don't sound like they'd affect gameplay. Is that correct?
==Cut Scenes==
Can you provide screenshots here?
==Grading==
(fundamentally depends on the method)
Dem Pyros
Posts: 1060 Joined: 08 Dec 2006, 06:01
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by Dem Pyros » 30 May 2007, 03:10
==Method==
You described the screen change here. What is the method?
==Singleplayer Anomalies==
These don't sound like they'd affect gameplay. Is that correct?
==Cut Scenes==
Can you provide screenshots here?
==Grading==
(fundamentally depends on the method)
Method is Native (edited)
The anomalies don't affect gameplay at all. The second you click the mouse the popups go away.
I'll see if i can get cut-scene screenshots after my computer finishes encoding all these movies :?
The_cranky_hermit
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Posts: 3010 Joined: 07 Nov 2005, 04:16
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by The_cranky_hermit » 30 May 2007, 03:20
==Grading==
Calculated grade: C+
Major unresolved issues: None
Minor unresolved issues: None
Summary of widescreen-related flaws:
Vert -
Stretched 2D screens
Cranky's coverage estimate: 98.5%
skipclarke
Founder
Posts: 7358 Joined: 13 Oct 2003, 05:00
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by skipclarke » 30 Mar 2008, 05:32
Going back through some old stuff. I tested the demo through 2560x1600.
Dem Pyros
Posts: 1060 Joined: 08 Dec 2006, 06:01
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by Dem Pyros » 27 Apr 2009, 03:13
I re-shot all of the screenshots which Imageshack had delightedly decided to obliterate, plus added ones of the opening cut scenes.
Cranky, could we get a CCE with all of the resolutions tested (per Ibrin's note) with the exception of the triplehead ones?
Also, I would appreciate it if someone would take screenshots of surround resolutions, as SoftTH is apparently incompatible and crashes the game on startup.
The_cranky_hermit
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by The_cranky_hermit » 27 Apr 2009, 03:33
I need to have each resolution confirmed individually. Just saying "I tested them all" is an easy way to overlook one.
Also, if SoftTH isn't working, you could use faux-TH resolutions.
Dem Pyros
Posts: 1060 Joined: 08 Dec 2006, 06:01
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by Dem Pyros » 27 Apr 2009, 04:00
I need to have each resolution confirmed individually. Just saying "I tested them all" is an easy way to overlook one.
Also, if SoftTH isn't working, you could use faux-TH resolutions. Would I not need a monitor that supports a resolution greater than 1440x900 for that though?
The_cranky_hermit
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by The_cranky_hermit » 27 Apr 2009, 04:16
Try something like 1440x600. It's not the same AR as TH, but it's wide enough to demonstrate the effects of ultra-width for all intents and purposes I've seen so far.
Dem Pyros
Posts: 1060 Joined: 08 Dec 2006, 06:01
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by Dem Pyros » 27 Apr 2009, 04:23
Try something like 1440x600. It's not the same AR as TH, but it's wide enough to demonstrate the effects of ultra-width for all intents and purposes I've seen so far. No dice, the game doesn't see it.
Dem Pyros
Posts: 1060 Joined: 08 Dec 2006, 06:01
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by Dem Pyros » 27 Apr 2009, 05:18
1440x768, maybe?
We have winner!
1440x900 (16x10)
144x768 (16x8.53)
The_cranky_hermit
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Posts: 3010 Joined: 07 Nov 2005, 04:16
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by The_cranky_hermit » 27 Apr 2009, 05:25
==Grading==
Calculated grade: C
Potential grade: C+
Minor outstanding DR omissions:
Are 1680x1050, 1920x1080, and 1920x1200 supported?
Vert - is a consequential flaw.
CCE: 99.5%
jeremy
Posts: 2 Joined: 11 Jul 2009, 02:05
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by jeremy » 13 Jul 2009, 07:39
==Grading==
Calculated grade: C
Potential grade: C+
Minor outstanding DR omissions:
Are 1680x1050, 1920x1080, and 1920x1200 supported?
Vert - is a consequential flaw.
CCE: 99.5%
It runs fine at 1920x1080, I can't test the other resolutions though
Delphium
Administrators
Posts: 1789 Joined: 27 Dec 2009, 14:27
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by Delphium » 10 May 2010, 20:48
By editing C:UsersuserDocumentsMy GamesSid Meier's Railroads!Settings.ini
To the following...
WindowWidth = 5760
WindowHeight = 1080
FullScreen = 0
Fully zoomed out...
Fully zoomed in...
Menu...
Train selection...
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Quineloe
Posts: 2 Joined: 13 Feb 2019, 15:04
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by Quineloe » 13 Feb 2019, 15:06
This runs in 2560x1080 native. Can generate screenshot tonight.
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2019-02-13 17_47_59-Sid Meier's Railroads!.png (4.8 MiB) Viewed 6774 times
Quineloe
Posts: 2 Joined: 13 Feb 2019, 15:04
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by Quineloe » 13 Feb 2019, 18:48
how do I best put the other screenshot in here, it exceeds the 5mib
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