ARMA: Armed Assault

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

ARMA: Armed Assault

Post by The_cranky_hermit »



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - ARMA: Armed Assault

Armed Assault is a military FPS from Bohemia Interactive and IDEA Games. Gameplay and technology is similar to Operation Flashpoint, which was also developed by Bohemia Interactive. The campaign takes place on a fictional Atlantic island, and follows a conflict between a communist regine and a democratic monarchy. You play as a US soldier in a squad, and must aid the local militia in fending off an offensive by the northern regime. Gameplay, like Operation Flashpoint, emphasizes realism, attention to detail, and very large maps (up to 250 square miles).


4:3


16:10


16:9


3x1

Last edited by The_cranky_hermit on 05 Jan 2015, 03:43, edited 5 times in total.
Reason: Edit
kv29
Posts: 9
Joined: 07 Mar 2007, 14:10

Armed Assault: Detailed report

Post by kv29 »

Rifle scopes and tanks gunner sights are stretched.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Armed Assault: Detailed report

Post by The_cranky_hermit »

I'm not observing that behavior. Here's screenshots of my non-stretched rifle scope:


1024x768



Can you post screenshots showing what you mean?
kv29
Posts: 9
Joined: 07 Mar 2007, 14:10

Armed Assault: Detailed report

Post by kv29 »

Try sniper rifles, and tank gunner :wink:

btw, how can I capture screenshots??
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Armed Assault: Detailed report

Post by The_cranky_hermit »

Try sniper rifles, and tank gunner Wink

Does the demo have any of that? If so, what's the easiest way to try?

btw, how can I capture screenshots?

I use FRAPS.
http://www.fraps.com/

You can also use Alt+Print Scrn and paste into MS Paint, but FRAPS is a lot nicer.
kv29
Posts: 9
Joined: 07 Mar 2007, 14:10

Armed Assault: Detailed report

Post by kv29 »

Here they go...

http://img476.imageshack.us/my.php?image=arma1hk1.jpg
http://img177.imageshack.us/my.php?image=arma2ve2.jpg
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Armed Assault: Detailed report

Post by The_cranky_hermit »

Those don't really show me what I need to know. Can you post comparison screenshots?

Two screenshots from the same place, one at a 4:3 resolution with aspect ratio set to 4:3, and one at a 16:10 resolution with aspect ratio set to 16:10.
User avatar
Mergatroid
Posts: 185
Joined: 27 Feb 2007, 00:20

Armed Assault: Detailed report

Post by Mergatroid »

Just an fyi, they don't need to necessarily be from the same place. What you will see in the 4:3 shots is that the blacked out area around the screen will be circular instead of oval.

Actually, now that I say that, it would be nice to have the from the same spot so we could see if the oval reveals more than the circle, or if it just zooms in more. My money is on reveal more. It will grant a favorable advantage either way.
kv29
Posts: 9
Joined: 07 Mar 2007, 14:10

Armed Assault: Detailed report

Post by kv29 »

1024x768
http://img182.imageshack.us/img182/7201/arma4on2.jpg


1440x900
http://img69.imageshack.us/img69/1772/arma3gl3.jpg
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Armed Assault: Detailed report

Post by The_cranky_hermit »

Thanks.
BlueSteel
Posts: 2
Joined: 04 Apr 2007, 16:33

Armed Assault: Detailed report

Post by BlueSteel »

I ask for a revision of this review, since the widescreen support has been greatly improved in the latest patch (1.08).

Scopes (both normal rifles, sniper rifles and tanks) have been adjusted to be perfectly round. Cutscenes are also aspect correct.

The images are 16:10, 1680x1050 downsized to 960x600. This image shows a sniper scope.


This image shows the sights of the M1A1 gunner position and parts of the aspect correct tank HUD.


And finally, a shot taken from the first cutscene. As you can see, the fake 4:3 TV set is not stretched; instead, we see more of the actual TV itself.


This should make the game fully certified, right?
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Armed Assault: Detailed report

Post by The_cranky_hermit »

If you can submit *comparison* screenshots for all of the above things (one at 4:3 and one at widescreen), and they demonstrate what you say they do, then ArmA v1.08 will get its certification.
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

Armed Assault: Detailed report

Post by skipclarke »

Anyone ever able to submit these screens?
Bet
Posts: 22
Joined: 30 Sep 2006, 23:32

Armed Assault: Detailed report

Post by Bet »

I took them on Sunday but haven't converted them to .jpg/hosted them online yet. Wasn't happy that people were moving in my scope's view, was going to retake those when I had a chance.

Edit: Was just going through my bookmarks and noticed that a game I play perfectly in widescreen 6 hours a week still wasn't certified. If someone wants to do these before I get around to it in a couple of days, please do.
User avatar
Mach1.9pants
Insiders
Insiders
Posts: 1512
Joined: 29 Jul 2007, 05:24
Location: NZ

Armed Assault: Detailed report

Post by Mach1.9pants »

Hi there,
Gotta love dying in ArmA, too dangerous for real live shooting pics so here are a couple of shots during training...
Sniper scope:
1920x1200

1280x1024


And some armour shooting..
1920x1200:

1280x1024:
User avatar
Mach1.9pants
Insiders
Insiders
Posts: 1512
Joined: 29 Jul 2007, 05:24
Location: NZ

Armed Assault: Detailed report

Post by Mach1.9pants »

....And some shots of the cutscene news reports
1920x1200

1280x1024

I hope these help, they look fine to me in WS..
.....even better in surround ;) as long as you box is not being fixed in China :cry:
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Armed Assault: Detailed report

Post by The_cranky_hermit »

The scopes look a bit stretched. But I suspect that it's actually the 5:4 being squashed from 4:3, and the 16:10 is correct. Can you show comparison shots of the scopes at 4:3 (not 1280x1024 5:4) and 16:10? If you do this and there is no stretching, the game will be certified.
User avatar
Mach1.9pants
Insiders
Insiders
Posts: 1512
Joined: 29 Jul 2007, 05:24
Location: NZ

Armed Assault: Detailed report

Post by Mach1.9pants »

Proper 4:3 1600x1200

16:10 1920x1200

That should do it
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Armed Assault: Detailed report

Post by The_cranky_hermit »

Certified.
Post Reply

Who is online

Users browsing this forum: No registered users and 14 guests