Dark Messiah of Might and Magic

Topics about game solutions, and success or failure in getting them to work.
WarMachine
Posts: 1
Joined: 24 Oct 2006, 14:59

Dark Messiah of Might and Magic

Post by WarMachine »

Hello all, first post here...

Has any of you experienced problems running Dark Messiah's Demo in Widescreen??

Cheers
Microtia
Posts: 193
Joined: 05 Jul 2006, 02:35

Dark Messiah of Might and Magic

Post by Microtia »

Considering it has native widescreen not really. What is your problem? No widescreen options? Crashes?
Kon$olE
Posts: 60
Joined: 28 Sep 2006, 13:16

Dark Messiah of Might and Magic

Post by Kon$olE »

Source engine is kind to WS gamers, i had no trouble with it.
User avatar
skeeder
Posts: 873
Joined: 29 May 2006, 02:23

Dark Messiah of Might and Magic

Post by skeeder »

I did notice it is very intense, my 6800 cried...alot...my XTX ate it for breakfast.
scarymike
Posts: 2
Joined: 10 Mar 2006, 03:13

Dark Messiah of Might and Magic

Post by scarymike »

Since my system can't handle this game at the full 1680x1050 of my Widescreen Dell, is there a way to force a lower but still 16x10 resolution?


EDIT - Untested answer to my own question:

1280x768 16x10
1440x900 16x10

Put this into the target area of the the shortcut:
-width [pixels] -height [pixels]

Using these two commands you can set a custom resolution in Pixel Width x Pixel Height (e.g. -width 640 –height 480 starts HL2 with 640x480 resolution). Make sure you choose a resolution supported by your monitor and with the correct ratio of width to height.
User avatar
skeeder
Posts: 873
Joined: 29 May 2006, 02:23

Dark Messiah of Might and Magic

Post by skeeder »

um, steam supports, both those res's just 1280x768 is 16:9 not 16:10, 1280x800 is 16:10 (me thinks)

just go to options and video man.
illuminati
Posts: 58
Joined: 12 Sep 2006, 12:04

Dark Messiah of Might and Magic

Post by illuminati »

And totally off topic: the games out tommorow at 10am GMT! Gonna buy it tonight.
Ascii_Aficionado
Posts: 238
Joined: 16 May 2006, 14:55

Dark Messiah of Might and Magic

Post by Ascii_Aficionado »

In the readme file for Dark Messiah it states that "Dark Messiah does not officially support 16:10", so that would mean that we don't have the correct FOV for it even when picking a rez such as 1680x1050 in the menu
Microtia
Posts: 193
Joined: 05 Jul 2006, 02:35

Dark Messiah of Might and Magic

Post by Microtia »

Doesn't officially support it...? Then why would they even have the option for it in the settings menu?
Ascii_Aficionado
Posts: 238
Joined: 16 May 2006, 14:55

Dark Messiah of Might and Magic

Post by Ascii_Aficionado »

I would imagine b/c it's based off the source engine,b/c even CS 1.6 has 16:10 options, and what I think they mean is that it doesnt support a 16:10 FOV by defualt
Microtia
Posts: 193
Joined: 05 Jul 2006, 02:35

Dark Messiah of Might and Magic

Post by Microtia »

Yeah I get that but, why would they bother to leave it if they aren't going to set the FOV accordingly?
Ascii_Aficionado
Posts: 238
Joined: 16 May 2006, 14:55

Dark Messiah of Might and Magic

Post by Ascii_Aficionado »

it has the option so that you still at least have 16:10 resolutions. I personally tested 16:10 @ 1680x1050 to 1280x1024 and 16:10 showed more but it only showed enough that makes me think it's using a 16:9 FOV, I claim that b/c of the way the comment was worded in the readme file, it doesnt say widescreen in general, it specifically says 16:10.. so logically they're saying it has a proper 16:9 FOV..but not a 16:10 one
Microtia
Posts: 193
Joined: 05 Jul 2006, 02:35

Dark Messiah of Might and Magic

Post by Microtia »

Hmm, I wouldn't even be able to check for myself right now. As a matter of fact I still haven't beaten the game because I got to a part in Chapter 5 and the FPS plumetted to 5-7 and no matter what I do it doesn't budge :?. Same stupid thing happened to me in the demo as well.
User avatar
skeeder
Posts: 873
Joined: 29 May 2006, 02:23

Dark Messiah of Might and Magic

Post by skeeder »

really? I'm in chapter 5 still, spiders freak me out...I have no problems in real life but in games...eh...

oh well, I haved no problems with frames. wish I could say the same about load times...even with a raptor...they are horrible.
User avatar
Ryom
Insiders
Insiders
Posts: 365
Joined: 25 Jul 2004, 04:41

Dark Messiah of Might and Magic

Post by Ryom »

really? I'm in chapter 5 still, spiders freak me out...I have no problems in real life but in games...eh...

oh well, I haved no problems with frames. wish I could say the same about load times...even with a raptor...they are horrible.


A boatload of memory seems to help with Source engine based game loading times. I had 1GB of ram, and went to 3GB and loading times reduced significantly for HL2 and DM:M&M. The loading times still aren't great but they are bearable.
Microtia
Posts: 193
Joined: 05 Jul 2006, 02:35

Dark Messiah of Might and Magic

Post by Microtia »

The only thing I could do to not go crazy with the load times was lower the texture quality to medium.
Ascii_Aficionado
Posts: 238
Joined: 16 May 2006, 14:55

Dark Messiah of Might and Magic

Post by Ascii_Aficionado »

I have 2gb of Corsair DC DDR400 @ CAS 2-3-3-6 the load times are acceptable to me and I'm running everything on High., also keep in mind running antivirus software while playing a newer generation game is a bad idea. *I'm to tired right now to explain why, expect a thread in the morning*

also.. i dont see a problem with non incredibly fast load times, if I can run everything on high and wait about 30 secs longer then that's fine with me, b/c once it loads it's all about the rams speed. I wont sacrifice quality in a game just so I don't have to wait about 7-15 secs longer at a load screen.
Microtia
Posts: 193
Joined: 05 Jul 2006, 02:35

Dark Messiah of Might and Magic

Post by Microtia »

The difference between medium quality textures and high quality textures in Dark Messiah is a heck of a lot more than 7-15s.
Ascii_Aficionado
Posts: 238
Joined: 16 May 2006, 14:55

Dark Messiah of Might and Magic

Post by Ascii_Aficionado »

I wasn't trying to be exact, I was very breifly describing my whole approach about load times.
Microtia
Posts: 193
Joined: 05 Jul 2006, 02:35

Dark Messiah of Might and Magic

Post by Microtia »

Well, it was a gross under statement. The difference in the times is seconds to minutes.
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests