Great. Do you have a tool for World of Warcraft? I know it's a completely different engine, but I thought I'd take the opportunity.
WoW already has the option to change the maximum camera distance. It's in the advanced interface options. So you can enjoy the widescreen benefits without the Horizontal - issues. The only problem, albeit a small one, is that your character and things around it appear smaller.
That program is actually nice for adjusting the visible part of the map, and there is a much more recent version up at the Maphack web site. I have no interest in playing online so that part isn't an issue either.
One thing I could use some help with - does anyone know where some instructions are? The Maphack site doesn't seem to have any, and there are several things I'd like to be able to do, like save the settings. Every time you re-start the game you need to re-do the Maphack settings. I think. Or maybe you don't. Either way I was curious about getting a user guide for the program. Thanks.
[quote]Great. Do you have a tool for World of Warcraft? I know it's a completely different engine, but I thought I'd take the opportunity.
WoW already has the option to change the maximum camera distance. It's in the advanced interface options. So you can enjoy the widescreen benefits without the Horizontal - issues. The only problem, albeit a small one, is that your character and things around it appear smaller.
I've already tested this. It does NOT help to change the camera zoom distance. You only gain 15% - 20% of the vertical area back.
oh nvm. you guys don't want black bars you want just more screen over stretched ~_~
Not quite sure what you're getting at. But, if you set at 4:3, it may still stretch if your gfx/monitor combination can't do aspect scaling. The goal is to get Hor+ widescreen. The FOV hack listed on the previous page appears to do just that.
Anyone else having problems pillarboxing this game with GPU scaling (ATI card)? And should I make a separate thread for this question instead? :X
ATI is known to not support aspect scaling in it's drivers, at least historically. The consistent support of aspect scaling is one reason that the WSGF supports NVIDIA.
WC3 does not support WS natively. The registry hack only gives a stretch. This FOV hack aims to remove the stretch and make it Hor+. No one has done a Detailed Report with screenshots to prove the success.
then what's the point. . . wc3 will stretch by itself even if you don't hack the registry
The point is that we need to get the information out there. If we don't put this information out there, then someone will go through the trouble of looking for a widescreen solution. They will then find the registry keys and think they've struck gold. They will do it, only to find it stretches. In this situation, our job is to get the information out there to prevent people from wasting there time.
And with Warcraft III, we actually went back and forth trying to figure out if it stretched. Due to the art style, it wasn't readily apparent almost five years ago. This game was the start of the widescreen comparison screenshots we use to prove widescreen support.
[quote]Anyone else having problems pillarboxing this game with GPU scaling (ATI card)? And should I make a separate thread for this question instead? :X
ATI is known to not support aspect scaling in it's drivers, at least historically. The consistent support of aspect scaling is one reason that the WSGF supports NVIDIA.
Oops, I must've missed new posts here. D:
ATI cards have GPU scaling starting from the X1k series with the...Cat 8.3's. It has been working great with all games except for this one. I even run it in Windowed mode and it's still stretched to a wide resolution (switching res in options then does nothing).