UFO: Extraterrestrials

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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misadlouhy
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Joined: 06 Sep 2006, 15:27

UFO: Extraterrestrials

Post by misadlouhy »



Widescreen Grade: B
Multi-monitor Grade: Unsupported

Read Full Detailed Report - UFO: Extraterrestrials

UFO: Extraterrestrials is a remake of classic strategy game XCOM: UFO Defense (1994, outside of USA released as UFO: Enemy Unknown).





misadlouhy
Posts: 212
Joined: 06 Sep 2006, 15:27

UFO: Extraterrestrials

Post by misadlouhy »



Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - UFO: Extraterrestrials

UFO: Extraterrestrials is a remake of classic strategy game XCOM: UFO Defense (1994, outside of USA released as UFO: Enemy Unknown).


4:3


16:10


16:9


3x1

Last edited by misadlouhy on 19 Jan 2014, 09:40, edited 1 time in total.
Reason: Edit
misadlouhy
Posts: 212
Joined: 06 Sep 2006, 15:27

UFO Extraterrestrials: Detailed Report

Post by misadlouhy »

report changed
==Singleplayer anomalies==

There are no 2D screens where the gameplay is hurt by being stretched. There is no "mission map" where the scale would matter and stretching would throw it off.


==Aspect ratio support==

My 16:9 shots are shot at 1600x900 resolution (added to photo descriptions).


==Cut-scenes==

What is FMV?
Loading screens are static pictures with progress bar. Introduction movie is not based on game engine.

==Grading==

Summary of widescreen-related flaws:
So far, no confirmation for widescreen resolutions below 1280x1024: 1280x720, 1280x768 and 1280x800
---

Note the horizontally increased FOV in 1680x1050 - there is no vertical increase in FOV from 1024x768. Does it represent HOR+ game?
The_cranky_hermit
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UFO Extraterrestrials: Detailed Report

Post by The_cranky_hermit »

What is FMV?

Full motion video. It basically means that the game plays a video file for each cut-scene instead of rendering it with the game's engine.

Note the horizontally increased FOV in 1680x1050 - there is no vertical increase in FOV from 1024x768. Does it represent HOR+ game?

Yes.

==Grading==

Calculated grade: C

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
No support for widescreen resolutions below 1280x1024
.ini solution
Stretched 2D screens
Stretched HUD
Stretched FMVs

Cranky's coverage estimate: 99%
Crusader
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UFO Extraterrestrials: Detailed Report

Post by Crusader »

I just registered to tell you that the game runs on my laptop with a resolution of 1280 x 800. In Options Menu i can also choose 1280 x 768 (not tested). Maybe this is because of a patch. You should check this / correct this :)
The_cranky_hermit
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UFO Extraterrestrials: Detailed Report

Post by The_cranky_hermit »

Can you try 1280x768, and see if it works?
Crusader
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UFO Extraterrestrials: Detailed Report

Post by Crusader »

Tested now. 1280 x 768 works for me. Its the german version of the game with the newest patch (Patch 2).
The_cranky_hermit
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UFO Extraterrestrials: Detailed Report

Post by The_cranky_hermit »

Alright.

==Grading==

Calculated grade: C
Potential grade: B-

Major unresolved issues:
Do either 1280x720 or 1920x1080 work?

Minor unresolved issues:
None

Summary of widescreen-related flaws:
.ini solution
Stretched 2D screens
Stretched HUD
Stretched FMVs

Cranky's coverage estimate: 88.5%
Crusader
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UFO Extraterrestrials: Detailed Report

Post by Crusader »

Aehm. As i said, its an option in the options menu. So the method should be native, not .ini, right?

I cannot test the other resolutions, as my monitors dont support them...

The other flaws seem to be correct.
The_cranky_hermit
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UFO Extraterrestrials: Detailed Report

Post by The_cranky_hermit »

So the method should be native, not .ini, right?

If somebody can confirm that 1440x900 and 1680x1050 work natively, then yes.
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