Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
geeman
Posts: 26 Joined: 11 Aug 2006, 19:08
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by geeman » 27 Sep 2006, 22:31
Widescreen Grade: A Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: B 4k Grade: Incomplete Read Full Detailed Report - Live for Speed LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. You can race alone or against the AI, but the real fun is to be found online, in multiplayer mode.
Widescreen and triplehead support has been in LFS for a quite a long time now. The coder of the game has a triplehead setup himself so support should and is flawless.
Last edited by
geeman on 26 Feb 2018, 09:59, edited 5 times in total.
Reason: Edit
The_cranky_hermit
Insiders
Posts: 3010 Joined: 07 Nov 2005, 04:16
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by The_cranky_hermit » 28 Sep 2006, 00:48
==Grading==
Calculated grade: B+
Potential grade: Certified
Major unresolved issues:
Are 1920x1080 and 1920x1200 supported?
geeman
Posts: 26 Joined: 11 Aug 2006, 19:08
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by geeman » 28 Sep 2006, 01:28
==Grading==
Calculated grade: B+
Potential grade: Certified
Major unresolved issues:
Are 1920x1080 and 1920x1200 supported?
fixed.
Now we just need someone to test those resolutions, so this one can get the rating it deserves.
briank
Posts: 2 Joined: 11 Oct 2006, 15:19
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by briank » 21 Oct 2006, 12:47
This game (sim) is incredible. Can't wait to run it WS.
skipclarke
Founder
Posts: 7358 Joined: 13 Oct 2003, 05:00
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by skipclarke » 21 Oct 2006, 15:41
My the Surround comments, I'm guessing it natively supports Surround. It's not listed in the Matrox SGU.
scortech
Posts: 30 Joined: 22 Oct 2006, 00:36
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by scortech » 30 Oct 2006, 01:51
In the cfg.ini txt file there is three options like this
Driver FOV 84.24
Wide FOV 120.00
Editor FOV 60.00
which one of these should I change to 90
I wanna run the game in 1680*1050
thanks
geeman
Posts: 26 Joined: 11 Aug 2006, 19:08
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by geeman » 30 Oct 2006, 14:09
In the cfg.ini txt file there is three options like this
Driver FOV 84.24
Wide FOV 120.00
Editor FOV 60.00
which one of these should I change to 90
I wanna run the game in 1680*1050
thanks
Change the FOV in game. It's in the View section of the options.
scortech
Posts: 30 Joined: 22 Oct 2006, 00:36
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by scortech » 31 Oct 2006, 00:32
Change the FOV in game. It's in the View section of the options.
Oh yeah.. :oops: thanks :wink:
Gu3st
Posts: 1 Joined: 17 Sep 2007, 05:30
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by Gu3st » 17 Sep 2007, 05:32
An inaccuracy here, As of recent LFS versions, the FOV can be expanded up to 160 degrees.
A rather large bump, but found this post linked in the LFS manual, and thought that this minor inaccuracy be corrected.
Also, any resolution that the monitor reports to LFS (Is it visible in Display Propertys?) will be reported, and available in LFS.
geeman
Posts: 26 Joined: 11 Aug 2006, 19:08
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by geeman » 20 Sep 2007, 13:24
An inaccuracy here, As of recent LFS versions, the FOV can be expanded up to 160 degrees. Edited. This report was based on a older version when 120 was the max.
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