Sequel to the famous Race Driver series. Using a highly optimized version of the DiRT engine, GRID features stunning visuals, reallistic physics and destruction effects, and a gameplay that will please both arcade and simulation fans.
An important thing to note is that the game does not support resolutions above 1440x900 and 1280x1024 if a graphic card with less than 512mb is detected.
Do we have a certified game?
This is my first report, so feel free to request/correct/comment anything if necessary. :)
Great DR. Thanks for doing it. It looks like this will be Certified. DiRT was Certified, and using the same engine makes Certification probable.
Looking at my benchmarking suite, 1280x1024 and 1440x900 have about the same number of pixels (1.3M), making a nice plateau in the middle of the res spectrum. Interesting that the game prohibits you from having a bad experience (due to low fps).
I -was- gonna install the demo on my game rig (sig) to try 1920x1080 and 1920x1200.
Guess vista figured it was a good time to forget how to start.
Anywho, I installed it anyways but on my laptop instead. Lil' ol 128mb 8600gt with caching to hdd for extra video ram.
GRID did only detect the 128mb native so 'blocked' me getting to anything higher than 1280x1024.
Since I didn't feel like reinstalling vista tonight I took a few minutes to tinker with the demo's files.
And now I have it, slow, but running at 1920x1080 on 128mb. Slowdown is likely from hdd 'turbocaching'.
Still isolating what I did to set it so, but seems to be simple by editing
GRIDsystemhardware_settings_restrictions.xml
and change the line:
to
wouldn't be surprised if 2560 worked too but I don't have such a screen.
I did mess around with putting 1920x1080 instead of 640x480 in various files but that line is the only that could've added 1680x1050 without me writting it anywhere.
It's still confirming the res. every start, but it works :).
Thanks everyone :)
I'm adding the current grading to the report. Once it gets a new grading, I'll edit again.
The demo:
http://www.gamershell.com/download_25620.shtml
About the resolution restriction... the game readme says that there may be graphical corruption when using high resolutions with less than 512mb vram, so do it at your own risk. :wink:
No graphical corruption that I can see, but it should have enough mb for all it wants, it's just that any over 128mb is hdd swapping. So it's working, at slideshow speeds, slow enough that I need to hold keys for em to register.
I've tried it at 1920x1080, don't have 1920x1200 but it might be cuz it have 2 displays on the laptop, one of which maxes at 1080p.
Uh... Mesh? TurboCache caches in the system RAM, not the HDD... caching in the system RAM is bad enough when it comes to bandwidth, but caching to the HDD? That'd murder performance completely.
I can also confirm native 1920x1200 support. I had it automatically on my desktop. Also had 1920x1080 automatically on my HTPC. I swear I didn't even have to select the resolutions - it just loaded in them first time.
Need a G25! 8)
And Mesh, I share your opinion of TurboCache. My one experience of it was awful. And my experience of Hypermemory or whatever ATi's equivalent was just as bad. Shared memory = fail. ;)
Pretty much yes, unfortunately, turbocache, hypermemory and agp/pci express memory sharing type 'features' won't go away any time soon. They're an easy way for makers to add bullet points to their box without actually doing much in adding a real feature.
Kind of like that swap file in windows too, which is what I was thinking about when I said turbocache was to hdd :).